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Thread: Do you find earthquakes worth it?

  1. #1
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    Do you find earthquakes worth it?

    In war that is. As a nearly max'd TH9 you need (4) EQ to crack open the base which only leaves room for (2) heal spells.

    Just wanted to hear from those that actually use it during war and get your comments. For me, I pretty much prefer to have those (4) heal spells. I just might not be using the eq efficiently though.

  2. #2
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    It depends on the base.

    Some bases you can use four quakes to breach a big enough hole that you couldn't otherwise make with jumps and/or wallbreakers. Earthquake has basically an 8 tile circumference so if you test out its limits it can be great vs certain parts of certain bases.
    Last edited by xtalx; October 12th, 2015 at 02:04 PM.

  3. #3
    Millennial Club F34R991's Avatar
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    I only use quakes when I face a TH10 and need to take out his ITs ASAP
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  4. #4
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    Quote Originally Posted by ggclasher View Post
    For me, I pretty much prefer to have those (4) heal spells.
    you take 4 heal spells to a war? Wow
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  5. #5
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    Quote Originally Posted by cjruiz View Post
    you take 4 heal spells to a war? Wow
    Maybe he hogs?

  6. #6
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    I never bring EQs on multiplayer raids but in some raids 4 EQs can open up the whole base so def worth it.
    A jump could do that too but it expires eventually, and sometimes troops act a bit more ♥♥♥♥♥♥ed

  7. #7
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    Quote Originally Posted by cjruiz View Post
    you take 4 heal spells to a war? Wow
    oh yeah...quite effectively I might add. I use GoWiWi.

  8. #8
    Forum Champion cnaf's Avatar
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    Quote Originally Posted by xtalx View Post
    Maybe he hogs?
    Wouldn't be contemplating EQ spells on hog attacks. Sounds more like the ultimate "two star" strategy.

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  9. #9
    Forum All-Star TimGinger's Avatar
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    Last war I used EQ and 3starred a max th9 with it. What you should be looking for is if the base can get opened up enough with them to be worth it. Typically it is very useful against asymmetric anti3 bases.

    Look up max attack th9 on YouTube for some indepth analysis of how to use EQ.

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  10. #10
    Pro Member 90silverz's Avatar
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    First, I am not sure I've seen someone bring 4 quakes and 2 heal spells..just not sure that's the best to accompany it. Only time I use them on a base is if the walls are very high (no point in wasting two spell slots on weak purple/skull walls) and/or if it is a very complicated funneling base and you want to make sure you path a good walkway to the core.

    Most often I find though that I would much rather have 2 jump spells than 4 quakes (on most higher base I encounter in war). I would say though that maybe lower town halls that have only level 1 jump may find the quakes helpful due to the fact the wall destruction is permanent and doesn't just last a short time.
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