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Thread: Is Clash only about wars now?

  1. #21
    Senior Member Seitou's Avatar
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    Imo if coc din release war update this game should be dying. War bring the competition back. But if your clan enjoy farming/pushing and dislike war, you can always give the war a miss. What matters most is enjoy!
    Clan: Milk Way
    War Won: 235 (22th Nov 2015)
    Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment.

  2. #22
    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by charizzle View Post
    Yeah, I wouldn't mind this. It also allows people who may not be that great at wars, and keep losing a lot, to stay in the game by doing some additional steps. Like extra credit on a test I guess. And for those who are great at wars and win everytime and who don't mind doing some extra work then they can in a sense gain levels much faster.
    Yep, there is no downside to Supercell allocating clan XP to non-warring clans based on things like member rank at the end of seasons, total # of clan donations, etc. It could be a trickle of XP, but would make a serious difference. As a matter of fact, it would motivate people to move up in trophy count reducing time spent "in the clouds" at the top leagues if clan XP was doled out for high ranking members.

    It would allow non-warring or not-super-serious-warring clans to continue to grow/progress. And the beastly, "always war, failure is not an option" clans would just gain clan ranks even faster. There is no downside to this. Maybe I'll have to go post this in the "Ideas/features" sub forum

  3. #23
    Forum Elder Cowbug's Avatar
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    CW is probably the single biggest game changing update to date, even greater than TH9 and 10 updates. Clan perks absolutely put a greater emphasis on CW, my clan went from taking everyothet day off in wars to back to back wars when perks came around. We are by no means an elite war clan but I would consider us a serious war clan. That doesn't mean every clan that wants xp has to become a serious war clan.

    One solution for non-war clans to earn perks relatively quickly is essentially war farm for xp. Opt in all members, start wars back to back but simply ask everyone to one star their mirror, with barch or what have you, and collect all the base xp each war. You wont get the war win xp but you also dont spend much on troops. Anyone that wants to practice attack bases after that or farm fpr loot obviously could.

  4. #24
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by charizzle View Post
    Yeah, I wouldn't mind this. It also allows people who may not be that great at wars, and keep losing a lot, to stay in the game by doing some additional steps. Like extra credit on a test I guess. And for those who are great at wars and win everytime and who don't mind doing some extra work then they can in a sense gain levels much faster.
    About a month ago there was a level 7 clan with 0 wins. If you do big wars you will level up fast even if you never win a war.

  5. #25
    Forum Elder Cowbug's Avatar
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    Quote Originally Posted by nerfedname View Post
    Yep, there is no downside to Supercell allocating clan XP to non-warring clans based on things like member rank at the end of seasons, total # of clan donations, etc. It could be a trickle of XP, but would make a serious difference. As a matter of fact, it would motivate people to move up in trophy count reducing time spent "in the clouds" at the top leagues if clan XP was doled out for high ranking members.

    It would allow non-warring or not-super-serious-warring clans to continue to grow/progress. And the beastly, "always war, failure is not an option" clans would just gain clan ranks even faster. There is no downside to this. Maybe I'll have to go post this in the "Ideas/features" sub forum
    Non war clans will still complain that war clans get it faster. This won't likely appease many people, just create new complaints. They should just xp war farm if they want xp.

  6. #26
    Forum Champion nerfedname's Avatar
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    Quote Originally Posted by Cowbug View Post
    Non war clans will still complain that war clans get it faster.
    true, they may whine, but it would not be a valid complaint.

    A farming/trophy clan that doesn't war being unable to gain XP (without repeatedly throwing clan wars) is, for the most part, a far more valid complaint.

  7. #27
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    I mostly hope SC doesn't forget the three types of players.

    Trophy pushers, titans and legends seems to target them, yet I think there is still too much of a cloud effect to catch on

    War players, the tournament mode seems to be a good thing for those

    Farmers ... sorry but giving us 25 more walls and a dark spell factory didn't tickle me so much. Th11 on the other hand

    And to those mentioning the korean, nordic , etc tournament ... I didn't watch because I wasn't interested. It's not like watching hockey on the TV you know. For me it's like watching a Magic the Gathering competition live ... woohoo ...
    Level 155, TH 10. Quebec Land

  8. #28
    Senior Member Curendaro's Avatar
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    enough to do at the moment!

    but in a month? ouuu theeen only for war logging in

    we need updates

  9. #29
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    I joined clash because my friend showed me clan wars, and well it's really hard for me to see people that don't war. I do think that they put too much emphasis on war at the moment, but at the same time where else can they put new features in?
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  10. #30
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    wars is where it is at! Not sure why people stray away from it.

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