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Thread: We really need new game aspects!

  1. #1
    Super Member pixlon's Avatar
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    We really need new game aspects!

    I think we need more in updates than just new levels, new troops and spells or defenses. Sometimes it gets boring if you just can attack, making clan
    war, upgrade things or chatting with clan mates. I think many clashers lose interest when they reach townhall 7, when the upgrade time starts to get long, and when it isn't so easy any more to get full storages after a few raids. There have to be totally new and exciting things to make the players not
    get bored. This year only the clan levels and perks were really new, but not as big, too.

    So this would be really cool to implement:

    - Clan Village! Every clan could raise its own little baby village. Together, all clan members had a chance to make proposals what to upgrade next. A really nice idea for a more social game.

    - Daily Challenges! Sc could copy this idea 100% from Mastermind! Some exercises with cool bonus rewards would be fun and are reasons to play more often!

    - New Single Player Maps! Here are many ideas to this topic! How about co-op- maps, weekly changing maps, getting a goblin hero if you destroy all
    maps, special maps where you can only use predefined troops or you can only put them in one area, some weird troll bases with lots of traps, new
    levels with dark elixir and xbows, Infernos and Th11 defense... It would be great!

    - Miscellaneous: name your heroes ( not complicated, but cool ); other sort of clan war; more dialogue with the villagers/ goblin king e.g. if you bought something new ( I love dialogues with the tutorial music! )


    I hope you agree that this game needs more aspects! Sc earns so much money, it's time for new things! Please comment and share your opinion!
    Ps: I know, there's that big th11 update on the way now and even it doesn't affect me ( except there will be more than th 11 but this seems big enough for a update ) I'm interested about the new hero, defense and the new troop levels. But in near future, some of THIS ideas needs to be implemented too!

    Townhall 9 lvl 112 (Warning: Too lazy to update my profile)

  2. #2
    New Guy
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    All of above have been proposed before

  3. #3
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    Couldn't agree more. Their other cash cow of a game Hay Day gets so much more content it's not even funny

  4. #4
    Super Member pixlon's Avatar
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    Quote Originally Posted by Sebboy2006 View Post
    All of above have been proposed before
    I know, but I wanted to sum up the most awesome game- changing ideas here.

    Townhall 9 lvl 112 (Warning: Too lazy to update my profile)

  5. #5
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    Nice idea.I like the clan village idea the most.But balancing the game would be harder.
    Last edited by lamalogi; November 7th, 2015 at 06:26 PM.

  6. #6
    Junior Member CHiCANE's Avatar
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    Damn a long post by OP!! I would take it in parts.
    Quote Originally Posted by pixlon View Post
    I think we need more in updates than just new levels, new troops and spells or defenses. Sometimes it gets boring if you just can attack, making clan war, upgrade things or chatting with clan mates. There have to be totally new and exciting things to make the players not get bored. This year only the clan levels and perks were really new, but not as big, too.
    SuperCell game design team is really hard pressed for time because they are coming out with that TH11 update. Now one thing to understand here by players is that each update to the game brings along a lot of uncertainties, which might be related to instability, bugs or the game-play itself. One such mistake was that when they came out with elixir upgradable walls. It messed up the elixir economy of low townhall players.

    So, give them some slack man. They're already working their a-s-s off.
    Quote Originally Posted by pixlon View Post
    I think many clashers lose interest when they reach townhall 7, when the upgrade time starts to get long, and when it isn't so easy any more to get full storages after a few raids.
    You're kidding me right? TH7 & below is for kids man. Real fun starts after TH8. The thing with long upgrade times is that they won't act as a deterrent for casual clashers because of high costs involved.

    P.S.: Don't know your age, so beg you a pardon if you're a kid
    Quote Originally Posted by pixlon View Post
    So this would be really cool to implement:

    - Clan Village! Every clan could raise its own little baby village. Together, all clan members had a chance to make proposals what to upgrade next. A really nice idea for a more social game.
    Only one line. THIS IS NOT FARMVILLE !!
    Quote Originally Posted by pixlon View Post
    - Daily Challenges! Sc could copy this idea 100% from Mastermind! Some exercises with cool bonus rewards would be fun and are reasons to play more often!
    This idea is already there in their 'Index of common Ideas' thread. Please read before posting.
    Quote Originally Posted by pixlon View Post
    - Miscellaneous: name your heroes ( not complicated, but cool )
    While I like your idea, i feel that giving an option of naming the heroes would lead to a lot of confusion. Instead..what they can do is that give players an option to change the description of heroes. And in a way, it would create an opportunity for nice little personalization.
    Main || TH10, Lvl 160+ || Royals 35 each || 250 Magma Walls, 25 Lava
    Mini || TH3, <Level 10 || Started Last week

    Please support it: http://forum.supercell.net/showthrea...ps-immediately TY

  7. #7
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    Quote Originally Posted by pixlon View Post
    I know, but I wanted to sum up the most awesome game- changing ideas here.
    there is a sticky that does the exact same thing.





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    Last edited by andrewchang; November 7th, 2015 at 08:49 PM.

  8. #8
    Super Member pixlon's Avatar
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    To CHiCANE
    "SuperCell game design team is really hard pressed for time because they are coming out with that TH11 update. Now one thing to understand here by players is that each update to the game brings along a lot of uncertainties, which might be related to instability, bugs or the game-play itself. One such mistake was that when they came out with elixir upgradable walls. It messed up the elixir economy of low townhall players.
    So, give them some slack man. They're already working their a-s-s off."
    As I said above, I know they have a lot of work with th11. But in the future some of this ideas should be implemented.

    "You're kidding me right? TH7 & below is for kids man. Real fun starts after TH8. The thing with long upgrade times is that they won't act as a deterrent for casual clashers because of high costs involved."
    I didn't want to say that the upgrade time should be lowered, but it's the truth, many players lose interest if the upgrades aren't finished after one or two days. Btw, I loved the game as a beginner th3-6 too, because there were so much to explore.

    "Only one line. THIS IS NOT FARMVILLE !! "

    So you don't agree...

    "This idea is already there in their 'Index of common Ideas' thread. Please read before posting."
    Sorry, I wanted to post this in general subforum

    "While I like your idea, i feel that giving an option of naming the heroes would lead to a lot of confusion. Instead..what they can do is that give players an option to change the description of heroes. And in a way, it would create an opportunity for nice little personalization. "
    ?Description
    Last edited by pixlon; November 7th, 2015 at 10:01 PM.

    Townhall 9 lvl 112 (Warning: Too lazy to update my profile)

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