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Thread: my 2 cents in regards to new heroes and their special abilities

  1. #1
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    my 2 cents in regards to new heroes and their special abilities

    maybe maybe not, but i happen to think these are good ideas

    Giant Hero: summons giants, creates a healing effect and forces all towers within range to attack him

    Goblin Hero: summons goblins, like the barbarian kings rage he creates his own jump spell effect, can loot elixir from xbows and dark elixir from inferno towers

    Wizard Hero: summons wizards, also summons temporary illusions of himself that distract towers but don't set off traps or do damage

    Hogrider Hero: summons hogriders, also the hogs sprout wings and fly (also wields two hammers and holds the reins in his mouth like john wayne in true grit)

    Witch Hero: summons witches, any unit that dies while her ability is active becomes a skeleton, maybe even multiple skeletons proportional to how many camp spaces they take up, witch hero is immobilized while ability is in effect

    Wallbreaker Hero: throws bombs like boom beach grenadier instead of blowing himself up, special ability summons wallbreakers that are invincible but immobilizes him for the duration

    Valkyrie Hero: summons valkyries, goes into a whirlwind that deals continuous damage but moves around at random

    Minion Hero: doesn't fly until ability is activated, continuously summons new minions to replace minions that die (like witch summoning skeletons)

    MEGA HEROES

    overpowered heroes for far future updates when their's stuff like town hall 15 or whatever

    Balloon Hero: a skeleton dressed like some kinda steampunk sky captain piloting a zeppelin with a forward mounted cannon/mortar, summons balloons, haste effect

    Healer Hero: summons healers, creates a "healing rage" effect that works like rage except for healing instead of damage

    Dragon Hero: summons dragons, attacks in a cone shaped area like the air sweeper

    PEKKA Hero: summons pekkas, haste effect AND immunity to teslas

    Golem Hero: summons golems, rage AND jump effect

    Lavahound Hero: summons lavahounds, rushes to the center of the map and explodes damaging everything in a very wide area

    yes i know supercell doesn't intend to do heros for all the units, most of these are rather silly and unserious but if you enjoy the read then i'm glad and if you think any of these are good ideas i'm even more glad
    Last edited by GWhizzard; October 14th, 2015 at 11:42 PM.

  2. #2
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    The wizard ability of a bunch of illusions is pretty cool. The flying hog should fart out fire balls at trash buildings behind him as the double hammers crush defences in front hahaha.

  3. #3
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    Quote Originally Posted by Barcher007 View Post
    The wizard ability of a bunch of illusions is pretty cool. The flying hog should fart out fire balls at trash buildings behind him as the double hammers crush defences in front hahaha.
    lol that's the spirit!

    should also add that while under the hogrider hero's flying effect, he and his summoned hogriders would also switch to throwing their hammers with a very short range

  4. #4
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    And give him a golden laso that makes everyone tell the truth and if it hits the king or queen all the trap locations appear!

  5. #5
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    If someone says that is "too OP" when we are obviously having a good time I'm going to start flinging feces. But seriously I like some of these ideas.

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