Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: Whats your th9 giant-healer comp. for farming DE?

  1. #11
    Junior Member
    Join Date
    Sep 2014
    Posts
    81
    15 giants
    7WB
    3Healers
    16 wiz
    5 Hogs
    1 Jump
    2 Rage
    1 Heal
    1 Poison

  2. #12
    Senior Member
    Join Date
    Jun 2015
    Location
    Bangladesh
    Posts
    480
    Atleast two healers, 16 giants, 8 wallbreaker and rest barch. All you need is heal spells but sometimes one rage spell

  3. #13
    Senior Member buayasawah's Avatar
    Join Date
    Mar 2015
    Posts
    251
    BAM rules them all!

  4. #14
    Senior Member Megalomania's Avatar
    Join Date
    Dec 2014
    Posts
    332
    3 healers, 16 giants, 4 WB's, 15 archers, 75 barbs. Train as follows:

    1- 1 healer, 3 giants, 3 arch & 21 barbs
    2- same as above, but 4 arch & 19 barbs
    3- same as #2 above
    4- 7 giants, 4 wb, 4 arch & 19 barbs

    Place giants in one or two groups to take out 2 AD's on one side. Put one or two healers on them when those AD's are down. Use wallbreakers to help giants get to AD's. Place archers in line behind giants to clear outside buildings on same side. Place barbs in groups to follow giants inside. Deploy heros and remaining healer(s). I NEVER use spells in a farming raid.

    Works like a charm.
    Last edited by Megalomania; October 11th, 2015 at 12:21 PM.

  5. #15
    Pro Member
    Join Date
    Aug 2014
    Posts
    605
    4 healers
    16 giants
    64 archers
    20 goblins
    3 heal spells
    3 poison spells.

    Avoid skull walls and above, no wall breakers!

    Lure cc, use poison if necessary. Drop giants, 24 archers, 4 healers, heroes if you have available. Wait. Rest of attack varies depending what happens. Often don't need any spells, but they are there if needed. Frequently don't use all archers or goblins, but the secret to success is use them while giants are the focus of the defenses. The goblins may seem an odd choice but their hunger for resources means they will clean up nicely once your giants and archers have cleared the path. Of course as a TH9 I mainly aim at TH8's, there are plenty in silver leagues with under developed bases, over 100k of gold and elixir and over 1k of DE. I only have DE spells to upgrade, and walls left so my focus is on gathering DE, taking whatever gold and elixir comes my way.
    Started June 2014. TH 12. Lvl 216. Trophy record 5265. Last updated June 2019.
    Perpetual ignorance - being satisfied with your opinions and content with your knowledge
    Any change, even a change for the better, is always accompanied by drawbacks and discomforts.


  6. #16
    Senior Member
    Join Date
    Oct 2015
    Posts
    219
    Quote Originally Posted by Megalomania View Post
    3 healers, 16 giants, 4 WB's, 15 archers, 75 barbs. Train as follows:

    1- 1 healer, 3 giants, 3 arch & 21 barbs
    2- same as above, but 4 arch & 19 barbs
    3- same as #2 above
    4- 7 giants, 4 wb, 4 arch & 19 barbs

    Place giants in one or two groups to take out 2 AD's on one side. Put one or two healers on them when those AD's are down. Use wallbreakers to help giants get to AD's. Place archers in line behind giants to clear outside buildings on same side. Place barbs in groups to follow giants inside. Deploy heros and remaining healer(s). I NEVER use spells in a farming raid.

    Works like a charm.
    Why don't you EVER use spells? Seems to be counterproductive when you come across them 1m+ loots.

    Versatility is a good thing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •