
Originally Posted by
MoustacheHerder
The bulk of the player base is in the US and Europe. California time is GMT -7 (Western US) Eastern Europe is GMT +3 that's a span of 10 hours.
If you scheduled a war to start at 10am in LA, it'd be 8pm in Bucharest so it's possible to find windows of time that everyone could compete at a reasonable hour in. Most international clans will end up with easier scheduling than that. While it does favour clans that have more members closer together geographically, if the war lasted 6 hours, it's not as huge a problem as it might be.
Basically the more stars there are available to gain, the more accurate the scoring is.
Also as any game gets more competitive, people push any extra edge they can find, so a new tier of Clan Wars would need to include measures to counter the advantage people get from using 3rd party software.
So 'Titan Wars' uses extra stars to both make the score system more accurate, and rewards players more for their first attack, than their second. A fourth star is added at 75% destruction, primarily to differentiate between a 2 star TownHall kill that gets 50%, and a very close 90+% that kills the TownHall. So better attacks get more rewarded and the scoring is more accurate. Right now at TownHall 10 the majority of good attacks are 2 stars, and these attacks cover a range of outcomes.
A fifth star for the first attack works along with reduced war time and no advance planning in prep day to greatly reduce the advantage gained from bunnies.
In order to get a scouting attack in a lower player(x) first has to scout their own target and plan an attack, cook an army and execute the attack, before scouting at all for other players. If they go straight in and scout for someone else first they give up a potential extra star from their own designated target as their 2nd attack only counts for a maximum of 4 stars not 5. That eats up some time.
Then they run their scout attack to locate traps etc, now the higher player (y) uses the scout info to better plan their attack, if y uses bunnies then they only have a shorter period of time to practice and they still have to leave time later in the war to also do a cleanup attack. If the whole war time was 6 hours long and it took 30 minutes for x to scout and you need to leave 30 mins to do a cleanup run that's a whole lot less advantage you have.
It's also much easier to 100% a base when you know where the traps are and what troops are in the CC. So only giving a maximum of 4 stars for a players 2nd attack reflects this reduced level of difficulty.
In a 20v20 war using this 5 star system a perfect score is 100. Everyone 5 stars their opponent on the first try. This would make perfect wars very hard to achieve as a by product as well.