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Thread: EQ Spell KDD questions ?

  1. #11
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    Quote Originally Posted by nerfedname View Post
    They removed the spell effect that takes away "X% of 'REMAINING' hitpoints," so it does a flat 25% damage on all structures. Because of this, it doesn't matter whether you drop it early or late, if the TH has 5000 maximum HP you're going to do 1250 dmg (with a lvl4 quake). If the TH had less than 1250 hp at the time, it will go down.

    The wiki is quoting for a lvl 1 quake.

    In summary, upgrading earthquake DOES matter, but it's not a huge upgrade priority and I would save it for last. As far as taking them to a raid, yes, I think they can be useful and I do use them on occasion when GiBarching (if you're willing to spend the DE on them).
    If this is correct, than I do find it quite a priority to upgrade. Being able to take down the TH with a lvl 4 if it still has 25% HP would mean converting a lot of 1* raids into 2* if I look at my fails in rush or CW...

    The wiki should be corrected if this is true because it states ""Any buildings or Walls with the exception of all kinds of Storages that are beyond 86% damaged with no Earthquake Spells used on the building or wall can be destroyed instantly by this spell of any level"
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  2. #12
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    Quote Originally Posted by Tiwaz View Post
    Then perhaps the wiki page has not reflected this..

    How about this:


    What is the first sentence in the spell description?
    Thanks, I indeed didn't look at the spell description IG, and I really missed that change. I do think wiki needs an update as this information is misleading.

    But that does answer my question, so I will now start upgrading this EQ spell, this looks like a big benefit to me !
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
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  3. #13
    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by bbdoc View Post

    The wiki should be corrected if this is true because it states ""Any buildings or Walls with the exception of all kinds of Storages that are beyond 86% damaged with no Earthquake Spells used on the building or wall can be destroyed instantly by this spell of any level"
    Yes, the wiki needs to be updated, but the statement you quoted is still true.

    Any building beyond 86% damage (except for storages) WILL drop with 1 EQ spell of any level provided you have not already used an EQ on the structure. But it will drop because EQ takes away enough hitpoints, NOT because it crosses the KDD threshold (which doesn't apply anymore).
    Last edited by nerfedname; October 15th, 2015 at 01:03 PM.

  4. #14
    Pro Member Tiwaz's Avatar
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    Quote Originally Posted by nerfedname View Post
    Yes, the wiki needs to be updated, but the statement you quoted is still true.

    Any building beyond 86% damage (except for storages) WILL drop with 1 EQ spell of any level provided you have not already used an EQ on the structure. But it will drop because EQ takes away enough hitpoints, NOT because it crosses the KDD threshold (which doesn't apply anymore).
    This is the important part, that I made in bold.

    Eq now has ultimate diminishing returns. Before sc tweaked the spells, it would take 17 eq spells to drop a building. Now it takes an infinite amount..
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  5. #15
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    So globally, really worth upgrading it as it goes from 14% to 25% damages, but not really worth taking more than one (at least not for the purpose of using more than one on the same buildings).

    What's your experience in a ground raid without luring CC ? Better take poison to support killing CC (take it CC is a lava) or better take EQ to finish off buildings (or weakening buildings at the beginning) ?
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
    300/300 LVL 14 Walls

  6. #16
    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by bbdoc View Post
    So globally, really worth upgrading it as it goes from 14% to 25% damages, but not really worth taking more than one (at least not for the purpose of using more than one on the same buildings).

    What's your experience in a ground raid without luring CC ? Better take poison to support killing CC (take it CC is a lava) or better take EQ to finish off buildings (or weakening buildings at the beginning) ?
    I think the decision on whether or not to take EQ over poison depends on the type of army you're bringing and how many walls you think you're going to have to beat through.

    For example, if I'm not doing a lure but the army I am bringing has 15-20 wiz, my queen, and a rage spell, I'm going to drop the castle troops so fast that bringing the extra poison is meaningless. If instead I can bring an earthquake and use it to weaken the entire core of the base by 21% (I'm a TH9), the EQ benefit far outweighs the poison. I have also used earthquake during wars to weaken Lego walls and make it such that I only need 2 wallbreakers (lvl5) to tear them down. If I need to break 3 walls, and I can hit them all with a single earthquake, I can reduce the number of wallbreakers needed from 9 to 6, opening up camp space for other units. The EQ will also weaken surrounding buildings and speed up my push to the core.

    But if I'm going to run GoVaLo (with 15+ loons on the backend) the dragon popping out of the class castle will absolutely wreck my balloons (and valkyries) and then I need to do a traditional lure/pull/kill. In that case, poison is essential because it allows me to kill everything coming out of the castle with a couple wiz and archers; I don't have to commit a bunch of troops to killing the clan castle. The same can be said for hogging, where a poison to strip skeletons is HUGE for keeping your hogs up.
    Last edited by nerfedname; October 15th, 2015 at 01:45 PM.

  7. #17
    Centennial Club Petruxa's Avatar
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    In the spell description:
    "but increasing damege to the same wall."


    I paid no attention to that phrase.
    Please, tell me the exact value of damage to the walls of the second, third and subsequent earthquakes.

  8. #18

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    Quote Originally Posted by bbdoc View Post
    1/ Only mention in this page about KDD is that a building that has been damaged more than 86% can be destroyed with EQ... Lets me think EQ spell level has no influence, but would like to have this confirms as this sounds strange.
    That means that any level of EQ will destroy a building with 86% damage. Higher level will destroy it with less damage.


    2/ Of course it matters. There is a big difference between initial damage to a building and KDD.

    So sorry but this page really doesn't answer my questions, which is why I'm asking here.
    Since the last update, it does not matter at all.

    The first spell now does the stated damage of the original hit points of the building. If the building less then that percentage of its hit points remaining, it is destroyed.

    Second spell does stated damage/3 third is /5, 4th is /7. So you can never destroy any normal building with only EQ.

    Walls are different, and (completely arbitrarily), 4 of any level EQ will destroy any level walls.

    So a lvl9 TH has 4600 hit points. The first level 1 EQ will do 644 damage to it (14% of 4600), and will destroy it if it has less than that remaining. The first lvl4 EQ will do 1,150 damage (25%), and will destroy it if it has less than that.

  9. #19
    Forum Elder Yoyobuae's Avatar
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    Post by SC for reference:
    http://forum.supercell.net/showthrea...War-tiebreaker

    Quote Originally Posted by Petruxa View Post
    In the spell description:
    "but increasing damege to the same wall."


    I paid no attention to that phrase.
    Please, tell me the exact value of damage to the walls of the second, third and subsequent earthquakes.
    I tested only level 1 EQ spell, against walls it does:
    First = 14.5%
    Second = 12.25%
    Third = 24.8%
    Fourth = over 48.45% damage (kills wall)
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