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Thread: Air Healer

  1. #11
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    Quote Originally Posted by Weston19 View Post
    Is this guy for real? Have you even gone to school? 6+4x14=62? 😂

    Thanks, you just proved to everyone your either a troll or absolutely clueless.
    Remember PEMDAS (Parenthesis, Exponents, Multiplacation/Devision, Addition/subtraction.) Of course, they teach commmon core math everywhere now, so it's probably more like PEMAOBFI:ASBUD:ASBCIBDAS now. If there is no parenthesis around 6+4, you would do 4*14 first.

    Quote Originally Posted by Ninjakidftw View Post
    Even tho i dont like the idea, the OP did the math right. 6+4×14 order of operation tells u to do 4×14 first, which is 56. Then u add 6 tht would be 62. Js.
    Correct. The funny thing is that if the number really was 56, then this would make the OP idea even MORE op. Of course, Weston just set up his problem wrong. Got the right answer.

    Now, onto the OP.People posting above are correct. I place down, lets say 10 wizards, then I place in 3 regular healers. Then all my air healers, then the rest of the ground healers.

    The wizards have 3 healers healing them, the air healers are being healed by the other 3, and the normal healers heal the air healers. Throw in some jums, rage, and maybe a heal for good luck, and with heroes that's at LEAST an auto 1 star on any base.
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  2. #12
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    Quote Originally Posted by Weston19 View Post
    So now i can drop 6 healers and 3-4 air healers and have immortal troops. lol this would be gamebreaking
    Quote Originally Posted by Weston19 View Post
    Besides, assuming your "air healers" are the same camp space as normal old healers, 6+4x14=140 camp space. That still leaves me with 80 camp space for whatever offense you care to sprinkle in.
    Quote Originally Posted by Theking8133 View Post
    Remember PEMDAS (Parenthesis, Exponents, Multiplacation/Devision, Addition/subtraction.) Of course, they teach commmon core math everywhere now, so it's probably more like PEMAOBFI:ASBUD:ASBCIBDAS now. If there is no parenthesis around 6+4, you would do 4*14 first.


    Correct. The funny thing is that if the number really was 56, then this would make the OP idea even MORE op. Of course, Weston just set up his problem wrong. Got the right answer.

    Now, onto the OP.People posting above are correct. I place down, lets say 10 wizards, then I place in 3 regular healers. Then all my air healers, then the rest of the ground healers.

    The wizards have 3 healers healing them, the air healers are being healed by the other 3, and the normal healers heal the air healers. Throw in some jums, rage, and maybe a heal for good luck, and with heroes that's at LEAST an auto 1 star on any base.

    Except we arn't solving a problem. 6+4x10=100 is an abbreviated expression of
    6(Normal Healers) + 4 (Air Healers)x14 (Camp space per healer)=140 total camp space. Provided the context in my earlier reply, you already know you what these figures represent. To specify that you need to add the total number of healers and then multiply them is implied and adding the brackets seemed redundant. We arnt even using the same units to begin with given that 6 and 4 are number of healers and 14 is camp space per healer. Given that the anwser was correct AND i previously provided the figures i didnt find any need to insert the brackets. Its implied by the fact that the units are different.

    Anyways, to the op in response to your idea that the AI is too poor for using Superqueen.

    https://www.youtube.com/watch?v=GgaPghsys74

    https://www.youtube.com/watch?v=6V_EYambsVI

    https://www.youtube.com/watch?v=zSrVV7tlVfY

    Not to mention the strategies using the Queen Healer combo for 3 stars in war.

    https://www.youtube.com/watch?v=xszyu7p7REs

    https://www.youtube.com/watch?v=zeIDgTJcWrs

    https://www.youtube.com/watch?v=J5kavDFsgHg



    All of these attacks would be even stronger by adding in a healer to heal the healers. Not to mention in two phased attacks your GoLaLoon attacks would effectively have a permanent heal spell and you would only need to time the attack well enough that the air healers break off to heal the loons once the second phase begins. Like i said, it would be completely balance breaking at TH9. It might help TH10's balance but because they can be donated as CC troops they really cant add something to TH10 like a support troop without expecting it to be used at lower TH levels. You could take 2 as a TH8 and mass drag any TH8 for 3 stars without any problems. And my example of 6 GH and 4 AH is completely arbitrary. In a week the war guys will have found the most effective combination and Supercell would be nerfing or removing them completely.

  3. #13
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    Quote Originally Posted by Weston19 View Post
    So now i can drop 6 healers and 3-4 air healers and have immortal troops. lol this would be gamebreaking
    if we drop only healer so who attack's village ? Can u tell me dumb ?
    This is needed , an air healer troop with some low heal which if attacked with only one air defence will be killed , god knows that I just connected for requesting an air healer troop but it was amazing that this post was first! (Almost ) .

  4. #14
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    Quote Originally Posted by Weston19 View Post
    Is this guy for real? Have you even gone to school? 6+4x14=62? 😂

    Thanks, you just proved to everyone your either a troll or absolutely clueless.
    Have you gone to school? It's literally elementary school math. I'm in high school doing calculus and I know how to multiply and add.
    Quote Originally Posted by Ninjakidftw View Post
    Even tho i dont like the idea, the OP did the math right. 6+4×14 order of operation tells u to do 4×14 first, which is 56. Then u add 6 tht would be 62. Js.
    Exactly.
    Quote Originally Posted by Theking8133 View Post
    Remember PEMDAS (Parenthesis, Exponents, Multiplacation/Devision, Addition/subtraction.) Of course, they teach commmon core math everywhere now, so it's probably more like PEMAOBFI:ASBUD:ASBCIBDAS now. If there is no parenthesis around 6+4, you would do 4*14 first.


    Correct. The funny thing is that if the number really was 56, then this would make the OP idea even MORE op. Of course, Weston just set up his problem wrong. Got the right answer.

    Now, onto the OP.People posting above are correct. I place down, lets say 10 wizards, then I place in 3 regular healers. Then all my air healers, then the rest of the ground healers.

    The wizards have 3 healers healing them, the air healers are being healed by the other 3, and the normal healers heal the air healers. Throw in some jums, rage, and maybe a heal for good luck, and with heroes that's at LEAST an auto 1 star on any base.
    I don't think it would work out that perfectly.
    Quote Originally Posted by Weston19 View Post
    Except we arn't solving a problem. 6+4x10=100 is an abbreviated expression of
    6(Normal Healers) + 4 (Air Healers)x14 (Camp space per healer)=140 total camp space. Provided the context in my earlier reply, you already know you what these figures represent. To specify that you need to add the total number of healers and then multiply them is implied and adding the brackets seemed redundant. We arnt even using the same units to begin with given that 6 and 4 are number of healers and 14 is camp space per healer. Given that the anwser was correct AND i previously provided the figures i didnt find any need to insert the brackets. Its implied by the fact that the units are different.

    Anyways, to the op in response to your idea that the AI is too poor for using Superqueen.

    https://www.youtube.com/watch?v=GgaPghsys74

    https://www.youtube.com/watch?v=6V_EYambsVI

    https://www.youtube.com/watch?v=zSrVV7tlVfY

    Not to mention the strategies using the Queen Healer combo for 3 stars in war.

    https://www.youtube.com/watch?v=xszyu7p7REs

    https://www.youtube.com/watch?v=zeIDgTJcWrs

    https://www.youtube.com/watch?v=J5kavDFsgHg



    All of these attacks would be even stronger by adding in a healer to heal the healers. Not to mention in two phased attacks your GoLaLoon attacks would effectively have a permanent heal spell and you would only need to time the attack well enough that the air healers break off to heal the loons once the second phase begins. Like i said, it would be completely balance breaking at TH9. It might help TH10's balance but because they can be donated as CC troops they really cant add something to TH10 like a support troop without expecting it to be used at lower TH levels. You could take 2 as a TH8 and mass drag any TH8 for 3 stars without any problems. And my example of 6 GH and 4 AH is completely arbitrary. In a week the war guys will have found the most effective combination and Supercell would be nerfing or removing them completely.
    We are solving a problem. What are you talking about? You have to either use parentheses or label each operation, such as: (6+4)x14 OR 6 normal healers plus 4 air healers all multiplied by 10
    So learn your third grade math, please.

    When did I ever say superqueen does not work? I said that air healers healing healers healing the queen would probably not work. Superqueen is a nice strategy. Also, linking videos to superqueen attacks are biased because they probably practiced a lot and showed their best attack on YouTube. Basically, I never said it didn't work, and the evidence is biased. On top of that, your original post said the healers would heal each other. So there are 3 reasons why your post is invalid, and each of those reasons are a good enough reason to prove your posts invalid by themselves.
    Quote Originally Posted by hameddesighn View Post
    if we drop only healer so who attack's village ? Can u tell me dumb ?
    This is needed , an air healer troop with some low heal which if attacked with only one air defence will be killed , god knows that I just connected for requesting an air healer troop but it was amazing that this post was first! (Almost ) .
    Exactly what I was saying.
    Quote Originally Posted by clashcon View Post
    You said that you would drop both and they would heal each other infinitely to make them invincible. In that case, it would not be healing anything else. And there would not be enough time and the AI is not good enough for them to heal each other and the queen or other troops on top of that. So making them invincible by healing each other is stupid.

    Think before you post.

  5. #15
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    lets us see, a lava hound or maybe a drag with lets say 7 of the air healing troop, what will happen :/
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  6. #16
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    Quote Originally Posted by Vison0103 View Post
    lets us see, a lava hound or maybe a drag with lets say 7 of the air healing troop, what will happen :/
    Cannons and mortars will wipe out the air healers. That's what will happen.

  7. #17
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    Quote Originally Posted by Vison0103 View Post
    lets us see, a lava hound or maybe a drag with lets say 7 of the air healing troop, what will happen :/
    Also, how will they get through walls? These would take more strategy than you people think.

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