in the other ideas forum i posted halfserious/halfjoking thread about new heroes and their abilities, most of the new abilities were based on existing spells, just like how the barbarian king's ability is based on the rage spell
http://forum.supercell.net/showthrea...=1#post5587317
but one of them was not based on an existing spell: my idea for a hogrider hero which takes the wall jumping concept to the extreme and allows the hero + summoned hogriders to fly
so why not also make that a spell? effected units would have little magic glowing wings added to their backs and behave as any other flying unit with all the strengths (no walls, no cannons/mortars, no bombs) and weaknesses (air defense, air mines) for the duration of the spell
something to consider is the effect it would have on melee units. in my heroes thread i specified that the hero and his summoned hogriders would also be able to throw their hammers. this should be isolated to the hogrider hero's version of the spell. so you would want to cast the spell on ranged units like archers, wizards, witches, even the archer queen. casting it on melee units would just make them fly but hold still with nothing to attack (much like healers when they have nothing to heal), unless there was a flying unit coming out of the clan castle. would be interesting to see this used with giants or pekkas as a counter to clan castle dragons or lavahounds





