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Thread: EQ Spell KDD questions ?

  1. #1
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    EQ Spell KDD questions ?

    Hi guys,

    I have been used to take a poison spell in my raids but since the update, I'm seeing this spell is being pretty useless in most of my raids. 99% of the time the opponent's CC is filled in with a lava and poison spell doesn't make that much of a difference killing it. So I was thinking about taking an EQ instead but have some questions about it.

    1/ Does anyone know what the KDD is of the EQ ? Does it increase with spell level (in other words is it worth upgrading the spell for this) ? Main idea is that my EQ could be very useful at the end of my raid if the TH is leaving with only a few % HP.

    2/ Is it better to place it upfront on the TH or keep it for the end in case TH is still up with a few % (I would guess keeping it to the end is better as it could be useful on other buildings if I did get the TH but not the 50%).

    Anyone using EQ this way ?

    Thanks
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
    300/300 LVL 14 Walls

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    Pro Member Tiwaz's Avatar
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    The earthquake spell

    Do what you will with this information.

    It matters not when the spell is dropped.
    Tyr - Max TH11; SV - 5202; Heroes - max
    Quote Originally Posted by gw2kpro View Post
    All righty but then monkey no say but monkey do. Eat Chinese clams but never ever take sleeping tents and candy to zoo on mayfield street. Salutations and better say more best later than never.

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    Quote Originally Posted by Tiwaz View Post
    The earthquake spell

    Do what you will with this information.

    It matters not when the spell is dropped.
    1/ Only mention in this page about KDD is that a building that has been damaged more than 86% can be destroyed with EQ... Lets me think EQ spell level has no influence, but would like to have this confirms as this sounds strange.
    2/ Of course it matters. There is a big difference between initial damage to a building and KDD.

    So sorry but this page really doesn't answer my questions, which is why I'm asking here.
    Last edited by bbdoc; October 15th, 2015 at 12:26 PM.
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
    300/300 LVL 14 Walls

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    Pro Member Tiwaz's Avatar
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    A L4 earthquake spell will do 25% damage based on total hit points a structure has (minus resource storages) regardless if it is dropped before a building has been damaged or after. This initial damage is no longer based upon remaining hit points...

    So, no, it does not matter when the spell is dropped.

    Does this answer your question?
    Last edited by Tiwaz; October 15th, 2015 at 12:35 PM. Reason: Grammar
    Tyr - Max TH11; SV - 5202; Heroes - max
    Quote Originally Posted by gw2kpro View Post
    All righty but then monkey no say but monkey do. Eat Chinese clams but never ever take sleeping tents and candy to zoo on mayfield street. Salutations and better say more best later than never.

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    Quote Originally Posted by Tiwaz View Post
    A L4 earthquake spell will do 25% damage based on total hit points a structure has (minus resource storages) regardless if it is dropped before a building has been damaged or after. This initial damage is no longer based upon remaining hit points...
    Where did you see that ? It will make 25% damage on the remaining HP, so if you drop it at the end, it makes a lot less damage compared to if you drop it at the beginning.

    If what you say was true, that would mean I could take the TH down at the end if it has less than 25% HP, which comes in contradiction with the 86% mentionned on the wiki
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
    300/300 LVL 14 Walls

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    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by bbdoc View Post
    1/ Only mention in this page about KDD is that a building that has been damaged more than 86% can be destroyed with EQ... Lets me think EQ spell level has no influence, but would like to have this confirms as this sounds strange.
    2/ Of course it matters. There is a big difference between initial damage to a building and KDD.

    So sorry but this page really doesn't answer my questions, which is why I'm asking here.
    Maybe I'm a noob, but I don't know what you mean by "KDD."

    1.) A lvl 1 EQ can kill a building that has been 86% destroyed, whereas a lvl 4 EQ will destroy a building that has been only 75% destroyed. Not a huge difference, but sometimes noticeable.

    I find a single earthquake to frequently be useful for clearing walls faster too. If your farm raiding with GiBarch, sometimes you can't get your wallbreakers deep into the core and the giants have to beat down a wall. As a TH9, being able to strip 21% of the walls HP (as well as any surrounding buildings) is pretty useful for a single spell slot and can keep the raid moving (it can be the difference between opening the last storage compartment and watching your giants wither while beating on Lego's).

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    Quote Originally Posted by nerfedname View Post
    Maybe I'm a noob, but I don't know what you mean by "KDD."
    Knock Down Damage. There have been quite some references to that one on the forum. It's the capacity for the EQ spell to take down a building when it's remaining HP is below a certain % of HP (if this didn't exist, EQ would never be able to take down any building as it's %-based on the remaining HP).
    IGN: Steph - TH 13 - LVL 263 - 2B+ GG/EE - Max cups: 5694 - BK 75 AQ 75 GW 50 RC 20
    300/300 LVL 14 Walls

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    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by bbdoc View Post
    Where did you see that ? It will make 25% damage on the remaining HP, so if you drop it at the end, it makes a lot less damage compared to if you drop it at the beginning.

    If what you say was true, that would mean I could take the TH down at the end if it has less than 25% HP, which comes in contradiction with the 86% mentionned on the wiki
    They removed the spell effect that takes away "X% of 'REMAINING' hitpoints," so it does a flat 25% damage on all structures. Because of this, it doesn't matter whether you drop it early or late, if the TH has 5000 maximum HP you're going to do 1250 dmg (with a lvl4 quake). If the TH had less than 1250 hp at the time, it will go down.

    The wiki is quoting for a lvl 1 quake.

    In summary, upgrading earthquake DOES matter, but it's not a huge upgrade priority and I would save it for last. As far as taking them to a raid, yes, I think they can be useful and I do use them on occasion when GiBarching (if you're willing to spend the DE on them).

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    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by bbdoc View Post
    Knock Down Damage. There have been quite some references to that one on the forum. It's the capacity for the EQ spell to take down a building when it's remaining HP is below a certain % of HP (if this didn't exist, EQ would never be able to take down any building as it's %-based on the remaining HP).
    Got it, they removed the KDD effect from earthquake in that case

    Thanks for clarifying.

  10. #10
    Pro Member Tiwaz's Avatar
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    Quote Originally Posted by bbdoc View Post
    Where did you see that ? It will make 25% damage on the remaining HP, so if you drop it at the end, it makes a lot less damage compared to if you drop it at the beginning.

    If what you say was true, that would mean I could take the TH down at the end if it has less than 25% HP, which comes in contradiction with the 86% mentionned on the wiki
    Then perhaps the wiki page has not reflected this..

    How about this:


    What is the first sentence in the spell description?
    Tyr - Max TH11; SV - 5202; Heroes - max
    Quote Originally Posted by gw2kpro View Post
    All righty but then monkey no say but monkey do. Eat Chinese clams but never ever take sleeping tents and candy to zoo on mayfield street. Salutations and better say more best later than never.

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