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Thread: Healer/Archer Queen attack is TOO OVERPOWERED!

  1. #11
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    Anyone that thinks this is fair play must be someone that uses it. they probably also Cheat with mods so likely will be kicked out soon enough. This is not competitive balance. There probably are some layouts that work to help defend it, but have yet to see it get less than 2 stars. Everytime! Simple solution is the healer can only attach to one troop/hero. Seems like a reasonable request.

  2. #12
    Senior Member nadcoc's Avatar
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    Quote Originally Posted by Bucknut View Post
    Anyone that thinks this is fair play must be someone that uses it. they probably also Cheat with mods so likely will be kicked out soon enough. This is not competitive balance. There probably are some layouts that work to help defend it, but have yet to see it get less than 2 stars. Everytime! Simple solution is the healer can only attach to one troop/hero. Seems like a reasonable request.
    Did you just suggest using super queen means you mod?

  3. #13
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    Didn't mean to do that, meant to say if you consider super queen fair play, you probably also mod. Although one is clearly within the current rules, neither can be considered fair play. It is the upper level people dictating the game. Much like when they made it so that lightning spells took loot. Upper level people complained, and it got fixed. Upper people use this and consider it fair. It is virtualy unstoppable when someone at town hall 10 does SQ to a level 9. All I suggest is only allowing one healer per troop.

  4. #14
    Millennial Club SirTomas's Avatar
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    I finally got a farming strategy that is worth trying, why is everyone complaining about it. If something is good, why don't you use it yourself?

    IGN: Sir Tomas | Co-Leader Invictus Lords | TH11 Lvl 172
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  5. #15
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    Not high enough for it to work and I would consider that taking the easy way out. If that is how you go through life, you will never be successful. Man up and do a real attack.

  6. #16
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    Quote Originally Posted by AppaRS View Post
    Just as the title says - the attack is extremely way too overpowered, and it's 100% unstoppable if your base is anything short of a Town Hall 10 with single way infernos set up. This needs to be patched ASAP.

    Possible solution: make it so that healers can no longer heal heroes.
    You could do a better layout
    Or the healers could be nerfed
    I prefer the first one

  7. #17
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    Quote Originally Posted by SansTheSkeletonPlaysCLash View Post
    You could do a better layout
    Or the healers could be nerfed
    I prefer the first one

    Tried multiple layouts, none work. May not always get 3 stars, but at least 2.

    any specific suggestions?

  8. #18
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    It shows ignorance when people call this attack OP. It is in know way at all overpowered and does require a great amount of skill. It takes a great amount of practice to perfect, as any user of it will tell you, and is unlikely to 3-star. Not sure how an attack that doesn't 3-star nearly every time can be called overpowered. Now 3-stars do come of this attack against weak town hall 9's and very poor layouts, but even then you can't just throw the queen and 4 healers down and go grab a Pepsi and come back to a 3-star. And also, any well executed attack strategy can 2-star so does that make every attack overpowered?
    Last edited by Aaronmill13; April 25th, 2016 at 01:23 PM.

  9. #19
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    Quote Originally Posted by Aaronmill13 View Post
    It shows ignorance when people call this attack OP. It is in know way at all overpowered and does require a great amount of skill. It takes a great amount of practice to perfect, as any user of it will tell you, and is unlikely to 3-star. Not sure how an attack that doesn't 3-star nearly every time can be called overpowered. Now 3-stars do come of this attack against weak town hall 9's and very poor layouts, but even then you can't just throw the queen and 4 healers down and go grab a Pepsi and come back to a 3-star. And also, any well executed attack strategy can 2-star so does that make every attack overpowered?
    No one ever explains in detail why they think the queen walk is overpowered and why their precious base is the most bestest uber-base design evarz and that any noob with a queen can just trash their awesome base.

    The overwhelming majority of these complainers are not th10s. The infernos make queen+healer centric attacks exceptionally difficult.
    The overwhelming majority of these complainers are not th9s. Losing 3k de, 400k elixir, or 400k gold (random sample) is jot really that big of a deal to a th9. The economics shift at th9. It becomes easier to get loot but everything is much more expensive. When you get smashed by a queen walk at th9, you can always hit Revenge and just go take it back (if qw is as OP as the whiners say it is anyway. Its an easy attack that can core anything right? Just hit revenge on me and come take your stuff back, then)

    No. The overwhelming majority of these complainers are th7 and th8 farmers who can't have the defensive firepower to stand up to a level 30 queen, max healers, and max rages. The overwhelming majority of them are also hiding in silver and gold trying to hoard resources the way they did before December.

    They cant do that effectively anymore, so they complain.
    Last edited by DraakarDraekonis; April 25th, 2016 at 02:45 PM.

  10. #20
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    TH9 Here. Most of defenses are not maxed out yet, working on Getting walls to Level 9 - 2/3 way there. Base is your basic TH in middle with level one x-bow and level 6 Teslas surrounding. Usually the attack is from a TH10 when I get three starred and pretty much any attack by a TH10 will take me out. My beef is it is too easy. And compared to a GoWiPe attack, is cheap. If you want to go with cheaper attacks to farm with at least give my base a chance to defend itself. With the SQ, it is not defensible.

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