SC why you cannot see this very big bug in the game for shield granting
As a player defends his base but the attacke farm him with for example 50% of his availabe loot. The player will be also without shield if the attacker was unsuccessful with les than 41%
I think it is a disadvantage to defend your base
If someone defend his base with less than 41% he will Be farmed after a little bit more
My suggest is to grant a shield upon a loot farming aspect not only the percentage aspect or defeating
Example : shield will granted if you lost 60% of the available loot.
I know it will change the game for pushing as ppl may put them full storages outside just only to win a shield without losing trophies but i think it will add some new concepts in the game for pushers and farmer
.. all questions , clarifications and suggestions are welcome here



