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Thread: Townhall 7 needs something extra

  1. #21
    Super Member PureEnergy66's Avatar
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    Quote Originally Posted by daydream View Post
    There is no base design at all that can stop an all dragon raid defeating Townhall 7.
    Any wars with TH 7's just has all the TH 7's drag raiding eachother and all getting 3 stars.

    So, imo Townhall 7s need something to make it a bit more challenging for all drag raids on them
    I totally agree with this, lightning on the air defense and flank the air sweeper and its a win of the bat. TH7 is unbalanced in my opinion.







  2. #22
    Forum Superstar ironagedave's Avatar
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    Quote Originally Posted by LemoneyFresh937 View Post
    Th 7 would definitely not be underpowered if they were only allowed level 1 drags. Th7 is when dark elixir and the barbarian king are unlocked. I think tinkering with troop levels is exactly the answer. Take away higher level drags and add in a couple more levels to select troops. Maybe level 3 hogs, among other upgrades.
    Switching dragons with hogs level 3 just means taking one overpowered unit and switching it with another. You would then be messing around and balancing the traps etc probably need another mortar level or wizard tower to compensate.

    Messing around with damage stats / space / troop level etc will have way too many repercussions that will mess things up completely at present you have one issue the dragons - so you have to think of something that is non evasive but affects the dragons and that ultimately is the battle time limit.

    The only other thing I can think of that might make things a hell of a lot more interesting is that you make the airsweeper a hidden trap.
    Last edited by ironagedave; November 12th, 2015 at 12:59 PM.
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  3. #23
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    I don't quite remember what all Town Hall 7 has access to defense wise, but I remember being dumpstered by dragons and blue pots all the time. I just made a thread talking about redesigning the Town Hall Buildings among other things that I think pertains to this.

    http://forum.supercell.net/showthrea...86#post5780086

    I think the addition of the little tower on top of Town Hall 7 and above could tip the balance and make it slightly less in favor of 10 drags dumpstering all the time.

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