"SuperCell game design team is really hard pressed for time because they are coming out with that TH11 update. Now one thing to understand here by players is that each update to the game brings along a lot of uncertainties, which might be related to instability, bugs or the game-play itself. One such mistake was that when they came out with elixir upgradable walls. It messed up the elixir economy of low townhall players.
So, give them some slack man. They're already working their a-s-s off."
As I said above, I know they have a lot of work with th11. But in the future some of this ideas should be implemented.
"You're kidding me right? TH7 & below is for kids man. Real fun starts after TH8. The thing with long upgrade times is that they won't act as a deterrent for casual clashers because of high costs involved."
I didn't want to say that the upgrade time should be lowered, but it's the truth, many players lose interest if the upgrades aren't finished after one or two days. Btw, I loved the game as a beginner th3-6 too, because there were so much to explore.
"Only one line. THIS IS NOT FARMVILLE !!

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So you don't agree...
"This idea is already there in their 'Index of common Ideas' thread. Please read before posting."
Sorry, I wanted to post this in general subforum
"While I like your idea, i feel that giving an option of naming the heroes would lead to a lot of confusion. Instead..what they can do is that give players an option to change the description of heroes. And in a way, it would create an opportunity for nice little personalization.

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