Description:
The Floating Isle would be able to move a target area into the sky. It would cost more money and time per tile of land you raise.
Why:
We can have flying units, but we cannot have flying buildings! Flying buildings would literally add that extra layer to towns and bases.
Details:
- Two types
- Levitation Crystal - lifts the land into the air, occupies the space on the ground that the isle takes up in the sky, destruction of the crystal makes the isle fall, dealing 50% dmg to all buildings on the isle and moving the buildings to the ground. This change lasts until another Levitation Crystal is used on the area.
- Duplication Matrix - duplicates the land and places it into the air above the original land, leaves the ground space open, but costs significantly more and is more fragile. The Matrix itself hovers just above the center of the land the isle came from. Mortars under the Matrix's isle operate at half damage and range, and mortars around it cannot target units under the isle.
- Full Construction Freedom (some exceptions)
- Floating Isles count as land in the sky. You can build on top of them. But to do so you need a Builder's Hut stationed on them. You may move structures onto the isle you have already constructed, but to do so costs you 15 elixir per tile the structure occupies.
- Structures on Floating Isles can only be targeted by units able to attack other flying units.
- Structures on Floating Isles can target flying units. They also have double range when attacking ground troops.
- Limitations/Bonuses
- You cannot place the following on a Isle, unless mentioned here otherwise:
- Army Camp
- Clan Castle
- Town Hall
- Barracks
- Dark Elixir Drills, Gold Mines, Elixir Collectors
- Inferno Towers
- Mortars (Can be placed on an Isle, but can only hit air troops)
- Anti-Air defenses
- Barbarian King
- Duplication Matrix
- Levitation Crystal
- The following buildings/heroes have increased range (2x unless stated otherwise)
- Archer Queen
- Cannon
- Archer Tower
- Mortars
- Wizard Towers (1.5x range; .5x damage)
- The following buildings have increased production rates
- Spell Factory
- Laboratory
- Builders Huts (9/10ths production time on all structures on the same Isle)
FAQ
Ask questions, and I will try to provide answers here.
Thanks for hearing me out, please be reasonable.



