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Thread: Ideas ahead of the new update

  1. #1
    Super Member
    Join Date
    Dec 2014
    Posts
    895

    Ideas ahead of the new update

    a) PEKKAs do not get double damage from hidden teslas and are also not prioritized as a target from them. There is no point in paying for an expensive troop in every sense (time, space, resources) only to have it killed faster than a giant by teslas firing upon it.
    b) Giant bombs no longer deal 50% more damage to hogs. This measure made sense when it was introduced, but it now needs to go: with all these skeleton traps hogging has become much harder than it used to.
    c) One of the advantages modding offers is that it reveals trap locations. I therefore propose that, in order to combat modding, there should be no hidden traps or teslas etc. in the game, but that everything should be visible instead.
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  2. #2
    Senior Member
    Join Date
    Sep 2015
    Location
    being crowned ultimate far
    Posts
    251
    1 no
    2 no
    3 no
    q is bad becuase pekkas shoudl only be used in gowipe and was added because i beleive pekkas use to be op
    2 no becuase hogs will become op again
    3 no no no the whole point of traps is be hidden and telsas would be weaker archer tower even more ao if 1 is added
    sorry but all these ideas will break the game

  3. #3
    Fresh Spawn
    Join Date
    Apr 2013
    Posts
    7

    Angry

    Quote Originally Posted by coreman03 View Post
    1 no
    2 no
    3 no
    q is bad becuase pekkas shoudl only be used in gowipe and was added because i beleive pekkas use to be op
    2 no becuase hogs will become op again
    3 no no no the whole point of traps is be hidden and telsas would be weaker archer tower even more ao if 1 is added
    sorry but all these ideas will break the game
    totally agree, all of these ideas will break the game

    /unsigned

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