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Thread: New spell (possible name: painkiller)

  1. #1
    Centennial Club xMav's Avatar
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    New spell (possible name: painkiller)

    A spell that buffed health while in the radius of the spell, this wouldn't be a heal since it would be almost instant and add a health bonus greater than the troop's original max health. This spell effect would decrease at a moderate pace after the troop leaves the spell radius. Say a golem has 3000 hp and you use the spell to boost to 3800 hp, if the hp of the golem was back to 3000 or less when it left the spell radius, it wouldn't lose health. I'm open to ideas and clarifications because I'm bad at explaining :P.

    In my head, this could be a buff to hogs resisting big bombs (slightly) and maybe a nerf infernos to help pekkas, drags, ect. in the core of a base (especially th10)
    Last edited by xMav; October 16th, 2015 at 02:05 AM.

  2. #2
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    Interesting idea, so it would basically increase maximum health for a duration of time. If used properly it could prevent death from bombs, and high DPS defenses. I don't dig the name though! Nice idea!

  3. #3
    Centennial Club xMav's Avatar
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    Quote Originally Posted by Jkhoward View Post
    Interesting idea, so it would basically increase maximum health for a duration of time. If used properly it could prevent death from bombs, and high DPS defenses. I don't dig the name though! Nice idea!
    ty, i just thought it had to have a name, I don't like it too much either

  4. #4
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    All I have is Boost Spell, Energize Spell, Shield Spell, and Immune Spell.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

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    Forum Legend IcewolfBlizzard's Avatar
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    Quote Originally Posted by Jkhoward View Post
    Interesting idea, so it would basically increase maximum health for a duration of time. If used properly it could prevent death from bombs, and high DPS defenses. I don't dig the name though! Nice idea!
    Yea, that's basically it. As for the idea, I think it's pretty good.

  6. #6
    Senior Member LemoneyFresh937's Avatar
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    Also, I love the spell idea. So it would instantly increase the hit points of a troop, and those extra hit points would slowly decay once outside the radius of the spell? That would be great for saving that last troop that's gonna get you the 1 star.

    Quote Originally Posted by BlahBlah161616 in January, 2015 View Post
    Sorry to break it to u...but the dark spell factory is ruled out.
    -Proof that dreams do come true!

  7. #7
    Senior Member LemoneyFresh937's Avatar
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    Is it possible to heal those hit points while inside the radius of the spell? Let's say you drop a golem in the middle of a troll base, then you drop a painkiller spell and a heal spell, you'd be able to heal them to their boosted hit points until the spell fades away, at which point their hit points would decay to their original, and the heal spell could only heal them to their standard hp. Is that how it would work?

    Quote Originally Posted by BlahBlah161616 in January, 2015 View Post
    Sorry to break it to u...but the dark spell factory is ruled out.
    -Proof that dreams do come true!

  8. #8
    Centennial Club xMav's Avatar
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    Quote Originally Posted by LemoneyFresh937 View Post
    Is it possible to heal those hit points while inside the radius of the spell? Let's say you drop a golem in the middle of a troll base, then you drop a painkiller spell and a heal spell, you'd be able to heal them to their boosted hit points until the spell fades away, at which point their hit points would decay to their original, and the heal spell could only heal them to their standard hp. Is that how it would work?
    Exactly, i think this is what you meant: The heal spell would still work but once the painkiller disappeared the heal would lose it's effect until back to the original max HP in which it would continue healing normally.

  9. #9
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    Petty much like a shield, it'll seem a lot simpler. It acts at it's own health an hen broke the troops is attacked instead.

  10. #10
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    Quote Originally Posted by xMav View Post
    i read it, this was never recommended... plz link me a screenshot if im wrong
    Like the idea, would rly help alot of people. And i think tht guy meant u posted it in the wrong forum. I think it needs to be in a troop and spells subform.

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