A spell that buffed health while in the radius of the spell, this wouldn't be a heal since it would be almost instant and add a health bonus greater than the troop's original max health. This spell effect would decrease at a moderate pace after the troop leaves the spell radius. Say a golem has 3000 hp and you use the spell to boost to 3800 hp, if the hp of the golem was back to 3000 or less when it left the spell radius, it wouldn't lose health. I'm open to ideas and clarifications because I'm bad at explaining :P.
In my head, this could be a buff to hogs resisting big bombs (slightly) and maybe a nerf infernos to help pekkas, drags, ect. in the core of a base (especially th10)




