Hello everyone, and welcome to the Slow Spell New Spell information. Here you will find useful information about the Disable Spell idea I've thought of. Here's the table of contents
Table of contents:
I. INTRODUCTION
II. SUMMARY OF THE SPELL
III. ATACKING STRATEGIES
IV. DEFENSIVE STRATEGIES
V. EPIC FAILS
VI. WHEN UNLOCKED AND DARK SPELL FACTORY INFO
VII. STATISTICS AND UPGRADE INFO
VIII. SPELL IMAGE (YOU CAN BRING UP ONE)
IX. CONCLUSION
X. FAQ
Don't get freaked out because the table is long, this will be as quick as training a Wizard.
I. INTRODUCTION
You guys already know the Freeze spell, right? Well the Slow Spell is a dark spell, as it's similar to the Freeze spell and I can tell you why. As you already know, I will talk about attacking strategies, defensive strategies, possible epic fails with this spell, trolling (for trolls who like to play in Bronze III) Its Dark spell factory's information, statistics and spell image! If you have any questions or comments don't be afraid to ask, I'm open for suggestions!
II. SUMMARY OF THE SPELL
The spell is similar to the Freeze Spell, but with longer range and duration, but less levels. We can say that it's more like a spell for buying time, and super effective when using an all dragon or all balloon army.
"Time to buy time with this spell, its ghostly appearance and power can slow down your opponent's defenses!"
That's what it would say in the game description if it were implemented. As implied, it affects active defenses, such as giant bombs about to explode (this is hard to do) or active hidden teslas making your troops do the shocking moves dance. This is a very useful spell for high level raiding, though it is unlocked at a very high town hall level.
III. ATACKING STRATEGIES
There are several attacking strategies you could use including those in the clash of clans wiki. For example, I've already said that you could use all air troop army with the disable spell, this includes:
- Balloons, Dragons, and Minions
And since the housing space is 1 (I'm considering of changing it to 2), A player can keep air defenses (at least 1 if they're all spread out) inactive for nearly the entire battle! Sounds OP, but that's why there's a defensive strategy to this.
You can also try this spell with X-Bows, and Inferno Towers, and hidden teslas so tank troops like PEKKAS or Giants can take them down and low health troops like archers take mortars down!
This is also useful for keeping Clan Castle troops at bay if you have an all-specific-building attack army. For example, bringing balloons and giants only, or bringing an entire Hog Rider Army.
The Barbarian King and Archer Queen falls into the troop category, so they'll be affected by the Slow Spell as long as the spell lands on them. Their movement will be lowered including their attack rate.
You should know that this spell only attacks active defenses, so if you drop a disable Spell in the area where a hidden tesla tower is not revealed, when it is revealed it stays active, this effect even includes heroes that walk into the spell's area, or Clan Castle troops. If the troops aren't revealed when you drop the spell, when the troops are revealed they will still be able to move.
You can also try a Poison + Slow Spell strategy, that way, Clan Castle troops will get killed a bit easily while you attack. For example, you reveal all the archers in the clan castle and set them up in a lone building. That way you drop a poison spell and a Slow Spell and several tier 1 troops and attack the village while your enemy's Clan Castle troops get killed. This is very useful if the witch is the Troop in the clan castle as it can spawn infinite skeletons while defending. You might need, however, more poison spells for higher HP troops, like dragons and Valkiries, as the Slow spell'storage effects do not stack.
IV. DEFENSIVE STRATEGIES
It is recommended to spread out your defenses especially your splash damage buildings. This way, even with the spell's long range, will be able to slow down only a few defenses.
If you spread out your Air Defenses, you'll avoid having all your air defenses being slowed down for the entire fight (if the enemy brings a full spell inventory along).
Spreading out your wizard towers and mortars is important too, that way, you'll keep 5 of your splash damage buildings in full speed if 1 gets slowed down.
Here's an example of an anti-disable spell base:
V. EPIC FAILS
there are possible epic fails to this which you can laugh about, or actually do for trolling.
DEFENSIVE FAILS
Remember about what I've said about trolls trolling around in Bronze III? Well this is what I'm talking about. You can bring in a slow spell and 10 minions and slow down a players defenses at once.
This is usually a trolling strategy for Bronze III players, but it is still funny!
ATTACKING FAILS
It is a very bad idea to drop your spells right where your troops are, it's not like cannonballs and arrows will slow down in midflight!
Do not drop all your disable spells in the same place, their effects don't stack!
, the other day, you will find someone trying to make a melody by dropping slow spells is rhythm.
Someone just dropped a disable Spell over a clan castle without their troops sent out of the castle!
VI. WHEN UNLOCKED AND DARK SPELL FACTORY INFO
The Disable Spell is unlocked at Town Hall Lv.9 once you've upgraded your dark spell factory to Lv.4
Statistics for Lv.4 Dark Spell Factory:
Hitpoints: 810
Spell storage Capacity: 4
Spell brewing capacity: 8
Upgrade Cost: 5,000,000 Elixir
Time to Upgrade: 10 days
Experience Gained: 1,010
Town Hall Level Required: 9
VII. STATISTICS AND UPGRADE INFO:
There are 4 levels for this dark spell. The statistic order is as follows: Lv.1-Lv.2-Lv.3-Lv.4
Slow Range: 3.5 tiles - 4.2 tiles - 4.9 tiles - 5.5 tiles
Shooting Slowing Percentage: 10% - 15% - 20% - 25%
Duration time: 6 seconds - 7.2 seconds - 8.5 seconds - 10 seconds
Favorite Target: Hidden Teslas, Inferno Towers, and X-bows (Slow X2 times, E.G. 20% at Level 1, 50% at Lv.4)
Brewing cost: 130 Dark Elixir - 150 Dark Elixir - 175 Dark Elixir - 200 Dark Elixir
Brewing time: 25 minutes for all levels
Housing Space: 2
Additional Effects: No Stacking
Lab Required: None- Lv.6 - Lv.7 - Lv.8
Upgrade Cost: 30,000 Dark Elixir - 70,000 Dark Elixir - 100,000 Dark Elixir
Time to upgrade: 7 days - 10 days - 14 days
VII. SPELL IMAGE
The Dark Spell's liquid is a ghostly grey in a thin tube, like the tube that dark elixir spells have. The background appears to be very ghostly/spooky, with a clock up on front, similar to the clock that appears when you boost your barracks/spell/resources/king/queen. (You can already tell how this spell will appear as when active). When the spell is dropped the background becomes ghostly, and a clock appears slowing down, for 1.4 seconds.
IX. CONCLUSION
I hope you liked my post about the dark spell and I hope we all wish it was added into the game, it would make a great challenge for us clashers, so keep on clashing!
X. FAQ
None, the post is new so there are no frequently asked questions about this spell.
XI. UPDATE NOTES.
October 31st: added update notes
October 31st: Changed in game description
October 31st: added anti-disable spell base
October 31st: decreased disable spell range for all levels
October 31st: Increased brewing cost for all levels
October 31st: Increased brewing time from 18m to 25m
October 31st: thread became V1.1
November 7th: Changed Spell Near Entirety
November 7th: Lowered Brewing cost
November 7th: Lowered Housing space to 2
November 7th: Changed appearance description
November 7th: Added the No Stacking rule to the statistics
I'm willing to accept images of the dark spell into the post. And the Dark Spell factory as well, and listening to your opinions. Trust me, writing the post took much longer than it took you to read![]()










