Quote Originally Posted by doobeethat View Post
Here are some suggestions for new Dark Spells:

- Invisible Spell: When troops are in the spell's circle, troops will be invisible.

- Taunt Spell: When your troops are in the spell's circle, the troops in the defenses area will be targeted.

- Magnet Spell: When dropped, the enemies defenses will target the Magnet Spell for a short period of time.

- Teleportation Spell: The player will drop the spell on the desired troop(s) and the player will then be able to choose where to teleport the troop(s) within the spell's designated area.

- Explosion Spell: Troop(s) that dies within the spell's designated area will cause splash damage affecting it's enemies around it OR affecting anything that's around it.

- Skeleton Spell: Skeleton troops will appear where the spell is dropped attacking ground units only.

- Trap Locator Spell: Traps within the spell will reveal themselves for a short period of time. So you have to remember where they are. In a way it's also a risk if there are no traps revealed.
I really don't like any of these spells...its all just about attack.these kinds of spells can break through defenses easily...teleportation spell?