CLAN WAR RESERVES
Now before I begin I wasn't sure if this is classified under the New Leadership Positions/Roles thread so I decided to post it here - just wanted to make clear that if I'm breaking the rules I'm not doing it purposely.
Okay so basically, our clan began recruiting the other day. Pretty much to evenly level out our Th's so we get a more evenly matched opponent when beginning a clan war search.
We recruited roughly about 10-20 members. Asking majority of them if they were going to stick around for war. A process that took about a week, of gaining their trust, watching theirs raid, and properly help with fortifying their defended properly. When we finally found our strongest 5 and began the war.
Our 30v30 war prep day had began & our opponent looked like fair match. Everything was going well.
Until... numerous amounts of members began leaving, which put our win in jeopardy. We ended up losing 4 of our war members, which was a solid 8 attacks. Many of the other new members that weren't counted for in war had been consistently active, & I really wish I had of included them in war rather than ones that had left. It's was a luck of the draw.
When reviewing the attacks to begin the next war, I came up with an idea to incorporate a reserves system in the game. So whist pondering on the idea for a bit, I Googled "where to contribute coc ideas", finding me this thread, creating an online Supercell account & posting this idea to the clashing community.
Here how it maybe work:
- [ ] During a war, if a member leaves, & has left any attacks behind. The reserves have the opportunity to attack the amount of attacks that have not been used by the player.
- [ ] The person that begins a clan war can allocate 1 reserve (not sure whether to have 2)
- [ ] These reserves count extra onto the war member counter (eg. If it was 30v30 they would count as an extra 1)
- [ ] The reserves don't show up on the war map, only being visible under listings right down the bottom, with a separate section named reserves
- [ ] (Eg. Joey is a war member. Jeffrey is a reserve. Joey leaves using no attacks. Jeffery can now use 2 attacks contributing on Joey's behalf. Clan is now happy with Jeffery. )
- [ ] A leaving members base still stays on the map available for enemies to attack (so higher level bases aren't put in place, making it unbalance)
- [ ] Kicking a member from an active war doesn't allow the reserves to take their place. (This is to avoid leaders and co's taking advantage of lower level players to boost clan search efficiency)
- [ ] If a reserve tries to attack a base whilst all members remain in the war, a message will be read something like, "You cannot attack unless a war member leaves."<--- might need some suggestions for this.
- [ ] If a clan member returns from leaving an active war, & the reserves have used their attacks, the member can no longer use them.
- [ ] (Eg. Riley is a war member. Travis is a reserve. Riley leaves. So Travis uses his attacks. Riley returns to the clan, but can longer use his attacks. Shouldn't have left Riley. )
- [ ] When looking at the listings under the attacks, if a reserve has used any of the leaving players attacks. To the left of the leaving players name its is replaced with "Used by Reserve"
- [ ] Eg. Bill Attack 1 Used by Reserve
Attack 2 Not used
- [ ] Causing the viewer to scroll to the reserves section to see the attack that replaced it.
- [ ] Reverse still receive war win loot
- [ ] If 2 reserves are the case, both can not attack whist another is attacking.
- [ ] When selecting members for war, reserves do not have to be a compulsory selection to start
- [ ] Reserves still only have a maximum of 2 attacks no matter how many players have left
- [ ] A reserve cannot attack a base that has already been attacked by a leaving player <---- not sure about this one
Using the clan level to even the playing field:
Level 4 Clan: Reserves are unlocked with them only allowed to be TH4 below
Level 5 Clan: TH5 below
Level 6 Clan: TH6 below
Level 7 Clan: TH7 below
Level 8 Clan: TH8 below
Level 9 Clan: TH9 below
Level 10 Clan: TH10 below
I feel this system will be extremely effective for Clans that have a tight schedule of members using all attacks. Also helping to provide an awesome opportunity for players that don't want to completely opt out of war, but still be there 'just in case'.
Let me know your suggestions. Any feedback I'll accept even if it's deconstructive or criticism. This was a random idea that sparked, & if you don't like it, it'd be great for you to let me know why.
Thank you all I appreciate it. Clash on!
Nate



