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Thread: +Cannon DPS -Archer Tower DPS

  1. #1
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    +Cannon DPS -Archer Tower DPS

    I was thinking to balance defenses out, that a little more DPS should be added to the cannon and/or DPS should be taken from the Archer tower for 2 reasons.

    1. Since when has an arrow done more damage then a cannonball
    2. The Archer tower is able to shoot ground and air targets, while the cannon can only shoot ground units.

  2. #2
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    Quote Originally Posted by MLgLegitB View Post
    I was thinking to balance defenses out, that a little more DPS should be added to the cannon and/or DPS should be taken from the Archer tower for 2 reasons.

    1. Since when has an arrow done more damage then a cannonball
    2. The Archer tower is able to shoot ground and air targets, while the cannon can only shoot ground units.
    I get your train of thought, but that would actually debalance the game more.
    currently air attacks are already stronger then ground attacks at high end TH's
    making this change it would be an even bigger difference
    Heavywater / Sons of Liberty / TH9
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  3. #3
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    Quote Originally Posted by MLgLegitB View Post
    I was thinking to balance defenses out, that a little more DPS should be added to the cannon and/or DPS should be taken from the Archer tower for 2 reasons.

    1. Since when has an arrow done more damage then a cannonball
    2. The Archer tower is able to shoot ground and air targets, while the cannon can only shoot ground units.
    archer tower arrows do less damage but fire faster
    and air attacks all ready are strong

  4. #4
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    Quote Originally Posted by MLgLegitB View Post
    That's why the Archer tower DPS would be lowered..
    but i like how the cute archers are so great... Air attacks are already more consistent at trophy pushing why buff them more?
    Clash Retired TH7, Level 62, 1300+ Trophies Royale Level 8, ??? Wins, 2000+ Trophies
    For my next invention, a hidden defense that pops out of the ground and starts shooting heavy iron balls at people. Do NOT call it a cannon! It's an iron ball launcher!
    Then can I retrain them into Archer towers.....? They just snooze all damn day....
    Not sure about all wallbreakers, they might die too quickly... I would add a few healers.

  5. #5
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    Maybe give the air defense a DPS buff as well to balance it out for higher levels

  6. #6
    Senior Member LemoneyFresh937's Avatar
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    After level 10, archer tower arrows explode. And since when has a cannonball done more damage than a flaming exploding arrow?

    Quote Originally Posted by BlahBlah161616 in January, 2015 View Post
    Sorry to break it to u...but the dark spell factory is ruled out.
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  7. #7
    Centennial Club xMav's Avatar
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    Quote Originally Posted by MLgLegitB View Post
    I was thinking to balance defenses out, that a little more DPS should be added to the cannon and/or DPS should be taken from the Archer tower for 2 reasons.

    1. Since when has an arrow done more damage then a cannonball
    2. The Archer tower is able to shoot ground and air targets, while the cannon can only shoot ground units.
    this might unbalance the game because right now everyting is balaced. (pretty much)

  8. #8
    Crab Claw
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    I think that the cannon and the archer tower is already balanced. it really shouldn't matter if a cannon ball or a arrow should be better or not because they deal almost the same dps for both of them. and supercell already made changes with both of them.

  9. #9
    Senior Member LemoneyFresh937's Avatar
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    Dps is fine, upgrade times are the problem.

    Quote Originally Posted by BlahBlah161616 in January, 2015 View Post
    Sorry to break it to u...but the dark spell factory is ruled out.
    -Proof that dreams do come true!

  10. #10
    Centennial Club Swasgorg's Avatar
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    I think this is a great idea. It's the ground troops that need to be nerfed and the air attacks that need to be buffed, especially at higher levels (high TH8 and over).



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