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Thread: TH7 Attacking (To Win Trophies and Resources)

  1. #1
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    Post TH7 Attacking (To Win Trophies and Resources)

    Intro
    I'm a town hall 8, but I really thought this post would be nice to share. I actually think that most town hall 7's should be in Silver I or Gold III because they have people with great amounts of loot. I know this is not legendary but I once stole 301k elixir from a single person. It's amazing.

    Troops I use:
    Usually the troops I use would be full archers, because it's amazing at level 4. Any town hall 7's should get lvl 5 laboratory and upgrade archers first to see the true power. Mass archers and a few giants work as well, but I would suggest full archers for higher levels.

    How to use:
    How to Use - Full Archers: First always check for clan castle troops, but if the clan castle is highly protected, or it is with the storages, then wait until you get past the layers, only with archers. (Wall breakers are not necessary until lvl 60+, or if you're attacking someone who protects their resources with 3 layers of walls.) When they come out of the clan castle, lure them towards the edge of the map, or somewhere far where defenses cannot attack your troops. Then destroy that annoying clan castle and move on. When destroying c.c. always spread the archers around them,(especially if giants or wizards, because splash damage can highly destroy your troops, and the giants are very slow). Then when c.c. is done, spread the archers around the entire base, not in groups because a lvl 4 mortar can kill a bunch of lvl 4 archers with one hit. You might have gotten 50 percent in 30 seconds or less. Save 5 archers though, that could really have a huge effect if something important needs to be destroyed with only 3 hits. Wizard towers are very dangerous, so usually be glad if one mortar or wiz tower is upgrading.

    How to Use - Mass Archer & Giant: As well, you should check for clan castle troops, because I've always got PWNED when clan castle appears after a full giant healer combo. Wizards are extremely dangerous, as well as dragons, because splash damage comes into action at this moment. Take it from me, that I've lost 200 trophies to this. Clan castle helps so much. Now when you find the clan castle, lure them as well to an out of reach from defense building. Then release mass archers or use lightning spells after the one troop (Archer) is destroyed. So then release giants at wiz towers or mortars, but only 2. Then send some archers behind to be back up. After some splash damage buildings in range of archers are destroyed, send the rest of your giants and archers behind, to PWN the rest of the defenses. Any spells are fine.

    You should be thankful if the person didn't have upgrading splash defenses or if the person had no clan castle.
    No spells needed for any attacking, only if you are sort of losing.

    49% fails suck, and I used to have tons.

    Please reply if you think this strategy is boss, and befriend meh!


    My clan name is Clasherz, but I only accept silver and up.
    (Stupid name, right? Repay me by joining.)

    Conclusion

    HOG RIDERS SUCK BALLS

  2. #2
    Trainee
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    Hay people of the world

  3. #3
    Pro Member
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    100 barbarians and archers works better in my opinion because mortars and wizard towers are attacking the barbians while the archers are destroying the defenses similar to the giants.

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