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Thread: TH10 Dark Troop : The Zephyr Mage

  1. #1
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    Wink TH10 Dark Troop : The Zephyr Mage

    " This stormborne mage is totally mind blowing ! He can damage multiple buildings without lifting a finger . Use him to tear apart walls and troops and storm the enemy base "

    Story
    Once when a storm was about to hit the village , all troops , builders , villagers took shelter inside the Town hall and braced themselves. But a wizard who wanted to prove himself to be brave , decided to stand on the wizard tower in the storm. The healers warned him , but he didn't listen.
    Then the storm came so all fled inside. The wizard on the top of the tower initially laughed but later the roaring dark winds loosened him . Finally , he was taken into the vortex of the twister along with the debris of wood and leaves , where he was lost ........
    Next day , the village worked together to repair damages . But surprisingly on the beach along with driftwood , they found the wizard unconscious , his clothes in shred and scarred. Upon waking up , he felt different. He could not use lightning , but shoot balls of turbulent air. He could also summon gusts and gales . Thus he gained a new power ...

    Summary
    • The Zephyr Mage is unlocked at TH10 at DB7 .
    • Anything within 3.5 tiles of him sustains constant damage as a tornado , circling him does damage to nearby stuff.
    • He also launches weak air balls that help him do more damage.
    • He has 3 levels those are to upgraded at the same TH level.
    • He is intended to bring back ground attacks.
    • His Tornado does 3x damage to buildings


    Appearance
    • At level 1 , he is bare chested warrior with a white beard and wearing a wizard like torn blue pant. Winds circle around him. His projectile is a white ball of turbulence !!
    • At level 2 , no differences .
    • At level 3 , His blue pant gets golden borders. He gets 2 rings in his hand !


    Working ( MUST READ )
    When deployed , he walks towards the target. Immediately winds roar around him. These winds do damage to anything near him like troops , defenses , resources , etc. In addition to using wind as a tool of war , he also fires white air balls those are weak and do little damage. He likes to attack any target , but will attack CC troops if he becomes aware of them.

    Housing Space Projectile range Tornado range Movement speed Attack rate ( projectile ) Training time Mode Attack type
    16 2 tiles 3.5 tiles 18 2 seconds 15 minutes Land 0.8 tile splash ,
    air and ground

    Level DPS Tornado DPS Airball Hitpoints Cost Upgrades
    1 18 (x3 = 54 ) 35 ( 70 per shot) 310 120 80,000 / 10 days
    2 24 (x3 = 72 ) 45 ( 90 per shot) 330 160 1,00,000 / 12 days
    3 33 (x3 = 99 ) 55 (110 per shot) 355 200 -

    Offensive strategies
    • This troops can be paired with Golems just like GoWi.
    • He needs to be protected from enemy attack so that he can do maximum damage.
    • He can easily help batter compact areas with walls and other stuff.
    • Raging them can prove lethal . Both attack types increase so expect destruction.
    • Rage , Poison , Wall breakers and Golem will make a master land attack plan.


    Defensive strategies
    • Keep your base less compact , even though you have so much. Stop the Golems.
    • Place your useless stuff outside is not time-consuming to destroy for him so keep them near.
    • Long range defenses can be useful to kill them.
    • Mortars and giant bombs can help to kill them .


    IF you think this troop is UP considering it's HS
    10 Zephyr mages [ 160 HS ] when deployed together can .... by just coming within 3.5 tiles of it.

    • can destroy a whole row max level wall in just 7 seconds !!!!
    • Beat a wizard tower within 1.5 second.
    • Can break Town Halls 10 in just 4.5 seconds.
    • Can annihilate even max inferno towers and X-bows in 3 seconds only !!!


    But unfortunately if placed wrong can be blown easily! So smart alert placement is vital !!!

    Thnx plz reply
    Last edited by PokeManiac; October 15th, 2015 at 12:50 PM.
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  2. #2
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    Mix between Wizard and Valkryie?

    I don’t see how this is better than 1 Valk + 1 Wiz, which is apparently 12 housing spaces as opposed to one of these, at 16 housing space, which is also cheaper (up to 100 DE + a few thousand Elixir), and more effective (since Valk has ALOT more health than the Wiz and stands closer to the Defenses as a melee attacker). Also the pairing takes less time to produce. At TH10 I’d still go for Valk+Wiz rather than a troop like this.

  3. #3
    Forum Veteran PokeManiac's Avatar
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    Exactly !

    Quote Originally Posted by danzchen7 View Post
    I don’t see how this is better than 1 Valk + 1 Wiz, which is apparently 12 housing spaces as opposed to one of these, at 16 housing space, which is also cheaper (up to 100 DE + a few thousand Elixir), and more effective (since Valk has ALOT more health than the Wiz and stands closer to the Defenses as a melee attacker). Also the pairing takes less time to produce. At TH10 I’d still go for Valk+Wiz rather than a troop like this.
    I know that valks have high [ 900 ] HP , but they have low range !! The zephyr mage does damage to all stuff in his range + extra point damage. So he can be preferred ! I think that the HS is is too high though , but that's because if low players get it , barbs , giants , balloons will be wiped out!
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  4. #4
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    love this idea

    Perfectly planned out , good story , just change its name to windstorm or WS create a defence for it like a wizard tower but instead of a stone tower make it a tornado and a trap the trap could be a short range when stepped in it creates a vortex and sucks in all troops in its range, pekkas golems barb king arch queen giants other zphy mage can be invinceable to it , it could also be able to target air troops , I hope u like my ideas I hope this is liked by supercell . P.S please check out my lizard rider . HAPPY CLASHING !!!!!!!

  5. #5
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    Thumbs Up Post Updated

    • HP increased at each level by 100.
    • DPS in Tornado mode increased .
    • Tornado mode range increased.
    • Feats added


    Hope you all like the new and strong Zephyr Mage now!
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  6. #6
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    It is a good idea but it would be hard to put this troop in COC

    Made by KingKappa! Thanks a lot man!
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  7. #7
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    Exactly !

    Quote Originally Posted by Temur View Post
    It is a good idea but it would be hard to put this troop in COC
    You got it spot on ! The reason why the troop has purposely less DPS and 3x damage to buildings is that it can do less damage to troops at TH6 or 7 or 8 , but do high damage while battling !

    Sorry , but why is is hard ?
    Last edited by PokeManiac; October 19th, 2015 at 12:59 PM. Reason: I raed wrong
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  8. #8
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    Because of the transitions, it would be hard to make

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
    PM me with you cards and there levels I can hook you up with a high quality deck!
    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

  9. #9
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    Quote Originally Posted by Temur View Post
    Because of the transitions, it would be hard to make
    Can you please explain because I can't seem to get it ? Transitions between what ?
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  10. #10
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    sorry may be the wrong word to use maybe it would be hard to make this troops attacks come to live in the game, like the tornado, how big is going to be is it going to block a lot of the view of the village, I hope you get what I am trying to say

    Made by KingKappa! Thanks a lot man!
    Royale Shadow-lvl 8 | CLAN Arrow Head | Trophies-2000+
    PM me with you cards and there levels I can hook you up with a high quality deck!
    Originally Posted by LigiMeon7"Damn him.. Have you all planned something?"

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