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Thread: How Loot Will Have to Work With The New Update, And My Solutions *Official Thread*

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    Pro Member OnomatopoeiaDeerMeatMan's Avatar
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    How Loot Will Have to Work With The New Update, And My Solutions *Official Thread*

    I have thought a bit about the upcoming update and speculations, and I am going to lay some things out.

    SC will have to do something about loot, because the upgrades will only get more expensive. That means more than 8 million loot for most things, and that means storages with a higher capacity. But with higher upgrade costs, it will be harder to continue upgrading buildings, and even longer upgrade times. This will cause many players to lose interest at the high levels, losing money for SC. But many will still try to obtain the extreme amounts of loot needed, resulting in an absolutely terrible economy. Also, if a new hero is released (most likely some sort of goblin-resource-stealing-hero, I will explain in a minute), the DE needed to upgrade this will cause a huge strain on the economy. We're not even mentioning level 50 heroes. So, how will SC fix this terrible mess they call the CoC economy? Of course! More, and higher level collectors! Think about it. A single max Archer Tower at TH10 is 7.5 million gold. Whew. That alone is hard enough, but think about farming even MORE for a single AT. It won't be harder just because you need more loot, but because with a new townhall level (maybe?), or even with this huge update, MANY players will come back to the game. The result of higher costs, combined with more people to compete with for loot, as well as less dead bases from the people coming back, ...wow. It will be a nightmare. That's why I believe SC would implement level 13 and 14 collectors, plus an extra one for each resource, gold and elixir. A resource gathering hero, such as a goblin thingy, would also help out. But with the new hero, and possibly the new BK and AQ levels, DE will also be in high demand. So, maybe an extra drill for TH11 (or TH10 if TH11 isn't implemented) would help fix that, maybe along with another drill level. Here is a quote about the possible goblin king I like:

    Originally Posted by clandoc
    New hero wouldn't have to break balance if you could only choose two to bring on attacks, and choose up to two to be active on defense.

    It is unlikely though, since having an extra hero around would mean two still available when one upgrades. Could be a big loss of gems to Supercell.

    If it happened, my vote would be a Goblin Chieftain. Better for raiding than war, but still useful for quickly dropping those storages shielding defenses. Special ability: summon goblins, heal, short term jump spell that travels with Chieftain like the BK rage and only affects goblins.



    I know that many ideas from this quote have already been said, but here you go for some of you who aren't filled in yet. I'm still thinking about stuff, but wanted to get this posted first to get some feedback. I don't know, maybe it won't be as bad as I am predicting, or maybe SC has a brilliant other solution. These are just some of the things I have thought about so far. Better finish up HW now.
    Ok I'm back real quick. So SC could also help the economy by making the single player things more interactive. First, they need more single player missions, and to make them more interesting such as the whole quests idea, and to have many more levels. I would like to see things like where you could gain resources by having your base defend against goblin attacks, and choosing at a crossroads in the single player missions with multiple paths, and seeing how those choices have consequences and rewards. More single player features would attract WAY more players daily, bringing in more money for SC. Another feature that I am liking is the whole thing about clan tournaments, maybe with a feature where you are in a group of say 8 clans or so, and there are 16 hour sessions where everyone has 1 attack, and the winner of each mini-war is determined by some sort of points system where points are determined by difference in townhall level and attack percentage, something like that. That way many level people can compete, but they would have lots of divisions so...I don't know where I'm going with this, but the point is making it more competitive for people either not at the highest townhall level, or interested in trophy pushing for months straight.

    GTG eat see yall in a while, I'll be back with more reasons.

    Ok I'm back again. So back to what I was talking about. Releasing a bunch of cool new features that EVERYONE can enjoy will be key in SC's success. They probably are saving stuff for updates soon, after ClashCon, so we don't get everything and then get burned out. It's like with phones; why release everything cool with the next phone, when you won't have anything to bring everyone back with when the iPhone 7sC Plus 5GS comes out? Back on topic. I know that I am starting to ramble, but there are still many things I am contemplating about how SC might work this out. New toys would keep our interest, such as dark troops and spells or more elixir troops and spells. Maybe new troops that are built in a separate barracks, that cost both elixir and DE. I'm just trying to think like both SC and their main customers right now. I know I am probably wrong on a lot of things, but hey, maybe some of the big guys up there will see this and think about what I have said. So, this is OnomatopoeiaDeerMeatMan, and see yall later.

    *Official Disclaimer Thingy*
    All of the ideas and solutions above were mine except the ideas for clan tournaments, goblin prince, and that stuff. This was all my creation, and please don't copy my ideas and solutions without citing me or referencing me, ok? Thanks so much for reading all the way to the end.

    P.S. Feedback is greatly appreciated! I'm not trying to act like I know what's going on, I'm just trying to help figue it all out and help out with fixing problems.
    Last edited by OnomatopoeiaDeerMeatMan; October 15th, 2015 at 12:00 AM.
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    Pro Member OnomatopoeiaDeerMeatMan's Avatar
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    So what do you guys think of this? I don't see too many people on the forums right now though.
    Max TH9 27/27 | Max TH9 16/22 | High TH8.75 10/10 | Max TH8 9 | 4 Engineered Minis
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    It was a great wall of text but i managed to get trough it

    Many great idea's, and i really think supercell has to think of the economy when introducing more upgrades or townhalls, yet im not sure if passive increases (collectors) are the main thing to look at, like im a th9 and most of my resources come from attacking and about 50% of that is from my league bonus.

    I'd say fiddle a little with the income of collectors and with league bonuses so people would climb up faster.
    about the goblin king.. well id rather see any other hero in the game but a goblin but hey that's my opinion

    I would love to see more single player missions/features often when i'm in a war i don't attack people in my league due to losing my shield and i might just only be able to do 1 attack and thus losing quite alot of trophies and or resources.

    Great thinking and this will be one of the treads i'll keep visiting
    Heavywater / Sons of Liberty / TH9
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    Pro Member OnomatopoeiaDeerMeatMan's Avatar
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    Quote Originally Posted by Heavywater View Post
    It was a great wall of text but i managed to get trough it

    Many great idea's, and i really think supercell has to think of the economy when introducing more upgrades or townhalls, yet im not sure if passive increases (collectors) are the main thing to look at, like im a th9 and most of my resources come from attacking and about 50% of that is from my league bonus.

    I'd say fiddle a little with the income of collectors and with league bonuses so people would climb up faster.
    about the goblin king.. well id rather see any other hero in the game but a goblin but hey that's my opinion

    I would love to see more single player missions/features often when i'm in a war i don't attack people in my league due to losing my shield and i might just only be able to do 1 attack and thus losing quite alot of trophies and or resources.

    Great thinking and this will be one of the treads i'll keep visiting
    Hey, thanks for reading all of that! good to see people agree. I agree that most of my loot comes from raiding, but I would definitely like an extra 200k per day. While max collectors only crank out 500k per day (6 of them), that sure can add up. In a time when loot from raids themselves will be low, things like higher loot bonuses will be very nice. I also like the idea of winning the loot bonus on defense, because right now there isn't much reward for winning a defense, except the reward of being more susceptible to loosing loot and the trap bill. Personally, I think a minion hero would be really cool and very useful for wars, with any attack type. So, yeah, thanks for stopping by! I guess we shall see what other people think.
    Max TH9 27/27 | Max TH9 16/22 | High TH8.75 10/10 | Max TH8 9 | 4 Engineered Minis
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    Pro Member OnomatopoeiaDeerMeatMan's Avatar
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    Hey guys, feedback is greatly appreciated!
    Max TH9 27/27 | Max TH9 16/22 | High TH8.75 10/10 | Max TH8 9 | 4 Engineered Minis
    Clans: BELLOBANANA, Rising Tide!, On The Edge and Legacy Division. Proud OTer
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    Don't BUMP.
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

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    Pro Member OnomatopoeiaDeerMeatMan's Avatar
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    Quote Originally Posted by andrewchang View Post
    Don't BUMP.
    thanks for the BUMP!
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    Pro Member OnomatopoeiaDeerMeatMan's Avatar
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    I see that this has quite a few views, but not too many replies. I would really like some feedback, and thanks in advance. I still have a lot more ideas.
    Max TH9 27/27 | Max TH9 16/22 | High TH8.75 10/10 | Max TH8 9 | 4 Engineered Minis
    Clans: BELLOBANANA, Rising Tide!, On The Edge and Legacy Division. Proud OTer
    Avid base designer and attacker, PM me for TH7-11 anti 3 bases or help on attacks
    Brennan Hale Rube, 12/09/15. Our base was featured in Cam's video, where it was attacked in a big AW! Check out my soundcloud here.

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    Forum Veteran Xav1's Avatar
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    Quote Originally Posted by OnomatopoeiaDeerMeatMan View Post
    I see that this has quite a few views, but not too many replies. I would really like some feedback, and thanks in advance. I still have a lot more ideas.
    Bumping your own thread is not allowed (as you were already informed) please stop.

    Your thread is based on speculation, so there isn't anything to comment on. If/when SC releases a th11 I'm sure they will figure out how to balance upgrade costs before doing so.

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