
Originally Posted by
JKL2207
The way clan XP is rewarded, it would seem that the system is set up to reward participation first and foremost and then to acknowledge the winner with a bit extra, this encourages inclusion and trying to war with more people.
If SC rewarded winners only, this will encourage a more competitive environment which would see more casual players sidelined from clan wars, or even turn people off from clan wars altogether, which would result in exclusion.
Once you create a system which alienates/excludes players/clans you will most likely see a decline in participation rate and therefore theoretically a decline in revenue.
Also factor in the competitive scene encourages unscrupulous tactics which is not everyone's cup of tea, and I don't think people need extra incentives to engage in these sorts of tactics.