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Thread: Hound Pop

  1. #1
    Junior Member
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    Lightbulb Hound Pop

    Add ability to self destruct Lava Hounds during attacks. Add a trigger on troop icon like for heroes.
    This will be really helpful for cleanup if there is a hound leftover.

  2. #2
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    How would you deal with multiple lava hounds? Clan castle hounds? Just bring minions, this seems too hard to implement.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  3. #3
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    Quote Originally Posted by andrewchang View Post
    How would you deal with multiple lava hounds? Clan castle hounds? Just bring minions, this seems too hard to implement.
    Of course you only pop your own hounds (not the enemy hound) and pop them all, you don't get to chose which one. You can only decide when.
    This should be easy to implement..
    Last edited by deepakkapoor23; October 15th, 2015 at 02:36 AM.

  4. #4
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    Quote Originally Posted by deepakkapoor23 View Post
    Of course you only pop your own hounds (not the enemy hound) and pop them all, you don't get to chose which one. You can only decide when.
    This should be easy to implement..
    But still unnecessary, I meant your clan castle hounds.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  5. #5
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    You can somewhat control this now. Figure out how many AD are going to be up after your kill team goes in than bring that number +1 Lavas. That will usually result in the desired effect. If you bring so many that more than one don't pop just remember to bring less next time (on a similar base that is) This is of course assuming a hybrid attack.

  6. #6
    New Guy
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    I don't like this idea

    Because then if you miscalculate and end up with lava hounds not busting, you could manual bust them and get magical cleanup troops.

    However, it takes away strategy and finesse from the game.


    It adds a level of skill when you have to estimate how many hounds you have to bring so that your balloons are tanked for AND most of the lava hounds bust. Not one more, not one less.

  7. #7
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    Quote Originally Posted by ginko1992 View Post
    Because then if you miscalculate and end up with lava hounds not busting, you could manual bust them and get magical cleanup troops.

    However, it takes away strategy and finesse from the game.


    It adds a level of skill when you have to estimate how many hounds you have to bring so that your balloons are tanked for AND most of the lava hounds bust. Not one more, not one less.
    You are probably right. It will make the laloon strategy even more over powered than it already is.
    And it will take the skill away, noobs will start spamming hounds again and hope few of them survive.

    How about you only get to pop them when their health is really low? like < 5%

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