This is just a small idea I have been playing around with in my head. The idea is that spells can affect each other similarly to troops.
Below is a chart pointing out what each spell does to other spells:
Regular Spells are supposed to affect other Spells positively.
Lightning Spell: In the areas that the spell strikes, the main effect of the spell is boosted for about 1/2 of a second. Heal Spell: The areas of the affected spell that the heal spell overlaps will last until the heal spell dissipates. If the heal spell dissipates first, the affected spell will last to its normal extent. Rage Spell: The areas of the affected spell that the rage spell overlaps will have their main effect boosted until the rage spell dissipates. Jump Spell: Has absolutely no affect on any other spells. Freeze Spell: Same as the heal spell, except it affects the WHOLE spell, not just the overlapped area.
Below is a chart pointing out what each dark spell does to other spells:
Dark Spells are supposed to affect other Spells negatively.
Poison Spell: Diminishes main effect of overlapped spells, in the overlapped areas. Earthquake Spell: Decreases radius of overlapped spells Haste Spell: Speeds up countdown of overlapped spells, in the overlapped areas.
Please note that spells do not affect spells of the same type. (Poison Spells do not affect Poison Spells, but Poison Spells affect Heal Spells, Haste Spells, and all other spells)



