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Thread: Expedition Clan wars.

  1. #1
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    Expedition Clan wars.

    Well, all of you know clans wars obviously but id like to propose another type entirely.

    This would be called Flash wars, accessible through the flash war button similar to the clan wars button. The same procedure of picking players would be followed. Opting in or out would remain the same.

    The differences begins here.

    Expedition wars is huge. Instead of many clans battling it out, 2 clans battle it out for a whole week.
    Ill explain to you how its going to work.

    There will be 7 war sites, namely Site A, Site B and so on till Site G. This is for the 7 day war period.
    Everyday One war site is activated.
    Day 1 - Site A
    Day 2 - Site B
    so on and so forth.

    Here the clans will need to have an extended preparation period since the amount of co-oridnation required will be immense.
    Every day would be a normal war day except, when that particular war day ends the designated site closes and a message will be sent to the players of the war.

    For example - Day 1 of the clan war is over. Site A closed.
    Day 2 of the war will commence immediately after the first day.

    The defenses need to be set up for all the sites in the preparation day. Hence an extended prep day. Players can choose different layouts for different sites. But the clan troop defending the war base needs to be filled in only once. It will be active for all 7 war sites.

    The war attacks will be the same, but the catch here is, the war loot bonus reward is substantial (the sum of all 7 days) but it can go only to the winning clan. By doing this, clans which are looking for some serious and intense game play can gain satisfaction.

    To be eligible for Flash wars the minimum clan level needs to be 6.

    Well i know that there are a lot of loopholes but it was just an idea. Id love to hear your take on it too!

    Thank you.

  2. #2
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    So could you elaborate on how these "sites" work?


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    Quote Originally Posted by Radiating View Post
    So could you elaborate on how these "sites" work?
    Yes sir I most definitely can!


    Let me start off with the Expedition war main menu which is accessible through the flash war button. In this main menu there are mainly 3 divisions.


    They are:
    1. Sites - Accessible to all, this tab when clicked will take the player to the section where different sites are displayed. Sites A through B. They will be in order, lined up one below the other like so.
    Site A
    Site B
    Site C
    and so on.


    Here the player can click on any site and if his base is included in the war, he will be able to scout it or edit it according to his wishes. Now this can be done on all 7 sites.
    Each site will look the same except for the name above the map stating which site it is. Now they can set up different defenses in different sites. This gives the opportunity for testing out different base builds that they come up with or ones that they copy from others. Now coming to the look of the sites, it basically your everyday war map.


    During the prep day, anyone can donate to the clan castles of the war bases who are included in the war of course. This can be done on any one site and that particular troop will be implemented to that base on all the sites.


    2. Members - Accessible to only leaders and co leaders, this tab when clicked will take the player to the section where the player can select the members for the war. This is similar to the normal clan war.


    3. Start Flash war - This option is only accessible to the leader. Since this is such a big war, only the leader should be given the authority to start it.


    Next is the Attacking. Every player is given 2 attacks like the normal clan wars. But he has 2 attacks on each site.
    During the first day of the war since site A is active, the player can use 2 attacks on the bases in site A. The same process is carried out of the rest of the sites on their respective days. All the other rules related to attacks are similar to clan wars.


    The war loot bonus accumulated will obviously be very large, since the player will get around 14 attacks. Now the amount should be moderated such that it fills the clan castle/increase the capacity of the cc considerably. The war loot bonus is attained by the clan who wins the war. The clan that looses will not get any war loot bonus what so ever. This will pull in players who don't care about the loot. They can obtain the chance for some hardcore clash like never before.


    The prep day needs to be 2 days, since there is a LOT of prep needed for such a venture.


    The minimum clan war level needs to be 6 in order to start a war.


    I know that i need to elaborate more. I'm in the process of preparing a detailed explanation. So it would be delightful if you could bare with me for some time.
    If you have any more questions, feel free to ask.

  4. #4
    Forum Superstar ironagedave's Avatar
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    If i have read this right...

    more than 1 attack on the same site not a good Idea, clan of 50 x 14 thats 700 attacks if everybody can attack each site that is 100 attacks (which have to be coordinated in 1 day) on the same site - i think that would be way too complicated and repetitive another question is how varied would these sites be? E.G. Do they have special defences, traps cc troops etc.

    Unless you are tied to your device and excused the login time limit for this I think this would be too much for some

    I like the idea of a more progressive campaign map and with some refinements might be an interesting idea.
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  5. #5
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    Quote Originally Posted by ironagedave View Post
    If i have read this right...

    more than 1 attack on the same site not a good Idea, clan of 50 x 14 thats 700 attacks if everybody can attack each site that is 100 attacks (which have to be coordinated in 1 day) on the same site - i think that would be way too complicated and repetitive another question is how varied would these sites be? E.G. Do they have special defences, traps cc troops etc.

    Unless you are tied to your device and excused the login time limit for this I think this would be too much for some

    I like the idea of a more progressive campaign map and with some refinements might be an interesting idea.
    The perp day is 2 days long. I think that is sufficient time to prepare. It would also mend the skills of players who opt for this. For the repetitiveness different base builds can be made compulsory for different sites. The sites cannot be diverse however. It is because it would mean that all 7 sites would have to be diverse and unique in their own way, which would be over complicating things.

    And that's the point. Hardcore gamers who are looking for fun will take part in these wars. The slightly above average and average players will find it too much i agree, but the reward which is the final loot bonus will not be disappointing. People who are really into clash will be ready to participate in such undertakings.

  6. #6
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by akhichu007 View Post
    The perp day is 2 days long. Initially yes but then from site to site it's back to back. People from different countries - time zones I'm not sure how many people could last 7 days without sleep. I think that is sufficient time to prepare. It would also mend the skills of players who opt for this. For the repetitiveness different base builds can be made compulsory for different sites. Ok but still the same base for each site is being done to death and even if it was remotely challenging to high level THs would be or could be next to impossible for others thus ruling out their elligibility. The sites cannot be diverse however. This is a shame as the unpredictable suprise would make it all the much better I.E. you can't just rely on tried and tested atacks you may need to hold troops back an/or only specific troops would work in a particular way It is because it would mean that all 7 sites would have to be diverse and unique in their own way, which would be over complicating things. making it complicated would make it challenging - but making it intense with no complication would make it boring.

    And that's the point. Hardcore gamers who are looking for fun will take part in these wars. The slightly above average and average players will find it too much i agree, but the reward which is the final loot bonus will not be disappointing. People who are really into clash will be ready to participate in such undertakings. Ok so it's aimed at hardcore gamers but that caters for a select few what about the vast majority who will have no fun other than a function you can't use or only partially use - in which case more will jump ship - what would be better is an idea/function that works for both groups
    responses in red
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    Quote Originally Posted by ironagedave View Post
    responses in red
    Yes you do make a lot of sense.
    How about this? The initial prep day can be 2 days and the number of war days can be decreased to 3 making it only war sites A B and C. In between these war days, there is another sub prep time which is around 10 hours. During this they can prepare for the attacks that need to be co-ordinated. Making the number come down to 3 makes it 3 base builds which cant be that repetitive right? I did not understand your point of the eligibility of lower ths.


    The sites as you said can have particular troops that can be used and have special traps which are unique to their own site. And again making it a total of 3 war days will not be challenging i think since there will be an added 10 hour prep bw the 1-2 and 2-3. Which would still attract the lower level players too. This necessarily does not have to be for higher level ths. Just like how there are low lvl ths in a normal clan war, they can be present here too.

  8. #8
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by akhichu007 View Post
    Yes you do make a lot of sense.
    How about this? The initial prep day can be 2 days and the number of war days can be decreased to 3 making it only war sites A B and C. In between these war days, there is another sub prep time which is around 10 hours. Again I would say think of the difference in terms time zones During this they can prepare for the attacks that need to be co-ordinated. Making the number come down to 3 makes it 3 base builds which cant be that repetitive right? I did not understand your point of the eligibility of lower ths I meant if the site is going to be challenging for say TH9 or 10 it would be potentially impossible for TH8s, 7s and lower how would it be playable for them


    The sites as you said can have particular troops that can be used and have special traps which are unique to their own site. And again making it a total of 3 war days will not be challenging i think since there will be an added 10 hour prep bw the 1-2 and 2-3. Which would still attract the lower level players too. This necessarily does not have to be for higher level ths. Just like how there are low lvl ths in a normal clan war, they can be present here too. could you elaborate on this a bit more are there different campaign levels of TH within each site that under control from the opposition?
    again comments in red - don't get me worng I am not ridiculing this in any way but I stongly urge you to have a good think about the current issues of clan wars and how they would likely relate to this new style of campaign. good discussion thus far.
    NO CLAN, Back in Training Camp

  9. #9
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    Quote Originally Posted by ironagedave View Post
    again comments in red - don't get me worng I am not ridiculing this in any way but I stongly urge you to have a good think about the current issues of clan wars and how they would likely relate to this new style of campaign. good discussion thus far.
    I think you have misunderstood my plan. This is not like a clan campaign. Its a war b/w 2 clans. A normal war but for a longer time with more loot and where you need much more co ordination. So during the match making process the clans which are evenly matched will be matched thus not being a hindrance to lower town halls as they will be able to attack their own th levels.

    As for the time zone problem, people are literally addicted to the game. Till now we have not faced time zone problems for clan wars. This will also be like that, but 3 separate clan wars whose total score will determine the final outcome. By separate wars i refer to Sites

    Its like a normal clan war but for a longer duration. Hence the name 'Expedition' clan wars. Like people go on expedition hoping on finding something valuable. Just like that clashers will go on expedition with their clans with hopes for high loot.

    And don't worry, about the red thing. Im not offended in any way.

  10. #10
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    Why are people complaining about time zone or having to stay up all night? From what I understand, you only have to do a couple attacks per day for a week. On a 24 hour schedule, time zone is not a problem. With only a couple attacks, you do not have to stay online for 7 days straight.


    This sounds cool, but I don't like the idea of having the same defending troops every day.

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