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Thread: War Chief abilities

  1. #1
    Centennial Club
    Join Date
    Apr 2015
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    182

    War Chief abilities

    Hi.I am here to explain my idea.
    The WC abilities will have a massive effect on the battle and can turn round a battle to loose or win the battle.
    The player will build a building (tactics lab?) and can choose an ally to teach them a spell. People can only have one active spell at a time so that it isn't too op.
    The abilities i can think of atm are

    Tempered fate -all things in an area become temporarily untargetable and take no damage.
    Spiritual link -a group if spirits appear and attack random enemy buildings however they are powered by troops health and take a bit of a troops health sometimes
    Cyclone - During the full battle sends random things into the sky for a second making it invulnerable while it is in the air

  2. #2
    Millennial Club blueseraph79's Avatar
    Join Date
    Oct 2015
    Location
    Taguig, Philippines
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    1,057
    I honestly don't get it, is it a new hero, a spell, or a political promotion besides elder and co leader?

    What are the stats? Upgrade cost? Benefits? and how do you defend against it?

  3. #3
    Banned
    Join Date
    Apr 2015
    Posts
    585
    More info please.

    As stated above with more statistics of whatever this is that you're trying to say.

  4. #4
    Centennial Club
    Join Date
    Apr 2015
    Posts
    182

    They are clan based spells

    They are spells that you need to have a clan to use and everyone has a different ability and clans can share their abilities to help eachother

    The spells are realy extreme and can change the outcome of a battle completely if used correctly (or incorrectly)

    This is as simple i can make it

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