I think the best answer is to have a players war history follow them, or at least the pertinent data from their last 10 wars. I'd like to be able to see:
- overall war results
- what number they were on the depth chart
- what were the numbers of opponents they attacked
- results of the attack in stars and percentage of damage including new versus redundant stars
- attack summary screen that shows what army was used
- when did the attacks occur during the war
- replays of attacks of last two wars if available
This would be enough information to paint a picture. If the war was a hopeless loss then who cares? If the player used both attacks during the last hour and got six redundant stars against the lowest two enemy bases even though they were near the top of the list that would paint a different picture. This would allow players to punish themselves. And since it's just factual data there would be no need to have SC intervene and pass judgment.





