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Thread: Healer/Archer Queen attack is TOO OVERPOWERED!

  1. #31
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    Thx Darkside47 - That is my current plan - trying to protect my DE to upgrade DE troops and spells - I guess I am just not patient enough. Will get my defenses maxed out, in the mean time I will just take my lumps. I should try the SQ just to see if it is as easy as I think or as hard as people say, but is a weak AQ - level 5 - at this point. Thx for your responses, i got way more input than I thought i would since this seemed like an old thread.

  2. #32
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    Thanks again for everyone's input. Excellent therapy session. Found one person that agrees with me, and the rest telling me to just suck it up and play, which is what I should have done all along. Clash on!

  3. #33
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    Quote Originally Posted by Bucknut View Post
    Thanks again for everyone's input. Excellent therapy session. Found one person that agrees with me, and the rest telling me to just suck it up and play, which is what I should have done all along. Clash on!
    Its not really a "suck it up and play" from me. I hit th9 the day before the december update released. I was thrashed time after time by queen walks and I was getting really ♥♥♥♥♥♥ at this game.

    What ended up being the cause of it were 2 principles:
    1) I didnt trophy drop to farm. I was hanging out in Crystal 3.
    2) I wasnt targetting my upgrades efficiently. I always thought the th sniped shield was a weird way to play a strategy game, but exposing your th was the easiest way to progress through upgrades. When I would trophy push, I would obviously pull my th in, but the other thing I learned early on is that you cant protect all 3 resources at once so you shouldnt try to store mass quantities of them at once. If you are loaded up on all 3 resources, a skilled attacker is going to find a way to take what he wants, regardless of your defenses. At the time I hit th9, I was in a lazy mode where I was relying on the free shields to keep me safe from harm.

    So, I finally got fed up and burned all of my gold and elixir on walls and troops to make sure that I was the one that got to spend them instead of somebody else, I made sure to move all of my de buiodings to the core, and I dropped into Silver 1. Thats when i was able to take a breath and get into the groove of th9. I floated between silver 3 and crystal 1 for a few months and now -as i said- I've been sittijg in Masters 3 with no shield and havent been attacked for 3 days (almost 4 now)

    The reason I havent been attacked is that my defenses are somewhat stout and I am not keeping any resources in storage. I buy and sell gold decorations to burn mass quantities of gold and I am using an all dragon army while my heroes sleep to burn elixir. My de is back up to 20k after spending 130k on hero upgrades and I'm expecting to be moving into a range where attackers think it is worthwhile to risk an attack pretty soon.

    But by then, I'll have my queen and king back.

    The thing I really dont like is that there are quite a few "Thats OP" threads related to queen walking and it really is not. Its pretty darn hard to get everything to align properly, but when it all does, it will *look* really, really easy.
    Last edited by DraakarDraekonis; April 25th, 2016 at 10:41 PM.

  4. #34
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    I quickly found out that trying to keep even 2 resources high was futile - just encouraged attacks - so That has been my plan.... using up my elixir and gold to get walls done while doing my DE troops and spells. They don't get much as I don't keep either above 1 mil, but they do get my DE as I get closer to upgrades. Defenses next. Went for DE troops fiirst because I thought eventually that would help me push for gold or elixir quickly enough I can do my upgrades faster than I get attacked. Don't like having my builders idle though. No perfect way to build a base/offense/defense - at the end of the day -just have fun. For me that is the clan wars. Lucky to be in a great group, don't always win, but have fun doing it.

  5. #35
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    Quote Originally Posted by SansTheSkeletonPlaysCLash View Post
    I dont think so
    In my opinion, the Queen Walk is fine, but the healers Just need a LITTLE nerf
    O really? I even would suggest additional level for healers :v

  6. #36
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    Quote Originally Posted by Bucknut View Post
    Went for DE troops fiirst because I thought eventually that would help me push for gold or elixir quickly enough I can do my upgrades faster than I get attacked.
    This seems like a sound strategy, but it is missing something. You have 6 gold mines and 6 elixir collectors; 4 gold storages and 4 elixir storages. Its spread out quite a bit more than de. Its harder to protect all of your gold and all of your e because it is so distributed. But you have 2 drills and 1 de store. You can pull those into your best defended area and just pound away at queen upgrades.

    If you throw gold and e into walls and devote dark to queen upgrades until she is Level 15, you should have no problem storing for gold and elixir upgrades afterwards. Dark troop upgrades will help you in war *if you have upgraded troops you actually use in war* but the biggest boost you can get for raiding is to level your queen up. Once she gets into the teens, you whould have no problem hoarding 75k or more without using any dark troops.

    If your queen is lower than level 10, get her there as quickly as you can.

  7. #37
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    This already was nerfed when groups of 4 or more healers did less total healing. This happened in the December, 2015 update i beleive

  8. #38
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    DraakarDraekonis, Thanks for advice. Will work on Queen next. If i understand it that will take me out of wars (Hard to win without her except for cleaning up lower levels), but at some point need to do it. Thanks

  9. #39
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    Quote Originally Posted by Bucknut View Post
    DraakarDraekonis, Thanks for advice. Will work on Queen next. If i understand it that will take me out of wars (Hard to win without her except for cleaning up lower levels), but at some point need to do it. Thanks
    Yep. The first few level upgrades finish quickly enough that you wont need to miss war (they will finish during prep day) but eventually you will have no choice. Level 5 takes 2 days to complete but if you plan to start it immediately after your 2nd war attack and you can get that attack in early, you can get that one finished in time to get 2 war attacks completed in the next war. After that, you'll likely need to go to miss at least 1 war while upgrading.

    The way it worked out for me the first time around is that i entered th9 as a fully maxed th8 except that half of my walls were purple crystal. (I did that on purpose so that i had an outlet for dumping 500k gold really quickly if i needed to)

    So, my king came in as a level 10. I kept him there until queen was level 13. Then I figured out a pretty good rhythm for hero upgrades. The queen is responsible for earning all of the de that i raid. I have both of my de drills maxed, so that helps speed up the saving process considerably, but I still have to raid 70k+ to get an upgrade going. While the queen sleeps, I live off of daily bonuses. I attack mostly so that my elixir doesnt accumulate, because i dont want to drop leagues and have lower star bonuses.

    My "no queen" raiding army is giants+healers with supporting wallbreakers, rages, at least 40 goblins, about 20 barbs, and a handful of archers to fill out ranks. Sometimes I'll switch in a pekka to help the king, but most times no. These guys just hold down the fort for a few days while queen sleeps. Then when the queen wakes up, my army is very predictable.

    Queen, King, 12 L6 giants, 8 L5 wbs, 4 L4 healers, 4 L5 wizards, 32 L5 archers, 32 L5 gobs, 8 space left over for "whatever I feel like." 3 L5 rages, 1 L6 heal spell. Overqueue a healer in each barracks and overtrain at least 1 rage spell to help trim training times for the next army. Lots of times, I'll boost 1 barracks and have it do all of my healers.

    Sometimes, i trim off 4 archers and 4 gobs to make space for a 5th healer to send with the giants.

    "2 or 3" Giants go in first to tank for wbs. Wbs pop outer wall. Queen to draw defenses to her. Healers immediately on her back after she starts to take damage. Clear outbuildings and then watch her choose a direction to walk. Rest of Giants to that side to cut her off. Archers to fence to that side. King to inside of fence getting him to track towards the queen. Wizards to queen. Rage healers, queen, king, giants, wizards (1 rage spell) once they enter the base together. Make sure 2 staggered wallbreakers release timed to hit the walls under rage. Enter base. Rage everything again and heal the healers if theyve been picked on. Position the heal so that the "back edge" of the spell touches the healers so that the leading edge heals the front line. Heroes should be in core. Use abilities. As soon as they end, rage everything around the heroes again, hopefully getting the healers too.

    Mass carnage.
    The timing, positioning, routing, funneling, and spell placements take a lot of practice to get right but when you do get the attack down, you'll have a bunch of people creating threads in here declaring that "queen healers is too OP"
    Last edited by DraakarDraekonis; April 27th, 2016 at 02:05 PM.

  10. #40
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    I agree with most of the people that the Queen Walk is not over powering. IF you have a LvL 40 Queen she is tough but then if the attacker has a LvL 40 Queen you would probably get slaughtered with their regular troops as well. Queen Walks are normally used against low level bases and when the TH were stuck outside. I used the strategy many times but once you get levelled up it really is not that effective. If you think it is that OP then use it yourself and stop whining.

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