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Thread: Level 12 walls (hog riders)

  1. #11
    New Guy
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    really??♥♥♥♥

    Inferno towers had been doing well to defend th10, plus skleteon traps, gbs ad spring traps.

    Not necessary al all.

  2. #12
    Super Member Erebos29's Avatar
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    the poin of th hog rider i to jump over walls n get pass them withot time an taking damage. u basiclly ruin the point of the hog
    SORYE GE TON!

  3. #13
    Forum Hero Manyolo's Avatar
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    Quote Originally Posted by TheDragonClasher View Post
    Hogs are meant to jump over walls, that is what makes then unique. Adding this feature will ruin the uniqueness of this troop.
    This, nuff said.

  4. #14
    Senior Member xSnippy's Avatar
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    I disagree

    I disagree and here are the reasons:

    - NEVER in COC history has an upgrade changed the behavior of an object/troop
    - This is over powered

  5. #15
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    Maybe a bomb placed above a wall that explodes instantly and is triggered by troops jumping over walls via Jump Spells or hogriders

  6. #16
    Forum Hero Manyolo's Avatar
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    Quote Originally Posted by MLgLegitB View Post
    Maybe a bomb placed above a wall that explodes instantly and is triggered by troops jumping over walls via Jump Spells or hogriders
    Currently we have 275 walls, what would be the chances that a hog rider jumps over the specific wall with the bomb? These traps are better to be used next to defenses so they can actually damage the troops.

  7. #17
    Super Member PureEnergy66's Avatar
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    Quote Originally Posted by MacAttack1971 View Post
    Make level 12 walls that have spikes on top that you can upgrade to level 13 and 14. These spikes will damage hog riders as they jump over the walls. the more the spike upgrade, the more the damage to the hog riders and anything else that jumps over walls

    #YUCGVV8U
    Its unlikely that they will add it, it seems game balancing to ground and air attacks though.







  8. #18
    Senior Member Tucsy's Avatar
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    As if the giant bombs are not enough already.

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