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Thread: RISE! - New Dark Elixir Spell Suggestion | Tumaas! | वृद्धि | Subir!

  1. #1
    Junior Member naitdog15's Avatar
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    Wink RISE! - New Dark Elixir Spell Suggestion | Tumaas! | वृद्धि | Subir!

    RISE SPELL


    Contents
    I. Premise
    II. Attacking strategies
    III. Defensive strategies
    IV. Possible Stats
    V. Interaction
    VI. Conclusion




    I. Premise:

    Have you ever had that moment when you get an enemies TH health to a pixel, and not having anything left to finish it off? Or maybe your Barbs went the wrong direction and got demolished by a giant bomb? Solution?

    Well with the Rise Dark Spell you can cast it on a death bed of tombstones---that's these little buggers by the way---->
    Tombstone.png
    Making the spell will unleash the army back from depths of the earth!


    No I don't mean the spell completely revives an entire golem or pekka.

    I'm talking about similar actions to the Witch. Where un-dead skeleton are resurrected from the fallen allies.

    tombstones.jpg
    the-witch-clash-of-clans-in-game-1.jpg

    *The spell not only provides an army of skeletons, but it also provides them with a nice buff* (this can also be used on wallbreakers and balloons)

    The different Dark Tombstones I also thought should have an effect but I'm unsure what.
    ^ could use some suggestions and ideas for this one. ^
    II. Attacking strategies
    Saving the Rise Spell until the end of a battle will help provide a back-up for players who have lost all their troops in battle.Finishing off and nabbing those last remaining resources that those wizards or archers couldn't quite destroy. It can also boost the power of balloon armies by providing a distraction for archer and wizard towers as well as giving the buff to the balloons. Full witch attacks can also be useful, buffing and recycling the un-dead skeletons the witches have summoned.
    Not that effective in war unless your are focusing on an outer offense. However, Rise is also very useful for raiding idle bases, with previous players leaving army tombstones covering the collecters.



    III. Defensive Strategies
    Since being a spell you can't use defensively. Although, you should make sure to keep gathering the tombstones that your enemies have left behind. So other attackers don't use them to their advantage.


    IV. Possible Stats

    Spell:

    Level Damage Increase (Skeleton) Spawn Ratio (Skeleton) Cost Research Cost Research Time Laboratory Level Required
    1 100% 1:1 100 N/A N/A N/A
    2 115% 1:2 115 45,000 8 days 7
    3 145% 1:3 130 90,000 10 days 8
    4 170% 1:4 150 115,000 14 days 8


    Skeletons:
    Preferred Target Attack Type Movement Speed Attack Speed Range
    None Melee (Ground Only) 24 1s 0.4 tiles
    Level Damage per Second Damage per Attack Hitpoints
    1 25 25 45
    V. Interaction
    Color:
    The Dark Elixir gives it a greenish tinge, fading to a lime when the spell begins to end. A lot more a dark lime compared to the jump spell.


    Photoshop Art:
    (sorry its horrible its just a rough idea)
    g
    rise_spell_info.png

    Sounds:

    Skeletons keep their respectable sounds, even when being summoned. However the spell itself should be an extended sound of something like this. *Don't get spooked xD*

    VI. Conclusion

    **Let me know your suggestions. If I have broken any rules in making this I'm sorry, I don't intentionally mean to. I read all the rules before posting.**

    Any feedback I'll accept even if it's deconstructive criticism. This was a random idea that sparked, & if you don't like it, it'd be great for you to let me know why.

    Thank you all I appreciate it. Clash on!

  2. #2
    Fresh Spawn
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    Very nice concept, & design. I love witches & this would really help boost my attacks, good job

  3. #3
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    Good idea, bad explaination

    Sooo don't tombstones only get made in gaps and around the edges? This wouldnt be effective for finishing TH, cos the skeletons would still need to travel through all the main defenses to get to it. Good idea, but it needs to be advertised differently.

  4. #4
    Millennial Club F34R991's Avatar
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    Very interesting idea

    It's use will be very very limited, and for that reason I would rather have something else brought into the game. IT just seems like this will be a useless (Not meant in a mean way) addition.

    Nice work put into it though
    Level:152 TH:10
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  5. #5
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    Thumbs Up Omg!!!!!

    Omg I have wanted something like this for ages, this is a fantastic idea this is easily going to help me in battles against higher rankers. I hope they put this in because it will help me rank up.
    it will also save my money & trophy if I lose control of my battle. Great idea

  6. #6
    Forum Veteran PokeManiac's Avatar
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    Same Idea Here !

    Ya exactly the same idea called the skull spell , but later tweaked it to minimum spawn & no extra effects on Skellies.

    You idea is illustrated just too good. Makes very much sense , but the uses are limited to some limit ...

    [http://forum.supercell.net/showthrea...t=skull+spell]
    PokeManiac Is Back!
    But where are the sub-forums?

  7. #7
    Junior Member naitdog15's Avatar
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    Quote Originally Posted by PokeManiac View Post
    Ya exactly the same idea called the skull spell , but later tweaked it to minimum spawn & no extra effects on Skellies.

    You idea is illustrated just too good. Makes very much sense , but the uses are limited to some limit ...

    [http://forum.supercell.net/showthrea...t=skull+spell]
    Thanks for the heads up. I did a thorough search before I made this one. Cos the idea seemed to original, but I couldnt seem to find nothing. I'm glad you came up with it though, gives me chance to head back to the drawing board for a new idea!
    Last edited by naitdog15; November 9th, 2015 at 09:49 PM.

  8. #8
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    VERY limited.. But cool...

  9. #9
    Junior Member naitdog15's Avatar
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    Quote Originally Posted by Antdroid View Post
    VERY limited.. But cool...
    Yeah I know needs some more input. Concept needs to be rethought I think

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