I would like to see special troops with special effects that requires you to use more strategy e.g:


  • The longer the troops survives the more DPS it do
    • for example you send out a troop that has 100 DPS, after every 10 seconds the DPS will increase by 10 meaning it would do double damage after 100 seconds. the strategy for this troop will be to keep it alive with healers, tankers or spells.




  • The lower the HP the more DPS it do
    • for example you send out a troop that has 100 DPS and 1000 HP, for every 100 HP it loses its DPS will increase by 20. for example the troops has 100/1000 HP and the DPS will become 280 (100+180). this will be more difficult to use compare to the troop above, however it could do alot more DPS if used correctly. for this troop you will need to keep it alive which is difficult when its the tanker so the only option is to kill what ever is attacking it before it dies or mix in healing spells/troops before it dies.




  • Troops that are immune to certain defences
    • currently air troops are immune to cannons and ground troops. i would like to see more troops like these for example a fire troop that is immune to the infernos tower heat or a troop that has very strong armour that is immune to arrows etc...


Obviously all these troops ideas needs to be balanced, but i believe it would bring more tactics into the game.