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Thread: Allow players to reserve enemy bases

  1. #1
    Junior Member ImOld's Avatar
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    Allow players to reserve enemy bases

    In addition to the attack and scout buttons for enemy war bases, add a reserve button, which allows a player to reserve a base for a short period of time - perhaps two hours, perhaps a time period set by a coleader. Players would be allow d to reserve during prep day, with the reservation timer starting at the beginning of the war. The reserve button could be grayed out, or all pending reservations could be canceled close to the end of a war. The reservation would prevent another clan member from attacking the base, and would label the bases with the name of the person reserving it on the war map. Perhaps a coleader could reserve bases for players, and cancel pending reservations, in addition to players reserving bases for themselves. Once a base was reserved, the reserve button would be replaced with a cancel button, to cancel the reservation. A player can only have a single base reserved, and if a base has been reserved, a player can't hit any other base. Attacking the base would open it back up for new reservations.

    Benefits: Gives some clarity on who is planning attacks on which bases. Easy to see on war map which bases are open. Allows you to spawn an army in confidence, knowing no one else can hit your base before it's ready. Gives war leaders feedback that all players are logging in, and concur on base selection. Allows flexibility in how clans decide war attacks. In some clans, players would look over bases, select one to attack, and reserve it. In other clans, the war leader would assign bases, and players would reserve as feedback that they agree on base selection. In some clans a war leader might assign and reserve bases for everyone.

    Typically, our clan starts wars with a 12 hour reserve period, after which bases are open for attack, which encourages players to attack early. So our leader could suggest bases, and set a 12 hour reserve period. If a player doesn't reserve the base, everyone can see that on the map, and know that there's an issue early. At 10-12 hours after the war started, the war leader could drop the reserve time down to two hours.

  2. #2
    Trainee
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    Oct 2015
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    I like the idea. Would there be a way to say which bases certain players are not allowed to attack? This'd be good for preventing farming.

  3. #3
    Millennial Club
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    This has been suggested many times, and a lot of people would like to see it in some form.


    I do like the idea that it would only reserve for a short period, which I haven't seen before, but it could still end up causing problems...say if your reservation won't run out before the war is over and then you forget to attack.

    For this and other reasons, I would like to see some sort of system that allows players to tag bases so the rest of the clan can clearly see they intend on attacking that base, but it would not actually prevent other players from attacking the base. Similarly, it would be nice if leaders could suggest base assignments, but I would not suggest a system that would lock players into or prevent them from attacking specific bases.
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  4. #4
    Senior Member Gavin13's Avatar
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    Quote Originally Posted by ImOld View Post
    In addition to the attack and scout buttons for enemy war bases, add a reserve button, which allows a player to reserve a base for a short period of time - perhaps two hours, perhaps a time period set by a coleader. Players would be allow d to reserve during prep day, with the reservation timer starting at the beginning of the war. The reserve button could be grayed out, or all pending reservations could be canceled close to the end of a war. The reservation would prevent another clan member from attacking the base, and would label the bases with the name of the person reserving it on the war map. Perhaps a coleader could reserve bases for players, and cancel pending reservations, in addition to players reserving bases for themselves. Once a base was reserved, the reserve button would be replaced with a cancel button, to cancel the reservation. A player can only have a single base reserved, and if a base has been reserved, a player can't hit any other base. Attacking the base would open it back up for new reservations.

    Benefits: Gives some clarity on who is planning attacks on which bases. Easy to see on war map which bases are open. Allows you to spawn an army in confidence, knowing no one else can hit your base before it's ready. Gives war leaders feedback that all players are logging in, and concur on base selection. Allows flexibility in how clans decide war attacks. In some clans, players would look over bases, select one to attack, and reserve it. In other clans, the war leader would assign bases, and players would reserve as feedback that they agree on base selection. In some clans a war leader might assign and reserve bases for everyone.

    Typically, our clan starts wars with a 12 hour reserve period, after which bases are open for attack, which encourages players to attack early. So our leader could suggest bases, and set a 12 hour reserve period. If a player doesn't reserve the base, everyone can see that on the map, and know that there's an issue early. At 10-12 hours after the war started, the war leader could drop the reserve time down to two hours.
    As long as you have good clanmates who respect other's calls, this will help you call targets/set a 12 hour period where they get to hold that target. (after 12hrs you can attk anyone in our clan, within reason)

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  5. #5
    Senior Member
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    Yes

    Absolutely. We need this so we don't have to use an out of game app.

  6. #6
    Forum Veteran
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    Couldnt you just communicate with others in the clan. Seems like the simplest solution to me. Makes people work tigether not just be in the same clan.

  7. #7
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    I say request it but leader has the option to remove the request

  8. #8
    Junior Member clash7's Avatar
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    Quote Originally Posted by MrJackrabbit View Post
    Couldnt you just communicate with others in the clan. Seems like the simplest solution to me. Makes people work tigether not just be in the same clan.
    its pretty much impossible to organize a war through chat, it just goes down too fast. The only way in-game for war calls would be clan messages, but then everyone must have co which isn't viable.

  9. #9
    Junior Member ImOld's Avatar
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    Been thinking more about this, and I think the best reserve time might be half the remaining time in the war. Feels about right for war planning. Guarantees that the timer doesn't run past the end of the war. And if some turkey reserves instead of attacking with 10 seconds left, you know not to take them into war again.

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