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Thread: Level 12 walls (hog riders)

  1. #1
    Trainee
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    Level 12 walls (hog riders)

    Make level 12 walls that have spikes on top that you can upgrade to level 13 and 14. These spikes will damage hog riders as they jump over the walls. the more the spike upgrade, the more the damage to the hog riders and anything else that jumps over walls

    #YUCGVV8U

  2. #2
    Junior Member
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    interesting idea, unlikely but interesting, would it also effect units under a jump spell?

  3. #3
    Millennial Club Temur's Avatar
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    nice idea

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
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    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  4. #4
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    Redundant

    From what I read, hogs+heals were wrecking TH10s for INSANE loot! In order to combat that, multi-infernos with heal-block were added and they succeed in killing hog attacks vs TH10s pretty spectacularly.

    Now, hogs are used in 10% (or even less) of the TH10 3-star attempts.

    Is there really any need for anti-hog rider walls?

  5. #5
    Millennial Club Temur's Avatar
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    Quote Originally Posted by ginko1992 View Post
    from what i read, hogs+heals were wrecking th10s for insane loot! In order to combat that, multi-infernos with heal-block were added and they succeed in killing hog attacks vs th10s pretty spectacularly.

    Now, hogs are used in 10% (or even less) of the th10 3-star attempts.

    Is there really any need for anti-hog rider walls?
    yes of cource it would

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
    PM me with you cards and there levels I can hook you up with a high quality deck!
    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  6. #6
    Forum Elder mido2malik's Avatar
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    Nice!

    Traps for wall is one of the considered ideas.
    Major Additions:
    Trap Related:

    Other trap ideas:♥Moat, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls , sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake
    Edit: I think these spikes should not he put on all wall.
    Just a few
    If otherwise, then no.
    Last edited by mido2malik; October 17th, 2015 at 07:48 AM.

  7. #7
    Millennial Club Temur's Avatar
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    Quote Originally Posted by mido2malik View Post
    Nice!

    Traps for wall is one of the considered ideas.
    not exactly

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
    PM me with you cards and there levels I can hook you up with a high quality deck!
    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  8. #8
    Super Member HungryHungryHippo's Avatar
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    besides the viability of this feature, you have to considered the upgrading cost of a new lvl walls.
    The current price of a single wallupgrade to lvl 11 is 4mil gold or elixer, that's already half the total amount you can hold in your storages. Exceeding that price with another mil would be possibe but with 25 new additional walls we're talking about 275 x 5 mil = 1.375.000.000 gold or elixer =P

    And that's just the lvl 12 wall you're proposing to introduce...imagine the level 13 & 14 cost you're proposing xD i think this would be just too much to introduce right now, perhaps when TH11 is released and the first 100.000 players have maxed that TH stage this could be something new and interesting.

    For the time being i don't think it is.
    Last edited by HungryHungryHippo; October 16th, 2015 at 09:26 PM.

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  9. #9
    Centennial Club TheDragonClasher's Avatar
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    Hogs are meant to jump over walls, that is what makes then unique. Adding this feature will ruin the uniqueness of this troop.
    To get better at something is 80% training and 30% diet. Yes, that equals 110%, because that is exactly how much you should be giving it.

  10. #10
    Senior Member Dadsvillage's Avatar
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    Too OP

    [SIGHING] ...You think the hog riders would be too op for this idea?? I didn't think of this idea. :/

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