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Thread: New army system

  1. #1
    Trainee
    Join Date
    Jul 2015
    Posts
    10

    New army system

    Menu:

    A. Spell in camp
    1. Intruduction
    2. Information

    B. New army overview
    1. Intruduction
    2. Information

    All of it- affect
    Finishing


    A
    1.1- reason
    I've been thinking every time I don't use spells because of the time of preparing, and how they are usefull in batles. That's why I thought about an idea where the spells use space in the army camp (increase the camp size)

    2.1- table
    TH level Army camp level Spell factory level D. spell factory level Total space
    1 1 (20 space extra) N/A N/A 20
    2 2 (30 space extra) N/A N/A 30
    3 3 (35 space extra) N/A N/A 35
    4 4 (40 space extra) N/A N/A 40
    5 5 (45 space extra) 1 (2 space extra) N/A 47
    6 6 (50 space extra) 2 (4 space extra) N/A 54
    7 7 (55 space extra) 3 (6 space extra) N/A 61
    8 8 (60 space extra) 4 (8 space extra) 1 (1 space extra) 69
    9 8 (60 space extra) 5 (10 space extra) 2 (1 space extra) 71
    10 8 (60 space extra) 5 (10 space extra) 3 (1 space extra) 71


    B1- Auto train troops

    1.1- description
    Train all your troops you want in one buttun

    1.1- reason
    As many people said, there really should be the buttun to auto-make one especific army. Keep in mind that that's NOT my main topic in the thread, just reforcing the idea.


    B2- Mixing spells

    1.1- description
    A new tab in the troops menu, where you could mix some spells to gain some stuff for a price

    1.2- reason
    The spells are really something affective in one attack, if we make this new system to make of troops, spells or vice-versa, we should be able to economize a litle.

    2.1- dynamics
    Maybe you could mix two spells and economize a few spaces in army camp, change the radius and optimization of each spell. It will cost you some price for that.

    TH level Spcae economized by mixing 2 spells % of damage (health, speed, etc) per spell Radius Price (E)
    5 1 45 4 2.000
    6 2 55 5 4.000
    7 4 60 5.5 8.000
    8 5 65 6 15.000



    Affect
    All this package would change the attacks dymamics. Sometimes I don't play clash because I don't have troops. If I wanna troops I need to go to the barracks, and click each troop, each quantity. There should be some attacks without spells to have more troops and vice-versa. The spells would become something more essential than it already is.

    Finishing
    Please comment what you think about each idea: A, B1 and B2 (model)
    -good/bad
    -I would use/I wouldn't use
    -The numbers are perfect/they should chance
    -That would be OP/that would be useless
    -what tou thought about the organization
    -vote in the poll.

    Remember: this thread is not for any kind of status. I only want to see this stuff in clash.
    Thank you, by.
    PS: I am brasilian and thats why I may mistake speling, sorry.

  2. #2
    Junior Member
    Join Date
    Jul 2015
    Posts
    91
    Like the idea!
    Clash of Clans player (#9UJRV9JR)
    XP 86 ~ TH9 ~ BK 5 ~ AQ 3
    Clash Royale player (#2LRPRLG)
    XP 6 ~ A4

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