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Thread: Clan War Player Reserves

  1. #1
    Junior Member naitdog15's Avatar
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    Clan War Player Reserves

    CLAN WAR RESERVES

    Now before I begin I wasn't sure if this is classified under the New Leadership Positions/Roles thread so I decided to post it here - just wanted to make clear that if I'm breaking the rules I'm not doing it purposely.

    Okay so basically, our clan began recruiting the other day. Pretty much to evenly level out our Th's so we get a more evenly matched opponent when beginning a clan war search.
    We recruited roughly about 10-20 members. Asking majority of them if they were going to stick around for war. A process that took about a week, of gaining their trust, watching theirs raid, and properly help with fortifying their defended properly. When we finally found our strongest 5 and began the war.

    Our 30v30 war prep day had began & our opponent looked like fair match. Everything was going well.

    Until... numerous amounts of members began leaving, which put our win in jeopardy. We ended up losing 4 of our war members, which was a solid 8 attacks. Many of the other new members that weren't counted for in war had been consistently active, & I really wish I had of included them in war rather than ones that had left. It's was a luck of the draw.

    When reviewing the attacks to begin the next war, I came up with an idea to incorporate a reserves system in the game. So whist pondering on the idea for a bit, I Googled "where to contribute coc ideas", finding me this thread, creating an online Supercell account & posting this idea to the clashing community.


    Here how it maybe work:

    - [ ] During a war, if a member leaves, & has left any attacks behind. The reserves have the opportunity to attack the amount of attacks that have not been used by the player.
    - [ ] The person that begins a clan war can allocate 1 reserve (not sure whether to have 2)
    - [ ] These reserves count extra onto the war member counter (eg. If it was 30v30 they would count as an extra 1)
    - [ ] The reserves don't show up on the war map, only being visible under listings right down the bottom, with a separate section named reserves
    - [ ] (Eg. Joey is a war member. Jeffrey is a reserve. Joey leaves using no attacks. Jeffery can now use 2 attacks contributing on Joey's behalf. Clan is now happy with Jeffery. )
    - [ ] A leaving members base still stays on the map available for enemies to attack (so higher level bases aren't put in place, making it unbalance)
    - [ ] Kicking a member from an active war doesn't allow the reserves to take their place. (This is to avoid leaders and co's taking advantage of lower level players to boost clan search efficiency)
    - [ ] If a reserve tries to attack a base whilst all members remain in the war, a message will be read something like, "You cannot attack unless a war member leaves."<--- might need some suggestions for this.
    - [ ] If a clan member returns from leaving an active war, & the reserves have used their attacks, the member can no longer use them.
    - [ ] (Eg. Riley is a war member. Travis is a reserve. Riley leaves. So Travis uses his attacks. Riley returns to the clan, but can longer use his attacks. Shouldn't have left Riley. )
    - [ ] When looking at the listings under the attacks, if a reserve has used any of the leaving players attacks. To the left of the leaving players name its is replaced with "Used by Reserve"
    - [ ] Eg. Bill Attack 1 Used by Reserve
    Attack 2 Not used
    - [ ] Causing the viewer to scroll to the reserves section to see the attack that replaced it.
    - [ ] Reverse still receive war win loot
    - [ ] If 2 reserves are the case, both can not attack whist another is attacking.
    - [ ] When selecting members for war, reserves do not have to be a compulsory selection to start
    - [ ] Reserves still only have a maximum of 2 attacks no matter how many players have left
    - [ ] A reserve cannot attack a base that has already been attacked by a leaving player <---- not sure about this one

    Using the clan level to even the playing field:
    Level 4 Clan: Reserves are unlocked with them only allowed to be TH4 below
    Level 5 Clan: TH5 below
    Level 6 Clan: TH6 below
    Level 7 Clan: TH7 below
    Level 8 Clan: TH8 below
    Level 9 Clan: TH9 below
    Level 10 Clan: TH10 below


    I feel this system will be extremely effective for Clans that have a tight schedule of members using all attacks. Also helping to provide an awesome opportunity for players that don't want to completely opt out of war, but still be there 'just in case'.

    Let me know your suggestions. Any feedback I'll accept even if it's deconstructive or criticism. This was a random idea that sparked, & if you don't like it, it'd be great for you to let me know why.

    Thank you all I appreciate it. Clash on!


    Nate
    Last edited by naitdog15; November 3rd, 2015 at 10:45 PM.

  2. #2
    Forum Veteran Xav1's Avatar
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    Your problem lies in the fact that you are putting new people in war.....putting "10 - 20 new players" into a war is not a responsible move on the part of the leadership.

    You can avoid this situation by not letting new members in war, have them be in the clan for several days so you can assess their donations, activity and build up trust.

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    Sounds great. I'll opt a TH5 account in, then let my max TH10 account attack as the reserve for him. See the issue? You'd need to have a reserve who had the exact same offensive weight as the person who dropped. That seems unlikely.

    Agree with the premise that the problem was putting a ton of new people into war. I'm amazed only 4 left, that was probably your best case scenario frankly.

  4. #4
    Junior Member naitdog15's Avatar
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    Quote Originally Posted by Xav1 View Post
    Your problem lies in the fact that you are putting new people in war.....putting "10 - 20 new players" into a war is not a responsible move on the part of the leadership.

    You can avoid this situation by not letting new members in war, have them be in the clan for several days so you can assess their donations, activity and build up trust.
    It was actually a progression over a couple of weeks. We were a 25v25 war clan looking for an expansion. Where we did gain trust, getting them to share attacks so we could see their techniques and balance. Bases that were well fortified and no rushed Th's. As I said we made sure the members were ready to commit before starting the war but they completely bailed out. Besides we only took 5 newbies in that war at the time anyways.

    Don't really focus on what happened to my personal clans experience. For every clan always has that one person that leaves. That why Reserves would be a perfect to counter that issue 👌

  5. #5
    Junior Member naitdog15's Avatar
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    Quote Originally Posted by hoopstime98 View Post
    Sounds great. I'll opt a TH5 account in, then let my max TH10 account attack as the reserve for him. See the issue? You'd need to have a reserve who had the exact same offensive weight as the person who dropped. That seems unlikely.

    Agree with the premise that the problem was putting a ton of new people into war. I'm amazed only 4 left, that was probably your best case scenario frankly.
    Yeah you got a point there. Do think that maybe the reserves could count towards the balancing system when searching for a clan war?

  6. #6
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    Quote Originally Posted by naitdog15 View Post
    Yeah you got a point there. Do think that maybe the reserves could count towards the balancing system when searching for a clan war?
    They'd have to count the top 30 offensive weights of all regular participants plus reserves (assuming you had a 30v30 war). While you COULD do that, I don't think anybody would. If you thought that anyone would bail going into war, you wouldn't put them in. So if nobody bails on war, now you've gotten a harder matchup than you would without the reserve system (because you counted the top 30 offensive strengths, which would include some reserves). So you'd end up only putting in very low bases as your reserves so as not to throw off the matchup, then you'd be left with only very low offense as your reserve which isn't going to help.

    I think the only way this would work is if war matchups weren't based on cumulative weights of participants. For example, if war matchup was based JUST on TH level, then it wouldn't throw anything off to sub in a different player of the same TH level (not that I'm suggesting TH level would be a good way of matching wars, but you'd need a way of counting many individuals as the same in order to make this work).

    In the end, the only way this would work is if you knew who was going to bail...which means you're doing it on purpose and therefore no change would be needed. Counting reserves into the matchmaking might work for very small wars of homogenous players (so all Max TH8 10v10) because then you could put in someone exactly the same without messing up the matchup.

  7. #7
    Junior Member naitdog15's Avatar
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    Quote Originally Posted by hoopstime98 View Post
    They'd have to count the top 30 offensive weights of all regular participants plus reserves (assuming you had a 30v30 war). While you COULD do that, I don't think anybody would. If you thought that anyone would bail going into war, you wouldn't put them in. So if nobody bails on war, now you've gotten a harder matchup than you would without the reserve system (because you counted the top 30 offensive strengths, which would include some reserves). So you'd end up only putting in very low bases as your reserves so as not to throw off the matchup, then you'd be left with only very low offense as your reserve which isn't going to help.

    I think the only way this would work is if war matchups weren't based on cumulative weights of participants. For example, if war matchup was based JUST on TH level, then it wouldn't throw anything off to sub in a different player of the same TH level (not that I'm suggesting TH level would be a good way of matching wars, but you'd need a way of counting many individuals as the same in order to make this work).

    In the end, the only way this would work is if you knew who was going to bail...which means you're doing it on purpose and therefore no change would be needed. Counting reserves into the matchmaking might work for very small wars of homogenous players (so all Max TH8 10v10) because then you could put in someone exactly the same without messing up the matchup.
    That's exactly what I'm trying to get at. You summaries everything perfectly. It'd be good in certain instances. But it's also a long shot to incorporate evenly into the game, I know what you mean. Thanks for the input, it all makes sense really well said.
    Last edited by naitdog15; November 3rd, 2015 at 05:01 PM.

  8. #8
    Millennial Club NF2335's Avatar
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    This could only work if the reserve is is has a weaker offense than any of the members in war (e.g. for example the members in war are TH5 - TH10 , then the reserve can only be TH4 or lower).
    Quote Originally Posted by NF2335 View Post
    You wasted your time reading this
    Quote Originally Posted by DaveZGE View Post
    No clouds to 4100 enjoy it, after 4300 a few fluffies then at 4500+ get a book to read as you wait.
    Quote Originally Posted by alienwombat View Post
    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

  9. #9
    Junior Member naitdog15's Avatar
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    Quote Originally Posted by NF2335 View Post
    This could only work if the reserve is is has a weaker offense than any of the members in war (e.g. for example the members in war are TH5 - TH10 , then the reserve can only be TH4 or lower).
    Nice suggestion. That is a good point.

  10. #10
    Millennial Club blueseraph79's Avatar
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    What if?

    So what if ....

    I started a clan war. 10 vs 10 for example

    All were rush th7, but with a defense of th3.

    Then war started ... all left and the reserves took place which was max th7 with dragons and lightning.

    killing all their mirror with ease since all their mirrors are th5 and below defenses too.

    HAHA. I LOVE THIS IDEA.

    but it would not be implemented because of this.

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