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Thread: Request Feature: spell factory boost

  1. #1
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    Request Feature: spell factory boost

    Pretty simple, just requesting that you add a secondary option for spell factory boost, to boost it x 8 for 2 hours for 25 gems, allowing players to choose, x 4 for 10 gems or x 8 for 25 gems.
    Check out my constructive thread on walls using elixir from 6->7 and 7->8

    http://forum.supercell.net/showthrea...evel-7-8-walls

  2. #2
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    This would be nice. You have my support for this.


  3. #3
    Senior Member xSnippy's Avatar
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    Seems pointless for more active players, but I do see this being useful to those who have a busy schedule. from me!

  4. #4
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    Quote Originally Posted by itmustbeaustin View Post
    Pretty simple, just requesting that you add a secondary option for spell factory boost, to boost it x 8 for 2 hours for 25 gems, allowing players to choose, x 4 for 10 gems or x 8 for 25 gems.
    Let's take a Healing spell and a Barch(One of the fastest army's) 15 mins and you take 5 Mins to attack. A Healing spells normal duration is 20 mins(5 mins (x4) Each Spell) 15 minutes to make full spells(TH7 and TH8).
    Then with that info you make All the troops and all the spells to attack in 15 mins(No wait)
    If you have x8 it would be 20/8=2,5 2mins30secs to make 1 spell. 3 spells 7mins30secs(Full)What will you do in the remaining 7mins30secs?Your Barch attack is not finished. You're wasting gems(Waiting Full Army) I don't know if you understand this concept.

  5. #5
    Senior Member xSnippy's Avatar
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    Knowing how to make proper army comps in the least amount of time is a great skill to have.

    Its not like an idea is bad just because it is inefficient for BArch!

  6. #6
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    Quote Originally Posted by ElPlayerMC View Post
    Let's take a Healing spell and a Barch(One of the fastest army's) 15 mins and you take 5 Mins to attack. A Healing spells normal duration is 20 mins(5 mins (x4) Each Spell) 15 minutes to make full spells(TH7 and TH8).
    Then with that info you make All the troops and all the spells to attack in 15 mins(No wait)
    If you have x8 it would be 20/8=2,5 2mins30secs to make 1 spell. 3 spells 7mins30secs(Full)What will you do in the remaining 7mins30secs?Your Barch attack is not finished. You're wasting gems(Waiting Full Army) I don't know if you understand this concept.
    I'm not sure you read my post correctly...

    I said have the option to do a 4 x boost, same as you have now, which would be good for barchinging and quick army makeup like that, and also give you the 8 x boost option which would be good for larger longer to train armies. This change would have literally NO change on the issue you brought up. And I can tell you personally, I would buy gems and boost more often if I could 8 x boost my spell factory, because as it is now boosted spell factory takes twice as long to produce the spells I use for my raiding comp then boosted barracks, so I just don't boost anything hardly ever.
    Check out my constructive thread on walls using elixir from 6->7 and 7->8

    http://forum.supercell.net/showthrea...evel-7-8-walls

  7. #7
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    Yep, it works.

  8. #8
    Senior Member kyleksq's Avatar
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    Quote Originally Posted by itmustbeaustin View Post
    I'm not sure you read my post correctly...
    Actually- ElPlayer did read your post correctly, and he is right. For anything other than batching- your spells would be done entirely too fast.

    I'd support this idea if all barracks & both spell factories had the same 8x option. 👍

  9. #9
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    Quote Originally Posted by kyleksq View Post
    Actually- ElPlayer did read your post correctly, and he is right. For anything other than batching- your spells would be done entirely too fast.

    I'd support this idea if all barracks & both spell factories had the same 8x option. 👍
    If there was an 8 x speed option on barracks, then I would ask for a 16 x option on spell factory...
    Check out my constructive thread on walls using elixir from 6->7 and 7->8

    http://forum.supercell.net/showthrea...evel-7-8-walls

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