View Poll Results: Would you want this troop to be added?

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  • Definitely Yes!

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  • Yes, but needs a little Improvements and balace. (Please tell me then)

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  • No, because it is too OP/Weak. (Tell me how to improve it)

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Thread: New Dark Elixir Troop to Slave Em' All! - Meet the Tormentress

  1. #1
    Fresh Spawn Manjy's Avatar
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    Lightbulb New Dark Elixir Troop to Slave Em' All! - Meet the Tormentress



    The Tormentress




    Slaver.pngTormentress
    "Possessing the soul as cruel as hell itself, The Tormentress wishes nothing but to hear the screams of those who suffer pain and are capable of dealing significant damage to a target or two, or enslave and command them while slowly taking their lives, however takes half of the Tormentress' power. "




    The Main Idea

    The Primary Specialty

    The Idea of this troop is to wipe away intruding and defending troops or heroes by dealingsignificant damage to them which basically makes them and the CC her favorite target. But not only just that, what's specially about her is that she maytarget and damage two targets (As of an inferno tower in projectile form,not in ray) at the same time then of course divide the damage she deals but tends to attack twice a target if only one is available that makes her deal full damage. and by the way, her projectile is a green fireball, or the energy ball that "The Sisters of Fate in god of war II" uses when they attack.

    The Main Specialty
    Sh@ckles exists behind them and those are made for a purpose and that is toactually capture, capture (Shle) enemy land troops, well not take them to your army camp but to use them in the current battle, Order them to oppose their own allies while slowly taking damage (more details about this later on)until the Tormentress is killed. But once they sh@ckle a troop, they can only use half of their harming potential and count on the troop the sh@ckled. Each troops sh@ckled/captured will be Idled if it reaches the maximum leash range or if their target is out of range.Increasing the Tormentress' level will also increase the leash range and troops they can hold. Tormentresses also has the ability to be detected by the CC after they are deployed. Sh@ckled units that has favorite targets will attack anything instead if nothings is in range.



    Statistics
    Damage Per Second: 60 (x2 if the targets are troops or heroes)
    Damage: 30 (Per projectiles and x2 if the targets are troops or heroes)
    HP: 800 (takes x1.5 damage from inferno towers and poison spells)
    Leash Range: 3.5 tiles (The Maximum distance a sh@ckled unit can travel and a tormentress can leash a target)
    Leash Capacity: 5 (It is how many troops a tormentress' leash can hold based on housing space if 1 then five, if 5 then one. You know what I mean)
    Leash DPS: 2 (Damage taken by the sh@ckled troops overtime)
    Housing Space: 15
    Targeted as: Land (but could not be taken down by spring traps as they hover)
    Attack Type: Dual target (Ground and Air)
    Movement Speed: 10
    Training Cost: 150
    Training Time: 20m
    Preferred Target: Units
    Range: 4.5 tiles
    Attack Rate: 2 projectiles with an interval of 0.3 seconds per second.
    1 projectiles per target if multiple or 1 projectiles per second if the Tormentress has a troop.


    Level Damage Per Second Damage HP Leash Range Leash Capacity
    Training Cost
    Research Cost
    Research Time Laboratory Level Required
    1 60 30 800 3.5 tiles 5 150
    2 70 35 853 4.5 tiles 8 200 25000 3 days 7
    3 90 45 900 5.5 tiles 10 250 30000 5 days 8

    Upgrade Differences
    • Tormentress' visual changes at level 2 and 3
    •At level 2 her the bracelet thingy on her leg becomes longer.
    •At level 3 her projectiles turn teal and larger.


    Strategies

    Offensive!
    As Tormentresses are better dealing with troops, I suggest attackers to pay attention on leading them to the CC as Tormentress can be detected by the CC after they are deployed thus release everything inside it, the slow movement of the Tormentress will play a great role at luring the troops so I suggest to put them as farther as possible. Blocking Buildings won't hamper the Tormentress' wrath as they are the last thing on the list. So I guess they would be great for any offensive strategies instead of using a bunch of archers or wizards plus the poison spell despite their large housing capacity and low movement speed, they attack quicker and effective against any units plus their ability to manipulate them.

    Defensive!
    Tormentresses are nothing without a troop inside you Clan Castle or a space to lure the troops inside your CC, so make sure you minimize the the area where an attacker can deploy their troops as much as possible but make sure that the buildings you used to do this is protected as it is useless if Tormentresses can pass through it without getting harmed. Or you can trick the Sh@ckling ability of the Tormentresses by let's say swarming your CC with space consuming yet weak troops, Wall Breakers are the best option. Or Fill your CC with troops that consume more than what a Tormentress' sh@ckle can hold. Or Combine the two, Put weak troops to occupy the sh@ckles then place something that can't be attacked by the sh@ckled troops to deal with the tormentress.OR just put air troops inside your CC instead, as Tormentresses cannot sh@ckle air troops.

    Troop Vs Troop
    It may take time before they reach your luring troops, but once they reach them, just avoid deploying troops that will give you a hard time finishing the job (Powerful Troops that the Tormentress can sh@ckle) if you would mind letting your heroes do it , One or Two drags can do it, or blast them with spells or you can do some of the
    Defensive! strategies above.



    Commercial Idea
    A Tormentress is defending a village and will have a dance-off like fight with a "Witch and her skeletons" then all attacking/defending troops will gather around to watch them (and will absolutely be sh@ckled).
    Things would be like "The Witch Encounter Animation by Slamacow at Youtube" but with the Tormentress Sh@ckling a couple of troops depending on the dance they will do and toss them whenever she changes them. And All ends as the Tormentress have used all the troops around except the Witch and the skeletons.



    Animations

    Moving -
    Hovers as that of a Sorceress or LinaInverse of Warcraft III but with their sh@ckles and hair waving like tentacles.

    Attacking - They Attack as if theyare slapping someone "Angry Happy" left and right but when they have troops sh@ckled, they use only one hand withthe other hand holding the big ring of this (if possible):
    Shackles.png
    Special Ability
    -
    Grabs the Big Sh@cklering and swipes it and viola! sh@ckles a target or more.

    Army Camp Selected - They'll Shriek and stretch their Sh@ckles.



    FAQ
    Q1: This might replace the usage of poison spell, why would we need this? - It is your choice whether to spend your housing space to have tormentresses to handle the CC troops and have other supporting spells such as Healing, Rage, Haste, etc, or spend the spell factory space to have a poison spell to handle the CC troops and to have more troops to deploy.
    Q2: This troop manipulates enemy troops, what if there is a lot of troops to manipulate and fight each other again and again? The Tormentress' protection would have been endless specially when it is a CC troop. - It is more like the witch in the CC scenario, The witch could raise an endless army of skeletons, if you don't take out the witch first, then you'd better be prepared. Read the Troop vs Troop strategy or use a poison spell to kill them as they take more damage from it than any other troops.


    Well I know this doesnot have a 100% chance of being accepted by anyone, so if you have anyconcerns/comments or suggestions if your did not like it please tell me why and I also hoped that you are not a downer, feel free to tell me. I don't really mind much as long as it's not too offending (most people understands)

    Once this Troops suceeds, I will be sharing more I ideas that are currently Queued (I already had the Ideas and Character Design). I really hope so.

    Anyways, Thanks to TheOneTheyCallSmasher for the guide.
    And Thanks for having timeto read this thread everyone.


    Happy Clashing!
    Her leg looks bent weird or something.. THAT'S BECAUSE SHE NEVER USED THEM, SHE HOVERS!
    Her Left Arm looks longer.. THAT'S BECAUSE SHE USES IT TO HOLD THE RING THAT HOLDS THE TROOPS, THE MORE THE TROOP PULLS IT, THE MORE HER HAND STRETCHES.

    Last edited by Manjy; October 4th, 2015 at 05:18 AM. Reason: Updates to improve it.

  2. #2
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    yes!!! i hope they add this

  3. #3
    Pro Member Jackdopp's Avatar
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    Good idea, but this might replace the poison spell.

    Quote Originally Posted by Morshu View Post
    Rope, Lamp oil, Bombs? You want it? It's yours, my friend, as long as you have enough rubies
    Sorry I can't give credit! Come back when your a little MMMM activer!

  4. #4
    Fresh Spawn Manjy's Avatar
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    An Attacker's Option

    Quote Originally Posted by Jackdopp View Post
    Good idea, but this might replace the poison spell.
    Well yes maybe, but it depends whether the attacker wishes to spend their housing space rather than their spell factory space.
    Last edited by Manjy; October 3rd, 2015 at 02:57 PM.

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