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Thread: Use spells as traps to defend base

  1. #1
    Trainee
    Join Date
    Dec 2013
    Posts
    11

    Thumbs Up Use spells as traps to defend base

    A similar building like the hidden tesla which can be rearmed with spells mayb mini spells(one space each,not dark spells) for eg: when trap is rearmed with lightning spell,it will do extra damage to attacking troops;healing spell will heal the defences in a particular range ;rage spell will rage up the defences ;jump spells makes defences keep jumping up and down so that defences will take extra time to break a building ;freeze spell freezes attacking troops and allows defences to target them!! Btw allowing this idea will have to increase attacking time allowed for war and multiplayer!!

  2. #2
    Junior Member
    Join Date
    Jan 2015
    Posts
    74
    I don't think this idea will ever be implemented due to all the changes that would have to be made to accommodate this update.

  3. #3
    Furry Bunny
    Join Date
    Aug 2013
    Location
    JOIN SMIRK NATION: https://discord.gg/hyUS4aa
    Posts
    15,203
    This would make three starring bases impossible so I see no reason to implement this.


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