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Thread: My concept defence (uses clan castle resources as ammo)

  1. #1
    Forum Superstar ElfLiya's Avatar
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    My concept defence (uses clan castle resources as ammo)

    You might have seen this already on the creativity subforum but now i actually have an idea on what it can do so here it is




    I don't have a name for this yet but what i came up with is a defense structure that has 3 modes

    • regular mode (medium range, burns ammo normally)
    • anti tank mode (medium range, burns the most ammo then the other modes )
    • group burst mode ( long range, splash damage and burns ammo faster then normal )


    im interested to hear other people's opinions about my idea what do you think chief's?

    EDIT: sorry i misspelled "defenSe" again
    EDIT 2.0 : removed less damage on group burst mode due to damage variable is ruled out
    Last edited by ElfLiya; October 31st, 2015 at 04:08 PM. Reason: is it possible to edit the title's misspell?


    dual abilities? yeah! keeps your weapons heavy

  2. #2
    Millennial Club Orion328's Avatar
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    I like it. It will increase the amount of people who do wars, but I'm assuming at th9, 10, and soon 11 (hype)
    It also gives players another reason to store loot in the CC, and may reduce the effectiveness of this bonus mini-storage.

    And yes, I was brought here form the drawings from earlier.
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  3. #3
    Super Member PureEnergy66's Avatar
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    Quote Originally Posted by ElfLiya View Post
    You might have seen this already on the creativity subforum but now i actually have an idea on what it can do so here it is




    I don't have a name for this yet but what i came up with is a defense structure that has 3 modes

    • regular mode (medium range, burns ammo normally)
    • anti tank mode (medium range, burns the most ammo then the other modes )
    • group burst mode ( long range, splash damage and burns ammo faster then normal )


    im interested to hear other people's opinions about my idea what do you think chief's?

    EDIT: sorry i misspelled "defenSe" again
    EDIT 2.0 : removed less damage on group burst mode due to damage variable is ruled out
    Not trying to be mean or anything but this is required, how much damage does regular mode do to small/tank troops, anti tank mode will do how much damage to small/tank troops and how much damage with group burst mode do to small troops/tank troops and the radius of the splash damage. Also the TH level required, how much levels it will have, how much space it will take up for ex. cannon takes 3x3, the costs for each level, the damage and the hit points. And what would you do when you encounter this defense and how can it be efficiently stopped?







  4. #4
    Senior Member notchiefsteve's Avatar
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    Lots of detailed and work was put into it, and I like it. Smart ideas! As well, common sense was executed which is an excellent thing to see...
    *insert signature here*

  5. #5
    Forum Superstar ElfLiya's Avatar
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    Quote Originally Posted by PureEnergy66 View Post
    Not trying to be mean or anything but this is required, how much damage does regular mode do to small/tank troops, anti tank mode will do how much damage to small/tank troops and how much damage with group burst mode do to small troops/tank troops and the radius of the splash damage. Also the TH level required, how much levels it will have, how much space it will take up for ex. cannon takes 3x3, the costs for each level, the damage and the hit points. And what would you do when you encounter this defense and how can it be efficiently stopped?
    it is not up to me to decide that actual stats, it is up to the developers of the game if they ever considering it to be a candidate for an approval. but what i can tell you is i did design this mainly for townhall 11.

    Quote Originally Posted by notchiefsteve View Post
    Lots of detailed and work was put into it, and I like it. Smart ideas! As well, common sense was executed which is an excellent thing to see...
    thank you i spend hours crossing out any ruled out idea's

    Quote Originally Posted by Orion328 View Post
    I like it. It will increase the amount of people who do wars, but I'm assuming at th9, 10, and soon 11 (hype)
    It also gives players another reason to store loot in the CC, and may reduce the effectiveness of this bonus mini-storage.

    And yes, I was brought here form the drawings from earlier.
    thank you for the support, and yes i was looking at these resources and didn't expect to kill 2 birds in one stone, have another reason for higher townhall bases to be involved in a clan war and a reason to store loot on their clan castles
    Last edited by ElfLiya; November 5th, 2015 at 03:52 AM.


    dual abilities? yeah! keeps your weapons heavy

  6. #6
    Junior Member E6n's Avatar
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    Use clan castle resources (war loot?) as ammo? how does that work?
    But it's a really cool concept, including the idea and the artwork
    Last edited by E6n; November 5th, 2015 at 05:14 AM.

  7. #7
    Forum Superstar ElfLiya's Avatar
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    Quote Originally Posted by E6n View Post
    Use clan castle resources (war loot?) as ammo? how does that work?
    But it's a really cool concept, including the idea and the artwork
    almost identical on how inferno towers and x-bows need to be refiled by resources, only this time it only accepts resources coming from the war win loots you store in your clan castle which making the defense expensive to keep active if the village is not particularly participating in clan wars.


    dual abilities? yeah! keeps your weapons heavy

  8. #8
    Senior Member LemoneyFresh937's Avatar
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    I love the art and I love the idea that it's powered by winning, but I think the overall concept is a bit flawed and underdeveloped and needs more work. Other than that, really cool stuff.

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  9. #9
    Forum Veteran PokeManiac's Avatar
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    Nice

    So to refuel this , constantly war ?? That is a golden idea !!!
    You should have told earlier , a idea better than the Falcon* !
    PokeManiac Is Back!
    But where are the sub-forums?

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