So, you're going to post a suggestion for the unknown Hero as seen in the sneak peeks. Post the name, then describe it. Stats and stuff are optional, you can add them in your post or not. Have fun!
Let's start off with mine.
Name: Valkyrie Goddess
Description: This angelic warrior serves as the royal guardian of the Heavens who wields the ancient spear Divina. She pierces enemies in her territory when defending, and can transform into her true form when attacking once her Holy Song ability is unlocked!
Information:
- She is the Hero version of the Valkyrie, but has a lot of modifications (appearance, stats and weaknesses). She can be summoned and upgraded using Elixir (look in the sneak peek, the Hero costs Elixir).
- She, unlike the normal Valkyrie, can fly past obstacles.
Appearance:
Hero Appearance:
- Upon summoning, the Valkyrie Goddess would appear as a bigger Valkyrie (like the other Heroes) but wears a big dress resembling a queen. She wears a silver headdress and has 2 pairs of angelic wings.
- Divina (her ancient spear) is a long spear and is silver. A Sapphire jewel can be found at the center of the gold-tinted tip of the spear.
Altar Appearance:
- You (the devs, if you like the idea) can make her Altar any way you like but her ancient spear called "Divina" is always seen lying near the upper corner of the Altar.
Ability:
- Her ability is known as the Holy Song, which makes her more powerful than ever. This lasts for the rest of the battle until it ends or when she is defeated.
- Upon activation, the explosion seen when a Hero is defeated plays and the Valkyrie Goddess has transformed into her true form: a Goddess. Her spear disappears and she now attacks by summoning the Heavenly weapon "Valkyr" and throws it down to her targets.
- This transformation lasts for the rest of the battle until she is defeated or when the battle ends.
Attack Animation:
- Once a target is within her range (about 3 tiles from her current position), she will spin her spear 3 times. Upon the third spin, the tip will be pointing at the area of the ground where the target was when the animation started.
- Cracks from the ground (similar to the ones from the Earthquake Spell) appear about 1 tile from the point where the tip struck, but the splash radius is about 2.5 tiles.



