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Thread: Bigger punishment for early war quitter

  1. #51
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    Quote Originally Posted by Reddigulous View Post
    What is the tool you propose? To give a stiffer punishment to players who leave mid war?
    I think the best answer is to have a players war history follow them, or at least the pertinent data from their last 10 wars. I'd like to be able to see:
    - overall war results
    - what number they were on the depth chart
    - what were the numbers of opponents they attacked
    - results of the attack in stars and percentage of damage including new versus redundant stars
    - attack summary screen that shows what army was used
    - when did the attacks occur during the war
    - replays of attacks of last two wars if available

    This would be enough information to paint a picture. If the war was a hopeless loss then who cares? If the player used both attacks during the last hour and got six redundant stars against the lowest two enemy bases even though they were near the top of the list that would paint a different picture. This would allow players to punish themselves. And since it's just factual data there would be no need to have SC intervene and pass judgment.

  2. #52
    Centennial Club xMav's Avatar
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    early quitters really aren't a problem in stable clans, as several people said above, having leaders test loyalty and trust is important before putting someone in a clan war.

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  3. #53
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    Quote Originally Posted by xMav View Post
    early quitters really aren't a problem in stable clans, as several people said above, having leaders test loyalty and trust is important before putting someone in a clan war.
    Cancer really isn't a big problem in families with healthful habits. Let's not bother curing it.

  4. #54
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    Quote Originally Posted by PvtLeeOwned View Post
    Cancer really isn't a big problem in families with healthful habits. Let's not bother curing it.
    This comparison is absurd. No one can choose to be part of a family that does or does not have cancer. But everyone has the choice to play clash of clans or not.

    We all play clash of clans by the same rules. Some of us have problems with war deserters. Others do not. This is not a case of random chance.

    Reddigulous
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  5. #55
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    Quote Originally Posted by PvtLeeOwned View Post
    Being kicked and deserting are two different things. The point of this thread is that the eligibility restriction already in place is insufficient penalty for a deserter.
    How do you think a stiffer penalty would fix the problem? Do you think it will make people with low regard for their clanmates suddenly become caring, wonderful people?

    Reddigulous
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  6. #56
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    Quote Originally Posted by Reddigulous View Post
    How do you think a stiffer penalty would fix the problem? Do you think it will make people with low regard for their clanmates suddenly become caring, wonderful people?
    Review post #51 for my proposed resolution. Data speaks for itself, and there is no good reason not to make important data available.

  7. #57
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    Quote Originally Posted by Reddigulous View Post
    This comparison is absurd. No one can choose to be part of a family that does or does not have cancer. But everyone has the choice to play clash of clans or not.

    We all play clash of clans by the same rules. Some of us have problems with war deserters. Others do not. This is not a case of random chance.
    I was using the absurd to highlight the absurd. Clearly this was rhetorical. Experiences in one or several well managed clans that do not experience desertion is not data supporting the premise that war deserters are fundamentally a clan management problem. I think people are patting themselves on the back a little too much for how successful they've been in avoiding the issue.

  8. #58
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    Quote Originally Posted by Reddigulous View Post
    What is the tool you propose? To give a stiffer punishment to players who leave mid war?
    I do have a problem with war deserters. I dont find it's fair with the other people who donated troops and spent lots of resources building 2 armies to attack. Specially if the deserter asked to be in the war. If your clan is stable with only real friends in it, nice, but it's not a reality for all clans. We try to avail players before recruting, we dont put anyone in the clan and/or war, but still we're having problems. Our last try to avoid it bureocratly not letting new members in the war, only after 2 war's in the clan. While it is the way some of people appointed to solve the problem, this penalizes good players and the clan itself. Stiffer punishment and/or data about other player's in war would penalize the deserters and if your clan does not have problems with it, you won't be affected. There are severall solutions we gave during the discussion, i hope they reach Supercell's attention. I'll give one more, deserters could have a "penalty brand" that could be accessed in player's profile. You could see how many wars a player left without giving 2 attacks, making no need to punishments and encouraging players to attack twice. Moron quitters would find hard time when they'd try to join a serious clan this way. What do you think about it, Reddigulous?Seems a win-win for me. Not only would help solving the early quitting problem as it would stimulate people to attack twice in wars, without requiring the leader's continuous effort like it is right now, at least to me.
    Last edited by felipebsr; October 18th, 2015 at 01:21 AM. Reason: more info / spell correction

  9. #59
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    Branding!!!

    Love it! That is some funny $#!+

  10. #60
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    I know SC would never go for a scarlet letter approach. But why not let someone's war record speak for itself?

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