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Thread: If Valks used 7 spaces instead of 8...?

  1. #11
    Forum Champion Smolson's Avatar
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    Quote Originally Posted by jdrewc View Post
    they get tossed on a spring trap ..ok.. the only thing that doesnt is a pekka.

    you sure pekka is only troop that doesn't get tossed by a spring trap?

  2. #12
    Forum Elder Yoyobuae's Avatar
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    No, because spring traps would then launch two of them instead of one.

    Besides, they don't need it. They are good at TH8 and also TH9. At TH10 maybe they could use a level 5 upgrade.

    Maybe a DE cost reduction would be good for higher level valks. They get a bit pricy at level 3 and 4.
    Last edited by Yoyobuae; October 8th, 2015 at 09:10 PM.
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    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  3. #13
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    Quote Originally Posted by jdrewc View Post
    I tell ya. WHAT NOOBS!!!!!

    I can't believe how uninformed you fools are regarding Valkyries. These red headed crazy girls are quite possibly the best troop in the lot. I can wreck bases armed with a few wizards and wb, hero's and healers. Check you defense logs, I probably hit you already. They step on a big bomb still ok, say that for wizard, hog or barch troops, they get tossed on a spring trap ..ok.. the only thing that doesnt is a pekka. They are beasts straight up the horror of all TH I wreck.

    Go back to school boyz

    VALKRIES RULE!!!!!

    BTW Id use em if they took up 10 spaces
    valkyries are good...but lets look at the math...

    i think the highest reasonable amount of valks is about 10...thats 80 space...with 7 troops space, u get 11 valks +3 other space. tbh, i dont think the risk of spring traps taking 2 valks is worth an extra valk+ 3 more space.

    u need to get to 112 space...so 14 valks under current 8 house space...to get 2 more valks with this, getting u to 16...but will anyone really use 14-16 valks?

    lets say we use 112 space of valks and all 6 spring traps are activated and effective on valks...if 8 space, we have 14 and 6 are gone leaving u with 8. if its 7 space, u have 16 but 12 are gone leaving u with 4... even if just 3 are activated, u r at a loss

    im not saying valks are bad, i think theyre good, i have them maxed and i've tested them a few times and I can safely say I will use them in war more often, but i am personally against this change of 8 to 7 house space due to risk of 2 valks getting take out
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  4. #14
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    Quote Originally Posted by jdrewc View Post
    I tell ya. WHAT NOOBS!!!!!

    I can't believe how uninformed you fools are regarding Valkyries. These red headed crazy girls are quite possibly the best troop in the lot. I can wreck bases armed with a few wizards and wb, hero's and healers. Check you defense logs, I probably hit you already. They step on a big bomb still ok, say that for wizard, hog or barch troops, they get tossed on a spring trap ..ok.. the only thing that doesnt is a pekka. They are beasts straight up the horror of all TH I wreck.

    Go back to school boyz

    VALKRIES RULE!!!!!

    BTW Id use em if they took up 10 spaces
    You probably havent hit me or my second account due to the fact that that could only hit th5.

  5. #15
    Centennial Club Sephiroth12's Avatar
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    Sure

    I think the popularity would certainly improve, just not by a lot. I only train valkeries to toss them in people's war clans with 15 cc space, so I guess I would have to train an extra. I think they are amazing cc defense for lower level players.

  6. #16
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    Quote Originally Posted by hashtagbene View Post
    Valks trained so far by me: 0

    Yeah I think I would not care
    In other words, your opinion is 100% irrelevant.


    First reply nailed it. Don't want 2 leaving on a spring trap. Not worth the one space reduction that only ever so slightly allows you to bring more troops.
    Last edited by FisherPrice; October 8th, 2015 at 09:59 PM.

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    Valks? Forgot we had those

  8. #18
    Forum All-Star NioTheDreamer's Avatar
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    As many already pointed out a drop of 1 housing space would be negligible as a buff because you'd suddenly make then twice as vulnerable to spring traps


    Level 2 and 4 valks need no change. For th8 peeps they wreck if combined with hogs or loons - in \/alhalla and Folkvangr (all Valkyrie clans) we dominate the Th8 field. At Th9 you get a few more options but they still wreck.



    Th10 they can devastate too but requires much more skill to do so. My big combo is GoGiViz.



    However, I think they need a 5th level as they get shot to pieces easily at Th10 if you do not use them correctly.

  9. #19
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    Quote Originally Posted by NioTheDreamer View Post
    As many already pointed out a drop of 1 housing space would be negligible as a buff because you'd suddenly make then twice as vulnerable to spring traps


    Level 2 and 4 valks need no change. For th8 peeps they wreck if combined with hogs or loons - in \/alhalla and Folkvangr (all Valkyrie clans) we dominate the Th8 field. At Th9 you get a few more options but they still wreck.



    Th10 they can devastate too but requires much more skill to do so. My big combo is GoGiViz.



    However, I think they need a 5th level as they get shot to pieces easily at Th10 if you do not use them correctly.
    They are definitely better at 8 and 9...or at TH10 for absolutely destroying max TH9's if you need to drop down and clean up...some base designs more so than others of course. Myself and a 9.5 have dropped to the highest 9's and absolutely demolished them with a couple golems, valks, and some wizards...it's quite fun and doesn't require high heroes or even known double bomb spots.
    Last edited by FisherPrice; October 8th, 2015 at 10:08 PM.

  10. #20
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    Quote Originally Posted by NioTheDreamer View Post
    As many already pointed out a drop of 1 housing space would be negligible as a buff because you'd suddenly make then twice as vulnerable to spring traps


    Level 2 and 4 valks need no change. For th8 peeps they wreck if combined with hogs or loons - in \/alhalla and Folkvangr (all Valkyrie clans) we dominate the Th8 field. At Th9 you get a few more options but they still wreck.



    Th10 they can devastate too but requires much more skill to do so. My big combo is GoGiViz.



    However, I think they need a 5th level as they get shot to pieces easily at Th10 if you do not use them correctly.
    6 space maybe would be helpful. Trap would still only spring 2...?
    And LVL5 is surely overdue!

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