Same ai as normal hogs but air sweeper can push him back becuase hes to tall also can attack air troops reach up and smack em with his hammer
Same ai as normal hogs but air sweeper can push him back becuase hes to tall also can attack air troops reach up and smack em with his hammer
An Enchnatress
- Spawns mystical dark creatures from the shadows that distract defenses ! (health and dps of a barb)
- Same magical air attacks like witch but coloured red. Puts the archers in at and wizards in wt under a hypnotizing spell so they miss 1/3 of their shots for 4 / 5 seconds at max level
- Damage per second around 28 so it won't affect the game massively by just overpowering everything. Health around aq
Bonus pointer - Modelled after carice van houten / the red haired lady from game of thrones![]()
Last edited by Aphrodi; October 14th, 2015 at 04:33 PM.
My TH9 DE Protection Base (Crows) : https://goo.gl/tMhFnK
Max TH11 : Co Leader - War Snipers 2.4
Healer hero would be dope 👍
It would be cool if they implemented a hero that did 0 offense and going up the levels ( we would have to guess out of 40) had a healing effect boost with the ability of the hero. For example a healer goddess or something that healed 1 specific troop at the rate of 2x of a normal hero. (ONE TROOP NOT A GROUP) and as it leveled up the ability would heal all troops left alive a certain percentage (Level 5, 5% health to all troops, 10 is 10% to all, and so on up to 40%) But unlike the normal healer the "Goddess" would be able to take damage from air traps and would have a very low hp and can only heal from a short range.
Just an idea, need something that wouldn't be too op. and yes I know the 40% would be a tad op... ofc just and idea, so maybe 1/2 of that....
Or maybe even a hero that you can't raid with? He/she ONLY defends your base??? No ability, just stronger as you upgrade.
Want to see the builders brought to battle when they are not busy( levels goes to TH level),
- they will have high damage ( maybe 4x stronger than Barbs) to buildings but will have a low health ( one shot by any defense). Will be very usefull in clean up.
-When they get hurt in battle they will have to recover like Heroes ,and cant be used on upgrading buildings while recovering.
This was my thought. You have lots of different spells to choose from, but only a certain total number you can bring. How about a unique new hero- with only 2 hero slots available for war. As mentioned above, solves a bunch. Only issue- it takes money out of SCs pocket in gemming hero time.
Level: 187 | TH10 | IGN: cnaf11
retired
I agree with this. a healer/rage hero that would heal/rage both ground and air troops (heroes at 50%), her special ability is to recover her health and increase healing/rage power (useful for heroes).
and like the other spells/abilities, hers will not stack.
Or a hero that would trigger traps. he will go to a trap but it would take him a certain amount of time (like 3,4 seconds) to deactivate/trigger a trap. he will first go around the base and trigger traps that are not behind a wall and then proceed to attack walls until it gets to the next closest trap. his ability would be to disarm the traps faster or hit the walls with twice the power. (yes i love hogs and they need some sort of a boost. lol)