View Poll Results: Would you like this feature

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  • Yes

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  • No

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  • Maybe with some tweaking

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Thread: Use Heroes when not on full HP (yet)

  1. #1
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    Use Heroes when not on full HP (yet)

    Hi there,

    Im currently a TH9 with both my BK and AQ at level 5 with a regen time of 38minutes,
    when I attack i use an army that takes +/- 40min to train.
    And well its very convenient that both my heroes are ready in about the same time, but as you upgrade heroes their time increases.

    Ofc i could spend gems to boost their healing rate, but i was wondering if it would be possible to make them usable when they're not on full HP yet. I know little of coding and I bet it isnt that easy to script, but it just popped in my head today

    But i'd like it quite much to be able to use my heroes when they're lets say at 25% of their health (at level 10+) or maybe different numbers.

    What are your thoughts?
    Last edited by Heavywater; October 24th, 2015 at 01:37 AM.
    Heavywater / Sons of Liberty / TH9
    Pro at being a noob!


  2. #2
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    Talking You got my vote

    Quote Originally Posted by Heavywater View Post
    Hi there,

    Im currently a TH9 with both my BK and AQ at level 5 with a regen time of 38minutes,
    when I attack i use an army that takes +/- 40min to train.
    And well its very convenient that both my heroes are ready in about the same time, but as you upgrade heroes their time increases.

    Ofc i could spend gems to boost their healing rate, but i was wondering if it would be possible to make them usable when they're not on full HP yet. I know little of coding and I bet it isnt that easy to script, but it just popped in my head today

    But i'd like it quite much to be able to use my heroes when they're lets say at 25% of their health (at level 10+) or maybe different numbers.

    What are your thoughts?



    seems like a really good idea and shouldn't be to hard to add, or come with many draw backs I can think of. Although I cant imagine Supercell doing anything that could decrease profit (reducing need to speed up the heroes)

  3. #3
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    No. My king is lv10 and queen is lv8, but they wouldnt actually be much use at less than max health. Plus, if they allowed that, you could go on Goblin missions and farm you heroes health back. This could horribly un-balance the game
    Last edited by 1sol2ja3boy; October 26th, 2015 at 07:11 PM.

  4. #4
    Pro Member MrkSjr's Avatar
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    if this hapens, then im pretty sure their abilities will be spammed in goblins. guess what? free heals and profit loss for SC!
    ED... WAAAAARD... IYKWIM HAHAHAHAHAHAHAHAHAHA

  5. #5
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    Quote Originally Posted by MrkSjr View Post
    if this hapens, then im pretty sure their abilities will be spammed in goblins. guess what? free heals and profit loss for SC!
    Well ofc there will always be ways to abuse the system, but this could easily be countered by adding a 15minute or longer cooldown on their abilities
    Last edited by Heavywater; October 24th, 2015 at 03:43 AM. Reason: making wierd sentences again
    Heavywater / Sons of Liberty / TH9
    Pro at being a noob!


  6. #6
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    dump royals on gob maps - use abilities for instant healing

    BALANCE FAIL!
    We told one of our newer members to lightning the cc....He dropped a lightning spell on the actual cc - no luring the troops or anything. Guess we should have been more specific...


  7. #7
    Junior Member DustieDog's Avatar
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    Yeah

    Quote Originally Posted by TheSixthBuilder View Post
    dump royals on gob maps - use abilities for instant healing

    BALANCE FAIL!
    I agree there are regeneration times for a reason but maybe you could use your heroes whenever you wanted but the regeneration time would be for your heroes on defense... Just my 2 cents!

    ~ Dustie ~
    Quote Originally Posted by mgd6912 View Post
    They were right about this update being game changing... everyone is going to be changing games...

    12/15 Royals
    450 Mil GG

  8. #8
    Furry Bunny
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    Quote Originally Posted by Heavywater View Post
    Well ofc there will always be ways to abuse the system, but this could easily be countered by adding a 15minute or longer cooldown on their abilities
    But what if I'm hitting an exposed TH and I pop my AQ ability? Now I need to wait 15 minutes! Now what?


  9. #9
    Millennial Club VideoGameStar's Avatar
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    Quote Originally Posted by Radiating View Post
    But what if I'm hitting an exposed TH and I pop my AQ ability? Now I need to wait 15 minutes! Now what?
    Actually, I don't think that is possible as long as you've got the head to remember what troop you've selected. But still that would be dangerous. How about we give a pass on this thread rather than having to battle drawbacks.

    Still though, I think it would be best that instead of a 15min cooldown, heroes need to be a 100% hit points in order for their ability to be used. Just my two cents, even if it's contradictive

  10. #10
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    Quote Originally Posted by Radiating View Post
    But what if I'm hitting an exposed TH and I pop my AQ ability? Now I need to wait 15 minutes! Now what?
    well just use 3 archers and wait about 1.5 minutes
    Heavywater / Sons of Liberty / TH9
    Pro at being a noob!


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