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Thread: Clan perk ideas

  1. #1
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    Lightbulb Clan perk ideas

    Level 12 - Raise collectors resource production by 10%
    Level 15 - Raise buildings boost timer to two hours.
    Level 17 - Reduce troops training time by 20%
    Level 20 - Reduce heroes' regeneration time by 20%
    Level 23 - Increase CC troop capacity by 5 units.
    Level 25 - Increase spells capacity by 1.
    Level 27 - Upgrade spells by 1 level, only for wars.
    Level 30 - Upgrade heroes' ability by 1 level, only for wars.
    ...
    ...

    Levels are just for reference to show relative weight of each perk.

  2. #2
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    All of the perks currently are tied to the clan in some fashion, I'd suggest you make perks that follow this patten as well.


  3. #3
    Super Member Lavablast's Avatar
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    Quote Originally Posted by deepakkapoor23 View Post
    Level 12 - Raise collectors resource production by 10%
    Level 15 - Raise buildings boost timer to two hours.
    Level 17 - Reduce troops training time by 20%
    Level 20 - Reduce heroes' regeneration time by 20%
    Level 23 - Increase CC troop capacity by 5 units.
    Level 25 - Increase spells capacity by 1.
    Level 27 - Upgrade spells by 1 level, only for wars.
    Level 30 - Upgrade heroes' ability by 1 level, only for wars.
    ...
    ...

    Levels are just for reference to show relative weight of each perk.
    Hehe, I gotta admit that when I saw this post, I was pretty freaked out cause I haven't played CoC in like 2 months,
    but the last time I remembered, max clan level was 10. So you can pretty much imagine my horror when I saw Level 30 out there. Hehe...

    Coming onto the main thing here, I guess that the clan perks you have given aren't really in sync with the current clan perks in CoC, cause currently we have perks like maximum troops that can be donated and war loot increase and war storage increase. I'm afraid your perks aren't really in order of match.

    But your idea is nice and if you choose the right perks, (with the right levels of course!), you can make a fantastic future update for CoC. So get calculating, mate.

    Hope I was able to help. It's just an opinion.

    Your fellow Clasher,
    Lavablast

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  4. #4
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    Quote Originally Posted by Lavablast View Post
    Hehe, I gotta admit that when I saw this post, I was pretty freaked out cause I haven't played CoC in like 2 months,
    but the last time I remembered, max clan level was 10. So you can pretty much imagine my horror when I saw Level 30 out there. Hehe...

    Coming onto the main thing here, I guess that the clan perks you have given aren't really in sync with the current clan perks in CoC, cause currently we have perks like maximum troops that can be donated and war loot increase and war storage increase. I'm afraid your perks aren't really in order of match.

    But your idea is nice and if you choose the right perks, (with the right levels of course!), you can make a fantastic future update for CoC. So get calculating, mate.

    Hope I was able to help. It's just an opinion.

    Your fellow Clasher,
    Lavablast
    SC will obviously release more levels/perks at some point soon to keep this game going. Clans have already reached level 9.

    Sure, these perk ideas are out of line (and they dont have to be in line) simply because the current perks are pretty much useless except for CC donation troop upgrade.

  5. #5
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    Quote Originally Posted by deepakkapoor23 View Post
    SC will obviously release more levels/perks at some point soon to keep this game going. Clans have already reached level 9.

    Sure, these perk ideas are out of line (and they dont have to be in line) simply because the current perks are pretty much useless except for CC donation troop upgrade.
    No, what about donating 8 troops, or refunding almost all of that P.E.K.K.A? I think these seem a bit too out of line and wouldn't really hold clans together.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  6. #6
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    Quote Originally Posted by andrewchang View Post
    No, what about donating 8 troops, or refunding almost all of that P.E.K.K.A? I think these seem a bit too out of line and wouldn't really hold clans together.
    They might be useful to some, not to majority of people. Still useless to me.
    I'm sure if they take out both those perks, no one would complain. Read through my list of ideas again and tell me why wouldn't you want any of those perks?! That sounds really silly.

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