HP: 4000
Damage: 160
Movement Speed: 16
Train Time: 45 min.
Cost: 600 dark elixir
Space: 40
Available at TH10 +
When this troop is destroyed, it splits into two, each with half the HP and damage of the previous. Speed is increased by 1 per split. This troop can split up to 5 times, generating 32 mini blobs with 125 HP and 5 damage each. At this point it will split no more.
Army possibilities: This troop will be a great replacment for golem in the standard attack strategies. With all that splitting, it can probably distract defenses much longer than a golem. A single target inferno itself will likely get overrun after splits, while a multi-target itself can't deal the 4000 damage to make this troop split. Spamming this troop is not a good idea, as it doesn't deal enough damage by itself to wipe out half a base.
Defensive: This troop will need both splash and high point damage in the same area to be taken down effectively. (recommended single target inferno+wizard towers).
Have you thought about putting this troop inside TH11 clan castles? It will be a nuisance all right. (Timing the poison spell is key! Recommended drop after the 2nd split.)
Thank you for reading, please comment/leave your opinion on this!
Edit: Poll created.




