
Originally Posted by
Aylan2013
I have always wondered why it is that, in the whole world of COC players, why is it that only a handful of players, at the very top of the leader boards, get gem rewards for a season?
I figure that, with android downloads alone, there are atleast 15-18 million players in game.. to consider how many people play the game, why wouldn't there be more diverse season rewards that affect a broader group of people? To most players, the absolute highest impact that a season has on 99% of players is at most superficial. (donation counts, defense / offense win count)
As an example of how to implement a change like I am suggesting, you could have the leagues be divided up into competitive leagues and farming leagues, with competitive leagues starting at Master 3:
As a competitive league, M3 would get 100 gems at the end of the season, then M2 gets 150, M1 gets 200, Ch3 gets 300, Ch2 gets 350, etc. That amount is likely not enough gems to really accomplish all that much, especially given the length of the season; although, it would probably stimulate a player's desire to purchase more gems, given that its a good amount of gems, but not enough to be substantial. Kind of like giving out free samples of chicken at the mall. At the same time, it provides gratification and a sense of accomplishment for reaching whatever league you are in.
As a farming league, Bronze 3 would receive a loot award at the end of the season depending on which league you are in. The amount could be 10-15 times the win bonus of the league you finish in flat out, or it could even be the net total of your offensive win's league bonus plus the sum of your defensive wins / losses, to further discourage town hall sniping and make player activity more valuable.
An example would be this: you win 10 raids in Gold 1, lose 2 defenses in gold 1, win 18 raids in Crystal 3, and lose 5 defenses in Crystal 3, so the net gain would be 8* the win bonus in Gold 1 + 13* the win bonus in Crystal 1 = 8G1 + 13C3= R, where R is the total reward, G1 is the Gold 1 win bonus, and C3 is the Crystal 3 win bonus. So according to the equation, you'd have:
(10(14,000E + 14,000G) - 2(14,000E + 14,000G)) + (18(35,000E + 35,000G + 100D) - 5(35,000E + 35,000G + 100D) = 567,000G + 567,000E + 1300D
As a stipulation, the season ending would only provide a reward, so if you lost more defenses that you won, due to being sniped, inactivity, or just a plain poor win / loss ratio, you could not be penalized any loot. You just would not receive an end of season reward. (so all negative values resulting from the above equation would be transmuted into a value of zero.)
In fact, you could even scrap the whole division of leagues all together, and apply the above formula to all leagues, but at a reduced rate above crystal 3. This would discourage exposed town halls as well as extend the relevance of seasons and leagues to the rest of Clash of Clans. If done in the original way described, it would still provide appropriate rewards to the players you would likely see at each trophy range anyways, as loot is probably more valuable than a handful of gems to most people fixed in the farming leagues, and gems are probably more valuable to people in the competitive leagues (gemming heroes for war, boosting barracks / instant troops for donation)
Furthermore, I highly suspect that the top players are whale gem purchasers, and I have heard interviews with them saying that the season's gem reward to them is nothing compared to what they normally spend. For them, then, it would probably make more sense to remove the huge gem reward for the top of the leader boards, and provide them with a smaller, yet proportional, gem reward, as well as an object of more value to that type of player: a cosmetic, decorative, or profile reward.
Anyways, I'm not looking for a free handout from SC, or to hurt their bottom line, but I've been playing for years and am looking for a more immersive experience at this point. This is not the only way, but I'd like something of this manner to provide an additional incentive to play more. Do you guys have any similar thoughts, or is everything fine the way it is, to you?