Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 27

Thread: Wall Breaker is getting dumber and dumber over this year.

  1. #11
    Banned
    Join Date
    Aug 2014
    Posts
    1,214
    Wall breakers do have a messed up ai. I have had them run a quarter of the way around a th9 base even though I drop them right in front of an unbreeched compartment. I usually bring more WB than I need if I am going to use them and drop 1 as the first troop. That way I can see if they are going to do something stupid and go from there. Sometimes you have to adjust, most times you don't.

  2. #12
    Catherine Theking8133's Avatar
    Join Date
    Mar 2015
    Location
    ILLUMINATI BABY CHARGE!!!
    Posts
    1,760
    Quote Originally Posted by v1j2j3 View Post
    Gonna file your IQ under "IQ error."
    Quote Originally Posted by v1j2j3 View Post
    It was the closest spot I got, but they still chose the same further path. Tried not to pretend you are the only smart as here.
    Quote Originally Posted by v1j2j3 View Post
    The wizard tower was inside the wall, and I dropped WB at 3 different spots. However, they all went to the same spot where the wizard tower was attacking the giant OUTSIDE the WALL. Of course they will be killed once they came closer. If you call this an "user error," I would say you have some serious IQ error.
    First off, we're trying to help you with your problem. No need to be so offensive when responding.

    Quote Originally Posted by v1j2j3 View Post
    All 3 spots, and they all went to the same place. If what you said is true, then that's ridiculous. Would you drop WB first? You need something taking the hit so it can crack the wall up. Once you reach Master, WB simply only good for 2 layers (3 if you are lucky). You need dump after that. I also encountered WB doesn't go straight even my troops were finishing up outer structures.

    Now, your problem here is strategy. Correct me if I'm wrong, but off your placement I would assume the section with the DE drill is what you were trying to target. However, look at the size of the compartment you wanted to attack compared for the one it did attack. The targeted section is much larger than the one you wanted. Because of this, the wallbreakers targeted that section. Wall brakers don't just target the nearest wall, they also target sections which will lead to the mos destruction. Now, this can lead to them targetting the wrong section, but if we just have them target the nearest wall, then just randomly scattered wall segments will render them obsolete. Why they went for that EXACT section I can't tell you, but this is the most likely scenario for what happened. Of course, if I guessed wrong on your target just tell me, and I'll try again.
    My best threads: The Overseer, Flying Shark,Shockwave Spell, Empusa, FLAMEingo
    Quote Originally Posted by raidingisfun View Post
    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

  3. #13
    Banned
    Join Date
    Aug 2014
    Posts
    1,214
    I can see how the WB dropped near the L6 db went for the wall by the wiz tower, but the one dropped by the lab should have definitely gone for the drill. It is unacceptable for it not to.

  4. #14
    Forum Champion nerfedname's Avatar
    Join Date
    Sep 2015
    Location
    United States
    Posts
    5,313
    In the pic you provided I bet all 3 wall breakers chose the same compartment, the one with the WT and AT. When u dropped the wb in front of the drill, the closest building to it was the archer tower. Then I suspect that all 3 went to the same spot of said compartment because of the weakened/damaged wall effect.

    Just a a little amount of damage won't do it, but they'll head to spots that can be broken by a single wb. A golem won't do enough dmg to the wall, but say 12 Giants might...

    if u wanted to crack the drill compartment just use your wbs further up the wall. Don't give them the option to choose between 2 compartments if you don't have to. From what I can tell, you could have opened the guts of that base with 6 wall breakers (if lvl5+) by the way.

    Edited to add: the mass destruction effect that theking mentioned does not occur as far as I know. I wish it did, but I'm pretty certain it does not
    Last edited by nerfedname; October 27th, 2015 at 12:04 AM.

  5. #15
    Senior Member
    Join Date
    Dec 2013
    Posts
    305
    Quote Originally Posted by nerfedname View Post
    In the pic you provided I bet all 3 wall breakers chose the same compartment, the one with the WT and AT. When u dropped the wb in front of the drill, the closest building to it was the archer tower. Then I suspect that all 3 went to the same spot of said compartment because of the weakened/damaged wall effect.

    Just a a little amount of damage won't do it, but they'll head to spots that can be broken by a single wb. A golem won't do enough dmg to the wall, but say 12 Giants might...

    if u wanted to crack the drill compartment just use your wbs further up the wall. Don't give them the option to choose between 2 compartments if you don't have to. From what I can tell, you could have opened the guts of that base with 6 wall breakers (if lvl5+) by the way.

    Edited to add: the mass destruction effect that theking mentioned does not occur as far as I know. I wish it did, but I'm pretty certain it does not
    As a sacrifice, one giant will get the job done. So there is not much damage on the wall, can't figure out how you came out 12. If you just drop all giant at one spot, that is just dumb. And you NEVER drop just one WB. You drop 2 for 7~8 and 3 for 9+ because one just never get the job done. Go straight was how they originally coded and find the nearest joint was a big update in last year, and it was the really sweet. You are just making it too complicated.

  6. #16
    Millennial Club
    Join Date
    Jun 2015
    Location
    Hiding in your pine trees
    Posts
    1,120
    Quote Originally Posted by v1j2j3 View Post
    Gonna file your IQ under "IQ error."
    Calm down, don't try to insult anyone here.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  7. #17
    Senior Member
    Join Date
    Dec 2013
    Posts
    305
    Quote Originally Posted by Theking8133 View Post
    First off, we're trying to help you with your problem. No need to be so offensive when responding.



    Now, your problem here is strategy. Correct me if I'm wrong, but off your placement I would assume the section with the DE drill is what you were trying to target. However, look at the size of the compartment you wanted to attack compared for the one it did attack. The targeted section is much larger than the one you wanted. Because of this, the wallbreakers targeted that section. Wall brakers don't just target the nearest wall, they also target sections which will lead to the mos destruction. Now, this can lead to them targetting the wrong section, but if we just have them target the nearest wall, then just randomly scattered wall segments will render them obsolete. Why they went for that EXACT section I can't tell you, but this is the most likely scenario for what happened. Of course, if I guessed wrong on your target just tell me, and I'll try again.
    First, no. I was trying to take the whole base. I was targeting the branched wall joint at my first drop. If it was succeed, I can drop my giants and other troops through the gap and get into the center part of the base. It should be 2 WBs for each layer of wall in between. I though WB will snap the corner and quickly blow it up. As my pic shows, if my WB did it, the entire right section would be wide open. Specifically targeting corners is the thing I love WB, but it doesn't work well some times.
    My 3rd drop on the right should be targeting other compartment in front of it, but it didn't. That's why I think there is a problem.

  8. #18
    Forum Veteran jaronhudson15's Avatar
    Join Date
    Jul 2015
    Location
    Sitting near a fire with some Barbarians and Valkyries(\/alhalla)
    Posts
    1,797
    Something tells me he hasn't used ground attacks in a while, because I find the WB's to be quite easy to direct.

    They'll go for the nearest compartment where a defense is, if you place them somewhere, they're going to target the closest defense and make an opening. That's how they work, get used to it. Stop your complaining and aggressive attitude towards others, put more time and thought into your placement.

  9. #19
    Forum Champion nerfedname's Avatar
    Join Date
    Sep 2015
    Location
    United States
    Posts
    5,313
    Quote Originally Posted by v1j2j3 View Post
    As a sacrifice, one giant will get the job done. So there is not much damage on the wall, can't figure out how you came out 12. If you just drop all giant at one spot, that is just dumb. And you NEVER drop just one WB. You drop 2 for 7~8 and 3 for 9+ because one just never get the job done. Go straight was how they originally coded and find the nearest joint was a big update in last year, and it was the really sweet. You are just making it too complicated.
    I don't believe wallbreakers are coded to find "the nearest joint," they just go to the closest building encased by walls. I am glad to see you know to only use the amount of wallbreakers necessary however, that is a good thing to know and I cringe when I watch people deploy 6-8 wallbreakers in a line to break one wall down.
    And I'm not making this complicated, I have no trouble with wallbreakers. I'm trying to help you figure out what you did wrong to cause them to go so far awry.

    Quote Originally Posted by v1j2j3 View Post
    First, no. I was trying to take the whole base. I was targeting the branched wall joint at my first drop. If it was succeed, I can drop my giants and other troops through the gap and get into the center part of the base. It should be 2 WBs for each layer of wall in between. I though WB will snap the corner and quickly blow it up. As my pic shows, if my WB did it, the entire right section would be wide open. Specifically targeting corners is the thing I love WB, but it doesn't work well some times.
    My 3rd drop on the right should be targeting other compartment in front of it, but it didn't. That's why I think there is a problem.
    Again, I don't think wallbreakers are coded to "specifically target corners." I have not seen this, and in fact I often see the opposite when the wall has a kink in it. The joint you were trying to target is a difficult joint to get the wallbreakers to go to because the wall is not flat. The wall with the WT and AT behind it is 1 tile closer than the wall with the drill behind it, and I will usually see the wbs explicitly pick one box or the other to avoid the kink in the wall. This is especially apparent on zig-zag walls where the wbs often go to one of the terminal ends of the walls (provided it's not too far away).
    The best joints to target are "T" junctions on long, flat walls. And in order to get your wallbreakers to go there you have to drop them in a direct line to the joint. If you drop them to the left or right of it, they will go straight ahead and miss it.

    If you were only deploying a single giant to soak up the WT and AT fire for your wallbreakers, are you sure your 1st wb didn't go off and damage the wall segment? Usually WT fire alone is not enough to bring down a wb with a single volley, so maybe the first one went off (not breaking the wall because you need 2 to do that) and then the "damaged/weakened wall" effect sucked the rest of them in.

    Something obviously happened to cause them to all go to the same spot, and without watching the entire incident on replay it's mostly just speculation. The bottom line however is that 99/100 my wallbreakers behave 100% as expected and run straight to the nearest encapsulated building and pop the wall. I barch raid with 10 wbs in my army and have practiced heavily with them; I have a pretty good handle on how they behave and pretty much every time I see one go awry I find that it was MY mistake upon inspection of the replay.
    Last edited by nerfedname; October 27th, 2015 at 12:49 PM.

  10. #20
    Forum Champion nerfedname's Avatar
    Join Date
    Sep 2015
    Location
    United States
    Posts
    5,313
    Quote Originally Posted by jaronhudson15 View Post
    Something tells me he hasn't used ground attacks in a while, because I find the WB's to be quite easy to direct.

    They'll go for the nearest compartment where a defense is, if you place them somewhere, they're going to target the closest defense and make an opening. That's how they work, get used to it. Stop your complaining and aggressive attitude towards others, put more time and thought into your placement.
    They don't target defenses specifically, just buildings in general. And they actually target the BUILDING (this is what causes issues with wbs and the jump spell).
    Their AI works like this:
    1.) Find nearest building
    2.) Is building enclosed by wall?
    If 'yes', target building, go there and explode upon reaching any wall (caveat: check for pre-damaged walls first)
    If 'no', return to (1), find next nearest building.

    This is why moated walls appear to cause problems. People think they should "target" the outer layer of walls. They do not. They target a building behind the 2nd layer of walls, and only blow up on the 1st layer because it is impassable. If there are other buildings around that are CLOSER than those behind the 2nd layer of walls, they'll go there preferentially (and you see a lot of whining on the forums of people saying "this outer layer of moated walls is the closest wall, why didn't they go there? Wallbreaker AI is broken!!")

    It's also why the jump spell makes them appear to do crazy things. The presence of the jump spell makes their AI think the wall is open, and so they search for buildings deeper in the base (since the closer compartments are "open" due to jump). They find a targettable building on the OTHER side of the jump, start heading there as if to use the jump, but get to the jump and can't use it (so they blow up right there). This is why the spell appears to act like a "magnet" and suck them in to it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •