View Poll Results: Would you want this in the game?

Voters
9. You may not vote on this poll
  • Yes, it's perfect! I can't wait to see this in coc.

    6 66.67%
  • Yes, but I would like to make some minor changes (comment)

    0 0%
  • No

    3 33.33%
Results 1 to 8 of 8

Thread: New Dark Troop: The Blob

  1. #1
    New Guy
    Join Date
    Sep 2014
    Posts
    48

    Lightbulb New Dark Troop: The Blob

    HP: 4000
    Damage: 160
    Movement Speed: 16
    Train Time: 45 min.
    Cost: 600 dark elixir
    Space: 40
    Available at TH10 +

    When this troop is destroyed, it splits into two, each with half the HP and damage of the previous. Speed is increased by 1 per split. This troop can split up to 5 times, generating 32 mini blobs with 125 HP and 5 damage each. At this point it will split no more.


    Army possibilities: This troop will be a great replacment for golem in the standard attack strategies. With all that splitting, it can probably distract defenses much longer than a golem. A single target inferno itself will likely get overrun after splits, while a multi-target itself can't deal the 4000 damage to make this troop split. Spamming this troop is not a good idea, as it doesn't deal enough damage by itself to wipe out half a base.

    Defensive: This troop will need both splash and high point damage in the same area to be taken down effectively. (recommended single target inferno+wizard towers).
    Have you thought about putting this troop inside TH11 clan castles? It will be a nuisance all right. (Timing the poison spell is key! Recommended drop after the 2nd split.)

    Thank you for reading, please comment/leave your opinion on this!
    Edit: Poll created.
    Last edited by Mznorling; November 21st, 2015 at 01:43 AM.

  2. #2
    Senior Member
    Join Date
    Nov 2015
    Location
    N/A
    Posts
    214
    Lol love it.

  3. #3
    Forum Veteran PokeManiac's Avatar
    Join Date
    Feb 2015
    Location
    Hau' Oli City , Alola
    Posts
    1,721

    hmmmm...

    Spring traps?
    PokeManiac Is Back!
    But where are the sub-forums?

  4. #4
    Millennial Club Temur's Avatar
    Join Date
    Sep 2015
    Location
    In chicago partying, In naperville at home gaming, or at fermilab to make money to buy beers
    Posts
    1,257
    Quote Originally Posted by PokeManiac View Post
    Spring traps?
    Pokemaniac has a point, what happens if a spring trap hits the troop?

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
    PM me with you cards and there levels I can hook you up with a high quality deck!
    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  5. #5
    New Guy
    Join Date
    Sep 2014
    Posts
    48
    spring traps can affect the troop after the second split. for troop capacity calculations it's 40/2 per split. so 2 splits= 10 capacity, meaning the blob can be springed

  6. #6
    Super Member OMCKG's Avatar
    Join Date
    Nov 2015
    Location
    At Farming's Funeral
    Posts
    925
    wow great idea

  7. #7
    Trainee
    Join Date
    Aug 2015
    Posts
    16

    Nice

    This is really cool, and I wish it was before the golem. However, having two golem troops with similar stats and similar powers seems a bit redundant.

  8. #8
    Centennial Club uikluspe's Avatar
    Join Date
    Sep 2014
    Location
    NOYB
    Posts
    149
    Quote Originally Posted by Mznorling View Post
    HP: 4000
    Damage: 160
    Movement Speed: 16
    Train Time: 45 min.
    Cost: 600 dark elixir
    Space: 40
    Available at TH10 +

    When this troop is destroyed, it splits into two, each with half the HP and damage of the previous. Speed is increased by 1 per split. This troop can split up to 5 times, generating 32 mini blobs with 125 HP and 5 damage each. At this point it will split no more.


    Army possibilities: This troop will be a great replacment for golem in the standard attack strategies. With all that splitting, it can probably distract defenses much longer than a golem. A single target inferno itself will likely get overrun after splits, while a multi-target itself can't deal the 4000 damage to make this troop split. Spamming this troop is not a good idea, as it doesn't deal enough damage by itself to wipe out half a base.

    Defensive: This troop will need both splash and high point damage in the same area to be taken down effectively. (recommended single target inferno+wizard towers).
    Have you thought about putting this troop inside TH11 clan castles? It will be a nuisance all right. (Timing the poison spell is key! Recommended drop after the 2nd split.)

    Thank you for reading, please comment/leave your opinion on this!
    Edit: Poll created.
    I do like this idea, but I find that the idea of a tanky troop splitting is a bit over used, there needs to be something new! It isn't like this troop is a rock guy like the Lava Hound or the Golem, but all this troop is is a Golem that doesn't split into too much weaker troops and continues to do that five times.
    Name: GoodStuff
    COC
    Level: 102 ♪ TH level::9 ♪Trophy Record:2703
    CR Level: 8 Record: 2560

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •