" This stormborne mage is totally mind blowing ! He can damage multiple buildings without lifting a finger . Use him to tear apart walls and troops and storm the enemy base "
Story
Once when a storm was about to hit the village , all troops , builders , villagers took shelter inside the Town hall and braced themselves. But a wizard who wanted to prove himself to be brave , decided to stand on the wizard tower in the storm. The healers warned him , but he didn't listen.
Then the storm came so all fled inside. The wizard on the top of the tower initially laughed but later the roaring dark winds loosened him . Finally , he was taken into the vortex of the twister along with the debris of wood and leaves , where he was lost ........
Next day , the village worked together to repair damages . But surprisingly on the beach along with driftwood , they found the wizard unconscious , his clothes in shred and scarred. Upon waking up , he felt different. He could not use lightning , but shoot balls of turbulent air. He could also summon gusts and gales . Thus he gained a new power ...
Summary
- The Zephyr Mage is unlocked at TH10 at DB7 .
- Anything within 3.5 tiles of him sustains constant damage as a tornado , circling him does damage to nearby stuff.
- He also launches weak air balls that help him do more damage.
- He has 3 levels those are to upgraded at the same TH level.
- He is intended to bring back ground attacks.
- His Tornado does 3x damage to buildings
Appearance
- At level 1 , he is bare chested warrior with a white beard and wearing a wizard like torn blue pant. Winds circle around him. His projectile is a white ball of turbulence !!
- At level 2 , no differences .
- At level 3 , His blue pant gets golden borders. He gets 2 rings in his hand !
Working ( MUST READ )
When deployed , he walks towards the target. Immediately winds roar around him. These winds do damage to anything near him like troops , defenses , resources , etc. In addition to using wind as a tool of war , he also fires white air balls those are weak and do little damage. He likes to attack any target , but will attack CC troops if he becomes aware of them.
Housing Space Projectile range Tornado range Movement speed Attack rate ( projectile ) Training time Mode Attack type 16 2 tiles 3.5 tiles 18 2 seconds 15 minutes Land 0.8 tile splash ,
air and ground
Level DPS Tornado DPS Airball Hitpoints Cost Upgrades 1 18 (x3 = 54 ) 35 ( 70 per shot) 310 120 80,000 / 10 days 2 24 (x3 = 72 ) 45 ( 90 per shot) 330 160 1,00,000 / 12 days 3 33 (x3 = 99 ) 55 (110 per shot) 355 200 -
Offensive strategies
- This troops can be paired with Golems just like GoWi.
- He needs to be protected from enemy attack so that he can do maximum damage.
- He can easily help batter compact areas with walls and other stuff.
- Raging them can prove lethal . Both attack types increase so expect destruction.
- Rage , Poison , Wall breakers and Golem will make a master land attack plan.
Defensive strategies
- Keep your base less compact , even though you have so much. Stop the Golems.
- Place your useless stuff outside is not time-consuming to destroy for him so keep them near.
- Long range defenses can be useful to kill them.
- Mortars and giant bombs can help to kill them .
IF you think this troop is UP considering it's HS
10 Zephyr mages [ 160 HS ] when deployed together can .... by just coming within 3.5 tiles of it.
- can destroy a whole row max level wall in just 7 seconds !!!!
- Beat a wizard tower within 1.5 second.
- Can break Town Halls 10 in just 4.5 seconds.
- Can annihilate even max inferno towers and X-bows in 3 seconds only !!!
But unfortunately if placed wrong can be blown easily! So smart alert placement is vital !!!
Thnx plz reply




