My clan has come up against this a few times. It has happened in our current war. We have reported this to supercell many times but just get fobbed off with standard messages saying that things are being done about it. The reported clans never get action taken against them. Supercell clearly will not do anything to stop it. Why would they? Its these high lv pkayers who spend cash on gems. Supercell clearly wont do anything that might upset the cash flow
Rover : start 06/2014 : th9 : lv139 : 1043 war stars : 0 interest in trophies
Clan - Sheldon Massive #rlgy2u8 : lv11 : 282 wins : 141 losses : 3 draws
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USAR (#2GR9YCGR) - Level 22 - 781 Clan War wins
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Perhaps I'm giving Supercell too much credit, but I don't necessarily believe this to be the case. While it is true that some of these obsessive players (at least those willing to be bunnies) spend $$ on gems and thus aid SC's cash flow, they probably only account for a small portion of total gems purchased and it's far riskier to SC to let them continue breaking the game which may eventually chase everyone away.
I just think it's a tremendously difficult problem to solve coding wise, implementing a fix isn't a piece of cake. To some extent, they HAVE to send CC troops and trap locations to the client upon starting a war attack so that the base behaves as expected (can you imagine the crying if "lag" prevented a tesla from popping up or a double-giant-bomb going off because the server hiccuped while sending trap location info in real time), but this opens the game up to mod assisted sandboxing.
It's just not an easy problem to fix realistically. I think Supercell WANTS to fix this problem, they're just having difficulty figuring out HOW. ♥♥♥♥ers are always one step ahead, and any fix Supercell implements is going to eventually be broken and modding will continue...
Fluffy bunnies everywhere.
Town Hall 11 | Level 159 | Est: Jan 2013
Clan level 14 | HH: 8m+ | GG: 1bn+ | EE: 1bn+
BK 45 | AQ 45 | GW 20