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Thread: Th9, 3 star issues! Confessions of an ex gowiper, help me fellow 9s!

  1. #11
    Forum Superstar TankSinatra's Avatar
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    Second blower and change to targeting nerfed cb laloon (single gol) for me, tough to funnel aq to get the drag, tough to spiral loons around the base. I've had better luck switching to two golems and burning a rage on the kill squad. If you've got decent heroes you'll be surprised how much of the base they can take out, and if you're timing is good with the laloon (start immediately when air defs down, aq & cc engaged) you can easily have a hero alive for cleanup.

  2. #12
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    Quote Originally Posted by TankSinatra View Post
    Second blower and change to targeting nerfed cb laloon (single gol) for me, tough to funnel aq to get the drag, tough to spiral loons around the base. I've had better luck switching to two golems and burning a rage on the kill squad. If you've got decent heroes you'll be surprised how much of the base they can take out, and if you're timing is good with the laloon (start immediately when air defs down, aq & cc engaged) you can easily have a hero alive for cleanup.
    can u elaborate targeting nerfed cb?

  3. #13
    Forum Champion Micker99's Avatar
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    I did golavaloon at TH9 all the time. The key is the kill squad. You have to kill the cc, AQ and at least one ad for the attack to work. Once the AQ, CC and ADs are taken out, immediately start your attack.

    I always say, use one golem per AD you can take out, during your initial kill squad attack. If you can get only one ad, then you need to use only one golem, two ads, then 2 golems etc.. Bring just enough wizards to funnel and a couple for cleanup.

    Do not bring more than 5 minions. A big problem I see is people bringing like 15 minions, big mistake.

    Bring ONE hound per AD, that you will not be able to get with your kill squad. Some people bring 3 hounds for 2 ads. Unless they are very deep, bring only 2 hounds for 2 ads. What will happen, on a good attack, is one or possibly 2 hounds won't even pop, and you will have problems cleaning up. You want your hounds to die, but live just long enough to not lose many balloons to the ads.

    Drop only loons TWO per defense, not a big line or bunch. Drop them as fast as you can behind the hounds, they should be all down in seconds after the hounds drop. A guy in our clan hounds are dead before he get his loons down....Work on the speed and accuracy.

    Place your rage spells so they get your loons to the ads asap. Do not use heal, only rage or haste. Haste level 2 or higher is very useful also, level 1 not so much. At level 4, I 3 starred a TH10 using haste with one rage for the core.

    And as always, make sure the base is a good candidate for a golavaloon attack. Just because you like the attack and are good at it, does not mean that you can use it on every base. Bases with ADs at or near the edge are perfect. Definitely get GOHO under your belt as an attack. Between the two, you will be able to 3 star most bases.
    Last edited by Micker99; October 12th, 2015 at 07:08 PM.

  4. #14
    Forum Superstar TankSinatra's Avatar
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    Quote Originally Posted by opeth4life View Post
    can u elaborate targeting nerfed cb?
    Maybe two updates ago, range that units would engage eachother was reduced. Made pups largely ignore aq & cc, so straight lavaloon (no kill squad) fail rate skyrocketed, which was probably the intention. Unfortunately it made attacking aq often ignore the dragon right in front of her too...

    They've supposedly reverted some of the change, I haven't figured it out though.

  5. #15
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    OP I just want to say that I feel the same way. I think I'm only about 2 for 10 on getting three starts using golaloon.

    Two wars ago I tried it and my plan was to takeout 2ADs with my kill squad. I only got one so I knew the raid was doomed. For the most part I typically take out the queen, cc and AD's I'm expecting to but sometimes I also fail on the laloon portion.

    I think the best advice I've read on this thread is to practice. I know I need to get my timing better on this type of attack.
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  6. #16
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    Quote Originally Posted by Micker99 View Post
    I did golavaloon at TH9 all the time. The key is the kill squad. You have to kill the cc, AQ and at least one ad for the attack to work. Once the AQ, CC and ADs are taken out, immediately start your attack.

    I always say, use one golem per AD you can take out, during your initial kill squad attack. If you can get only one ad, then you need to use only one golem, two ads, then 2 golems etc.. Bring just enough wizards to funnel and a couple for cleanup.

    Do not bring more than 5 minions. A big problem I see is people bringing like 15 minions, big mistake.

    Bring ONE hound per AD, that you will not be able to get with your kill squad. Some people bring 3 hounds for 2 ads. Unless they are very deep, bring only 2 hounds for 2 ads. What will happen, on a good attack, is one or possibly 2 hounds won't even pop, and you will have problems cleaning up. You want your hounds to die, but live just long enough to not lose many balloons to the ads.

    Drop only loons TWO per defense, not a big line or bunch. Drop them as fast as you can behind the hounds, they should be all down in seconds after the hounds drop. A guy in our clan hounds are dead before he get his loons down....Work on the speed and accuracy.

    Place your rage spells so they get your loons to the ads asap. Do not use heal, only rage or haste. Haste level 2 or higher is very useful also, level 1 not so much. At level 4, I 3 starred a TH10 using haste with one rage for the core.

    And as always, make sure the base is a good candidate for a golavaloon attack. Just because you like the attack and are good at it, does not mean that you can use it on every base. Bases with ADs at or near the edge are perfect. Definitely get GOHO under your belt as an attack. Between the two, you will be able to 3 star most bases.
    Very helpful thanks, btw if i take just one golem(max in cc) it dies way too quickly!

  7. #17
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    If you're talking about three starring max defense town hall 9's, I'd say get your heroes to 20/20. That's the point where I started three starring max bases. With those level heroes you can start doing shattered and stoned attacks that just get a ton of value which is what you need to beat those bases.

    That being said, it still won't be easy. Planning an attack can take anywhere from 5 minutes (internet bases) to over an hour on well designed anti-3 star bases.

    But the best advice I can give you is to never give up. Three starring max town hall nines is difficult but it is also very rewarding. I'd consider myself pretty good at war and I only have a 50-60% success rate on internet bases on the first try. Joining a good war clan also helps since they can give you specific advice.
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  8. #18
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    TBH i prefer Goho. there's just much less reason it could go wrong (for me). You can easily see which base that has double GB and the one that didn't. you might want to check that
    > send in golem+kill squad in the double GB spot and hog the rest
    > if there's too many Gb spot, do surgical hog to avoid loses
    > goho get even easier on clean up because you can see the CC/GBs.

    for golaloon, I think it's a bit harder. you will need to take -at least- AQ, CC and 1 AD. It will be a bonus if you can get Air sweeper, AT or even an additional AD. For golaloon, I think you need to grind your heroes a bit more.
    Higher heroes = less need for golem = more space for lavaloon
    Lower heroes = need more golem = less space for lavaloon

    As for how many golem/lava that you need to bring, it comes down to experience on base analysis. it's similar to checking goho composition. Just do trial and error. you will get better after more practice (and evaluating why you fail)

    It's not impossible to get 3 star with 15/15 heroes or a bit lower, but it's definitely harder than using lv 20/20 or higher heroes
    Last edited by fre3dom; October 12th, 2015 at 07:34 PM.

  9. #19
    Forum Champion Smolson's Avatar
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    I've been using golaloon myself for awhile now, still haven't perfected it. On certain bases I'll actually drop the loons before the hounds to give them a head start and make it so the hound has to tank a little less since I've only got lvl1 hounds. Have to drop the hound right after the loons but it usually manages to get out in front of the loons before the AD will start targeting them. The composition I use is max golem in CC, 3 hounds, 19 loons, 6 wiz, 5 wb and an archer archer. I mess with the number of wiz, wb and loons from time to time but it's usually right around that. I bring mainly rage and sometimes a heal.

  10. #20
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    Quote Originally Posted by opeth4life View Post
    I can do goho, but against any decent max th9 who knows how to take out hogs, its a 2*, thats why people are switching to surgical hogs nowadays and that aint easy at all

    thats why u plan out your attack, use educated guesses on where dgb are. dgb are the only real hog killer. if you place smart heal spells u will 3*
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